I have two ACFs I created, and I'm curious about your thoughts on these (both from a balance standpoint and interestingness to play).Bard Variant: Arcane Rogue
Arcane Rogues are bards that have given up their inspirational abilities for guile and subterfuge.Gain:
Add the following class features.
- Add Disable Device, Open Lock, and Search to the Arcane Rogue’s class skills.
- An Arcane Rogue gains the Rogue’s Trapfinding ability at 1st level.
- An Arcane Rogue gains the Ranged Legerdemain ability of an Arcane Trickster at 1st level. He can use this ability once per day and gains an additional daily use every three levels (2/day at 3rd level, 3/day at 6th, etc).
- At 2nd level an Arcane Rogue gains the Sneak Attack ability of a Rogue. He gains +1d6 Sneak Attack damage at 2nd level, and an additional 1d6 damage every two levels thereafter (+2d6 at 4th level, +3d6 at 6th, etc).
- An Arcane Rogue gains the Uncanny Dodge ability of a Rogue at 5th level and Uncanny Dodge at 11th.
Remove the following features from the Bard:
- The Arcane Rogue has a poor Reflex save progression (same progression as the Fortitude save).
- Bardic Music
- Inspire Courage
- Inspire Greatness
- Song of Freedom
- Inspire Heroics
- Mass Suggestion
I'm struggling thinking about how good a full (albeit slightly delayed) Sneak Attack progression is. Is this about right? Is the loss of a good Reflex save necessary?
I'm basically looking to make something like an Arcane Trickster playable from level 1. I toyed with adjusting the spell list, but I currently decided to go with the same Bard list.