Author Topic: [Pathfinder] Fleshwarped Raktavarna  (Read 269 times)

Offline Waldham

  • Lurker
  • *
  • Posts: 20
  • I'm new!
    • View Profile
[Pathfinder] Fleshwarped Raktavarna
« on: October 15, 2020, 07:20:07 AM »
Hello, I have a question about Raktavarna and fleshwarped creature template.


Creating a Fleshwarped Creature

“Fleshwarped” is an acquired template that can be added to any corporeal creature. The resulting creature retains all of the base creature’s statistics and special abilities except as noted here.

CR: +1, unless the fleshwarping weakens the creature’s primary means of attacking and defending.

Special Abilities: A fleshwarped creature gains a single special attack, defense, or quality chosen by its creator—typically a physical ability, such as +2 to natural armor, a new natural attack like a bite or a tentacle attack, a new movement mode, a new sense, or an ability such as a breath weapon, ferocity, or grab. The new ability should be comparable to those of other monsters of the base creature’s CR.

Abilities: A fleshwarped creature gains a +4 bonus on one ability score and a –4 penalty on two other ability scores, as chosen by its creator.

Skills: The fleshwarped creature gains a +4 racial bonus on any one Strength– or Dexterity-based skill, as chosen by its creator.

I use Tear of Nuruu'gal to add Symbiosis (Ex) and telepathy 100 ft.

So, the host gains with symbiosis :
- A willing host ceases aging, is sustained as if wearing a ring of sustenance, and becomes sterile.
-He or she also gains the fire rakshasa subtype, spell resistance (SR 17 from raktavarna), and telepathic abilities of the tear of Nuruu’gal.
A host can use the creature’s spell-like abilities (from raktavarna), with save DCs calculated using the host’s Hit Dice and Charisma score, although daily limits of powers still apply.

Is it right ?

So, if the character gains rakshasa subtype, it gains :
Source Bestiary 3 pg. 307
A rakshasa is a lawful evil spirit born into the Material Plane. A shapechanger that can walk with ease among humanoids, a rakshasa’s true form has animalistic features and strangely jointed limbs. All rakshasas are native to the Material Plane, and have the following traits unless otherwise noted in a creature’s entry.

    Darkvision 60 feet.
    Change Shape (Su) All rakshasas have the ability to change shape into any humanoid, as if using alter self. can take the shape of a handheld object, is it right ?
    Detect Thoughts (Su) A rakshasa can detect thoughts as per the spell of the same name. This effect functions at CL 18th. A rakshasa can suppress or resume this ability as a free action. When a rakshasa uses this ability, it always functions as if it had spent 3 rounds concentrating and thus gains the maximum amount of information possible. The Will save DC to resist this effect is equal to 10 + 1/2 the rakshasa’s HD + the rakshasa’s Charisma modifier.
    Enhanced Defenses (Ex) All rakshasas have DR that can be penetrated by good and piercing weapons only. The amount of damage reduction varies according to the specific rakshasa. In addition, rakshasas are exceptionally resistant to magic, and possess SR equal to their CR + 15. DR 5/good or piercing, is it right ?
    Master of Deception (Ex) All rakshasas gain a +4 racial bonus on Bluff checks and a +8 racial bonus on Disguise checks.
    Spellcasting: All but the least of rakshasas have some level of spellcasting ability, and can cast spells as sorcerers. The rakshasa’s effective caster level as a sorcerer depends on its type, but is generally equal to its CR – 3.

Is it right ?

Hit Dice for the level caster and score Charisma as modifier for the DC 10+ spell level ?
Spell-Like Abilities (CL 6th; concentration +8)
Constant—comprehend languages
1/day—charm person (DC 13), suggestion (DC 15)
1/week—commune (CL 12th, 6 questions)

Thanks for your future answer.

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1609
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: [Pathfinder] Fleshwarped Raktavarna
« Reply #1 on: October 20, 2020, 12:02:08 PM »
If I understand you correctly, you are fleshwarping the symbiosis ability of a Tear onto a Raktavarna, so that the Raktavarna can inhabit a humanoid, giving them the abilities of a Raktavarna?

Notably, the change shape is limited to objects, not humanoids, since "unless otherwise noted" would mean that the Raktavarna change shape overrides normal Rakshasa change shape. If this wasn't the case, Raktavarna would ALSO be able to change shape to any humanoid, as they also have the subtype.
Extended Sig Index

I'm a Game Design consultant. PM me if you want advice on your game!