To be fair, I'm probably missing some things; those were just the things I took note of on my first scan of it.
Personally, the crafting is my current favourite, even if it is a small change. Up unto this point, I've been using the schematic invention rules from plane-shift Kaladesh. And while they worked, they were designed for the crafting rules in the dmg rather than the updated ones in xgte. Also, the rules make item crafting a little bit more accessible to divine casters by allowing the use of nature or religion in place of arcana.