Casting Time: Standard (Causes AoO's)
Duration: 1 round or instantaneous depending (maintain by spending same action in following rounds)
Range: 100 ft + 10 ft/effect multiplier
Targets: 1 creature/effect multiplier (no two of which can be more than 60 ft apart)
DC: 10 + effect multiplier + Cha mod
To use a spellsong, roll a Spellsong check (DC 20). This grants effect multiplier of 1. For each 5 points DC is exceeded, effect multiplier increases by 1. Effect is chosen before roll is made.
Any spellsong with a numerical effect has that effect multiplied by the effect multiplier.Metasongs
Amplified: Take -10, Spellsong deals an extra +1 damage per die
Chain: Take -15, Spellsong affects 3 x normal number of targets
Delay: Take -5 for each round to be delayed (up to 5), Spellsong only functions for 1 round
Empower: Take -10, Spellsong variable numeric effects are increased by 50%
Enlarge: Take -5, Spellsong range is doubled
Heighten: Take -5 per +2 DC added
Nonlethal: Take -5, Spellsong damage is nonlethal
Piercing: Take -5, Spellsong damage pierces all resistance and deals 1/2 damage vs immunitySpellsongs (see document)
Age of Decay: Acid, Constitution damage.
Coldhammer: Cold damage, target slowed.
Dark Words, Dark Wings: Sonic damage, target is staggered.
Distant Thunder: Target drops gear, falls prone.
Face that Launched a Thousand Ships: +1 Charisma bonus.
Glory to the Brave: +1 Strength bonus.
Hearts on Fire: Target grapples ally
Keep the Flame Burning: Fire damage, target set alight.
Last Man Standing: +1 Constitution bonus.
Lays of Wisdom: +1 Wisdom bonus.
Let the Hammer Fall: Bludgeoning damage, target is knocked away.
March to Battle: +10 ft bonus to speed.
Natural High: +1 Intelligence bonus.
Prince Charming: Target becomes fascinated.
Restless Soul: +1 Dexterity bonus.
Screaming Pitch: Sonic damage.
Stormshards: Electricity damage, target dazed.
The Abyss: Cold damage, target has miss chance.
The Song of Earth and Sky: Acid and electricity damage
The Song of Fire and Ice: Fire and cold damage
Thuggish Ruggish: Fire damage, target flat-footed.
Voices in the Dark: Target becomes shaken and dazzled.
Wanderer O'er the Hills: Target wanders randomly
Can I Play With Madness: Intelligence damage.
Don't Talk to Strangers: Sonic damage, target is deaf and mute.
Embrace of the Endless Ocean: Target is bullrushed backwards.
The Italian Job: Target is charmed
The Land of Confusion: Target is confused.
The Trooper: Target gains attack and damage bonus.
Twilight of the Thundergods: Electrical, sonic damage, target is blinded
Wasted Years: Strength damage, chance of inaction.