Author Topic: High End OOC V-Beyond the Time Paradox  (Read 10328 times)

Offline oslecamo

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Re: High End OOC V-Beyond the Time Paradox
« Reply #240 on: February 07, 2020, 05:40:39 AM »
Remind me, does rending get through AT Fields? Or do they only reduce ranged damage?

EDIT: OK, a quick read-over of Absolute Barrier has what I need. At this point, I feel I should mention that it does allow me to ignore Rending if I pick it as one of my immunities, but only if I do so on my turn. I leave it up to you whether I did so when I raised my defenses in preparation. Just let me know which it is, because otherwise the damage is radically different.

That's... 0+1+3 if Rending immunity applies, or a big fat 0 if it doesn't, but either way my regen is gonna eat up that damage on my turn.
Well since you specifically didn't activate Rending immunity I'll rule that it isn't active. Don't forget to discount energy too!

EDIT 2: Also, I have 25% miss chance from Hyperdimensional Step. Not sure if that was taken into account.
You can roll your own miss chances.

EDIT 3: Also also, it's been forever and a half since the last time I touched this game, someone remind me who the girl thinking she hears angels is supposed to be? XD
Aryk, an esper illegally infiltrated among the colonists in the Protectora XVI. Sister of Erinyes Prototype. Supposedly tagging along the party for support.

If I ever knew who anyone was...

I shall use 8 Wis as my justification for forgetting everyone's names. :p
Hax!

Offline Raineh Daze

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Re: High End OOC V-Beyond the Time Paradox
« Reply #241 on: February 07, 2020, 07:13:24 AM »
A question about order of defence: do funnels come before or after Absolute Barrier?
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Offline oslecamo

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Re: High End OOC V-Beyond the Time Paradox
« Reply #242 on: February 07, 2020, 07:36:32 AM »
Before.

Offline Raineh Daze

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Re: High End OOC V-Beyond the Time Paradox
« Reply #243 on: February 08, 2020, 02:58:11 PM »
Damn it Hugo, the only explosion I have is far too big to safely use here. :p
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Offline Kuroimaken

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Re: High End OOC V-Beyond the Time Paradox
« Reply #244 on: February 08, 2020, 05:29:00 PM »
How the heck should I know?!  :lmao
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Offline Raineh Daze

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Re: High End OOC V-Beyond the Time Paradox
« Reply #245 on: February 08, 2020, 10:45:56 PM »
At least I am fairly certain that an MU-scale Prototype Degeneration Cannon is suicide.
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Offline Kuroimaken

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Re: High End OOC V-Beyond the Time Paradox
« Reply #246 on: February 10, 2020, 12:43:37 PM »
Well I can help with area effects on the next round, but as of right now my actions are done.

Were you expecting to have to blow up the ENTIRE SHIP with us in it?  :lmao
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Offline Nanshork

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Re: High End OOC V-Beyond the Time Paradox
« Reply #247 on: February 11, 2020, 04:14:23 PM »
Does E-Field round the final damage up or down?  I assume down but want to double check.

Okay, I need to make sure that my DR is calculated correctly because I didn't include my DR module in my notes.  Bastion gets DR based on my class levels, + DR from an accessory, and then DR is halved from a Super Robot upgrade.  Does the halving take place after everything?  I assumed so.

Assuming correct math, and that Rending doesn't bypass Hardness, I took either 128 or 129 damage depending on the rounding question.  My miss chance failed me.

Also, when do spirit points recover?  Before or after using spirits in a round?



....okay, Os?  I have the Guardian Shield module which grants DR/- between 1-4.  I wrote that it doesn't stack with existing DR but I can't find where I got that from since it isn't in the module and that ruling doesn't seem to be in the OOC threads.  Does that DR stack with existing DR?  If so, does it get halved?

Offline Raineh Daze

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Re: High End OOC V-Beyond the Time Paradox
« Reply #248 on: February 11, 2020, 06:39:18 PM »
Well I can help with area effects on the next round, but as of right now my actions are done.

Were you expecting to have to blow up the ENTIRE SHIP with us in it?  :lmao

Have you looked at the area of effect for that maneuver? It's more of a strategic weapon than a tactical one. :P

EDIT: Oh, important question: are any of the enemies flying? Or otherwise inaccessible from the floor?
« Last Edit: February 11, 2020, 10:24:54 PM by Raineh Daze »
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Offline oslecamo

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Re: High End OOC V-Beyond the Time Paradox
« Reply #249 on: February 13, 2020, 04:32:10 PM »
Does E-Field round the final damage up or down?  I assume down but want to double check.
Down.

Okay, I need to make sure that my DR is calculated correctly because I didn't include my DR module in my notes.  Bastion gets DR based on my class levels, + DR from an accessory, and then DR is halved from a Super Robot upgrade.  Does the halving take place after everything?  I assumed so.

