A house divided says "immediately attack their allies" but then it lasts for 2 rounds. Is it meant to have the targets attack their allies during their normal turns?
Good catch. I specified that it happens on their turns (also I changed it to only 1 round because it seemed too strong).
Crystal Clarity is another weird meta one and it also lets you see through everyone's clothes.
It was mostly me flailing and trying to close up all the loopholes. Hopefully it's fine. Also yes, I suppose it does.
Final Cut - I'm not a big fan off introducing handedness when that's not a part of the core rules. I actually remember writing up some very clean text for this kind of thing as part of another project but I can't find it anywhere.
Is the debuff unnecessary? I wanted to make losing an arm have a meaningful impact, whereas at the moment, unless the target wields a weapon two-handed, it's not close to as bad as losing a leg. But then again, enemies that wield weapons one-handed probably use their other hand for something, so it might be fine without the -4.
"You summon a huge aquatic beast that’s a metaphor for the government or something."
I had a lot of fun writing that. In case it's not obvious, most of the Philosopher's idea names are bad puns on philosophy texts. The class features, too - Kant had a trilogy called The Critique of Practical Reason, The Critique of Pure Reason, and the The Critique of Judgment. I don't know anything about philosophy or anything, I just like wordplay.
So Crazy It Just Might Work is just insane. I don't even know how to feel about this.
I looked at it again and realized it was super broken. Those 3 effects on their own could've been, respectively, a 4th-level, 6th-level, and 9th-level spell. So I nerfed it substantially. Now the items don't switch, the appearance swap is an illusion, and instead of thinking they're you, they're just not allowed to communicate with their allies. Also the saves are all Will now because that makes the most sense.
An unrelated question - I'm thinking of increasing the ideas known progression. Maybe to 8 ideas of each level known by the end instead of 6. The current progression seems very restrictive, where there are fewer ideas known than prepared. It doesn't leave much room for more niche ideas. What do you think?