Artillery Mage"Text"
– Am Shaegar, Artillery MageText
Becoming a Artillery MageText
Table 1: The Artillery Mage
Hit Die: d6
Level BAB Ref Fort Will Special Abilities Seedcasting
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
1 +0 +2 +0 +2 From Behind and Above +1 Seedcasting Level
2 +1 +3 +0 +3 Rescue Ally +1 Seedcasting Level
3 +2 +3 +1 +3 Overwatch, Going Loud +1 Seedcasting Level Class skills (2 + Int modifier per level): Chirography (Int), Craft (Int), Intimidate (Cha), Knowledge (Arcana, The Planes) (Int), Mentalism (Int), Perception (Wis), Spellcraft (Int)
Requirements:Feat: Battlecaster, Making Space
Spells: Able to cast arcane or nature spells costing 3 spell points or more
Skills: Perception 6
Class FusilladesText
- Seedcasting: The Artillery Mage increases all casting features as if the character had gained a level in the appropriate class at each indicated level.
- From Behind and Above (Ex): Combat is best conducted from a distance, the superior arcanists able to rain down fire upon the battlefield below. Increase the range of any spell using the Area targeting option by 50%.
- Rescue Ally (Su): Sometimes, even the best of allies get themselves stuck. Once per day per class level, when casting a spell using the Area targeting option, the Artillery Mage may shape the spell's area so that one creature within the area is unaffected by the spell.
- Overwatch (Ex): Even if your allies aren't in trouble now, they will be soon. Whenever an enemy declares a charge against an ally, the artillery mage can spend an immediate action to cast a spell targeting only that enemy. In addition to using up his swift action from his next turn, this also uses the Artillery Mage's standard action.
- Going Loud (Ex): Warrior that the Artillery Mage is, he's well aware that sometimes, a bigger boom just is better. Increase the area of any spell using the Area targeting option by 50%.