Assuming correct math, and that Rending doesn't bypass Hardness, I took either 128 or 129 damage depending on the rounding question.  My miss chance failed me.
-Yes, halving after everything else.
-Yes, Rending doesn't bypass hardness.

Also, when do spirit points recover?  Before or after using spirits in a round?
Right at the start of your turn before actions can be declared.

....okay, Os?  I have the Guardian Shield module which grants DR/- between 1-4.  I wrote that it doesn't stack with existing DR but I can't find where I got that from since it isn't in the module and that ruling doesn't seem to be in the OOC threads.  Does that DR stack with existing DR?  If so, does it get halved?
If the rules don't actually have an anti-stacking clause then they'll stack as long as they're from different sources, and also get halved.

Well I can help with area effects on the next round, but as of right now my actions are done.

Were you expecting to have to blow up the ENTIRE SHIP with us in it?  :lmao

Have you looked at the area of effect for that maneuver? It's more of a strategic weapon than a tactical one. :P
Still your fault for bringing a strategic weapon and no tactical one inside the ship. :P

EDIT: Oh, important question: are any of the enemies flying? Or otherwise inaccessible from the floor?
All detectable enemies crawling in the floor.

Offline Nanshork

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Re: High End OOC V-Beyond the Time Paradox
« Reply #250 on: February 13, 2020, 10:41:29 PM »
Okay, my DR went up by 2 and then I take no damage because I completely forgot about my Neo Skills.  Activated neo skills now have a section on my sheet. 

Offline Nanshork

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Re: High End OOC V-Beyond the Time Paradox
« Reply #251 on: February 13, 2020, 11:08:28 PM »
I forgot how complicated my character was...

Offline Raineh Daze

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Re: High End OOC V-Beyond the Time Paradox
« Reply #252 on: February 14, 2020, 03:49:32 PM »
Maneuvers aren't quite something I can switch on the fly. I mean, if I aim drill rocket punch right I can hit a bunch anyway, that's a tactical weapon. One that might accidentally plough open a hole to the vacuum of space but... everyone's inside something to solve that breathing issue, right?
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Offline Kuroimaken

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Re: High End OOC V-Beyond the Time Paradox
« Reply #253 on: February 16, 2020, 01:23:26 PM »
You mean you didn't spend a feat on being able to switch them with a full-round action?

Was I the only guy who used to play a lotta swordsages? XD
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Offline ketaro

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Re: High End OOC V-Beyond the Time Paradox
« Reply #254 on: February 19, 2020, 03:42:00 AM »
Distance between Bastion and the hostile battleship?

Quote
You mean you didn't spend a feat on being able to switch them with a full-round action?

Was I the only guy who used to play a lotta swordsages? XD

I was about to pipe in on this topic but then I remembered I'm the anomaly with total access to all 41 of my maneuvers regardless of being readied or unreadied -_-'
« Last Edit: February 19, 2020, 03:47:09 AM by ketaro »

Offline Kuroimaken

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Re: High End OOC V-Beyond the Time Paradox
« Reply #255 on: February 19, 2020, 10:50:54 AM »
Quote
Don't blame me if my presence makes everything worse like Hugo anticipated.

I am torn between being amused at the idea that people are actually taking Hugo's advice and the impending catastrophe of being able to say "I told you so".
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Offline Nanshork

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Re: High End OOC V-Beyond the Time Paradox
« Reply #256 on: February 19, 2020, 02:02:10 PM »
Don't forget that Bastion has a launcher pad.

I really need to add my feat bonuses to my ship sheet.

Offline ketaro

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Re: High End OOC V-Beyond the Time Paradox
« Reply #257 on: February 19, 2020, 02:19:34 PM »
Admittedly do not remember how launcher pads work

Offline Nanshork

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Re: High End OOC V-Beyond the Time Paradox
« Reply #258 on: February 19, 2020, 04:00:00 PM »
Admittedly do not remember how launcher pads work

Free action getting out of the ship plus a speed boost IIRC.

I don't remember either which is why I'm going to add the information by my buffs section for reference.

Offline Nanshork

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Re: High End OOC V-Beyond the Time Paradox
« Reply #259 on: February 19, 2020, 06:20:17 PM »
Quote
Launcher Pad[Pilot]
Prerequisites: Ship Captain lv1+
Benefit: Fast-opening docks and magnetic catapults allow for quickly retrieving allied machines, while allowing to send them into the fray with a boost. Entering or exiting the ship is now a free action for other mechas, but they can only exit 1 round after entering. In addition when a mecha exits the ship, all of its movement speeds are doubled for 1 round.  This may be taken as a Ship Captain bonus feat.

There you go.