Paladin of Benevolence (Paladin Variant)
Required Alignment: Any Good
No code of conduct or associates rules.
Skills: 4 + Int Skill Points, Paladin Skill List
Remove Class Features: Aura of Courage, Detect Evil, Divine Grace, Divine Health, Remove Disease, Smite Evil, Special Mount, Turn Undead
Decisive Strike (Ex)
At 1st level, as a full attack action, a paladin of benevolence may make a single strike with a melee weapon, unarmed strike, or natural weapon that deals double damage (multiply only non-variable damage, add in weapon base damage dice at 11th level and onwards). At 6th level and onwards, the action requirement to make a decisive strike is reduced to a standard action. At 11th level, a paladin of benevolence may expend an unexpended spell slot to gain a bonus on the attack roll for a decisive strike he is making equal to the level of the spell slot expended. At 16th level, the damage done by a decisive strike from a paladin of benevolence is triple instead of double.
Lay on Hands (Su)
Beginning at 2nd level, a paladin of benevolence with a Wisdom score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his paladin of benevolence level x his Wisdom bonus. A paladin of benevolene may choose to divide his healing among multiple recipients, and he doesn't have to use it all at once. Using lay on hands is a standard action.
Alternatively, a paladin of benevolence can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of his daily allotment of points to use as damage after successfully touching an undead creature.
As paladin, except caster level = paladin of benevolence level and use the cleric spells known list. Also, add three 0 level slots at 1st level and an additional 0 level slot at 3rd, 5th, and 7th level.