Author Topic: 1001 Homebrew Ideas to Flesh Out Sometime  (Read 157044 times)

Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #840 on: November 01, 2018, 11:02:49 PM »
Any idea for a decent name for this system? I'm just using spellcastery for now as a placeholder.

Some ideas for schools of spellcastery:

Eternal Pyre
- Basic charges: flame. Advanced charges: plasma.
- Fire-based spellcastery. Direct damage, area denial (fire walls, burning ground, etc.), retributive damage, and phoenix-themed effects (flame-based recovery, flight, etc.).

Glacial Road
- Basic charges: frost. Advanced charges: ice.
- Cold-based spellcastery. Crowd control, area-based combos (created icy ground, use it to enhance later spells), damage mitigation.

Crashing Tempest
- Basic charges: shock. Advanced charges: lightning.
- Electricity-based spellcastery. Multi-target non-area damage, speed and teleportation, stun and paralysis.

Consuming Presence
- Basic charges: corrosion. Advanced charges: consumption.
- Acid-based spellcastery. Debuffing defenses, anti-construct, anti-object, damage over time.

Clarion Tone
- Basic charges: corrosion. Advanced charges: consumption.
- Sonic-based spellcastery. Sound manipulation, morale-based buffs and debuffs, fear, sound-based detection.

Unyielding Reality
- Basic charges: force. Advanced charges: power.
- Force-based spellcastery. Auto-hit effects, bypassing defenses, unbreakable barriers, anti-incorporeal/ethereal.

Boundless Fury
- Basic charges: rage. Advanced charges: frenzy.
- Offensive combat-based spellcastery. Self-buffs, melee attacks, offense at the cost of defense, protection from mental effects, temporary removal of disabling effects.

Guardian's Edge
- Basic charges: protection. Advanced charges: endurance.
- Defensive combat-based spellcastery. Self-buffs, melee attacks, ally buffs, disrupting enemy attacks, prevention of harm.

Certain Will
- Basic charges: aligned . Advanced charges: chaos, evil, good, law.
- Alignment-based spellcastery. Variable-alignment effects, alignment-specific protection and attacks, anti-outsider, mental protection, area wards.

Bloody Tears
- Basic charges: blood. Advanced charges: siphoning.
- Health-based spellcastery. Sacrifice health for effects, stealing health, poison and disease, debilitation.

Bestial Wrath
- Basic charges: shift. Advanced charges: transformation.
- Transformation-based spellcastery. Natural attacks, polymorph, more stuff when I think of it, although polymorph is pretty versatile as-is.



Preliminary ideas for the more spellcastery of the spellcastery classes.

Magician
- 1/2 BAB, full BAB if only using spellcastery as part of a full attack.
- Access to the more magical schools of spellcastery.
- Specializes in a school of spellcastery. Basic charges from the school (flame, frost, etc.) don't count against your maximum charges limit (still limited to 1/2 level of any given charge type), and at higher levels you get to start each encounter with one or more advanced charges from the school (plasma, ice, etc.).
- Also gets to cast a small selection of Sor/Wiz spells on a per-day basis.



On a side note, this idea was conceptually inspired by Sypha Belnades's combat casting style in the recently released season 2 of Castlevania. If you haven't watched it yet, do. It's not just a good adaptation of a video game, it's damn good television, period.

The mechanics also draw inspiration from Path Of Exile's charge system and Slay The Spire's Defect class.

Offline TheGeometer

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #841 on: November 02, 2018, 03:14:10 PM »
Why do none of the schools share charge types other than Consuming Presence and Clarion Tone? I actually think it would lend a really cool element to the system if a lot of effects resulted in charges that a completely different school could use. That way, you'd benefit from constantly switching up which school you pull your next attack from. For example, you could have some ally-buffing effect that gives you flame charges (somehow - it would take a bit of fluff, calling it "Burning Determination" or whatever), so that you could follow it up with a powerful fire attack that uses up those charges.
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Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #842 on: November 02, 2018, 05:34:46 PM »
Why do none of the schools share charge types other than Consuming Presence and Clarion Tone? I actually think it would lend a really cool element to the system if a lot of effects resulted in charges that a completely different school could use. That way, you'd benefit from constantly switching up which school you pull your next attack from. For example, you could have some ally-buffing effect that gives you flame charges (somehow - it would take a bit of fluff, calling it "Burning Determination" or whatever), so that you could follow it up with a powerful fire attack that uses up those charges.

That's a typo. Clarion Tone was supposed to use different charges. What was intended, however, was a lot of spells like Consume Heat and Thermal Balance that use one school's charges but generate charges from another school exactly as you describe, plus a few like multicolored cards in MtG that use charges from multiple schools at once. Staying purely in one school's effects will build you up to the most powerful individual effects (make basic charges, spend basic for advanced charges, spend advanced charges for super stuff), but using cross-school effects should be more efficient across multiple casts, since you get back a lot of the charges that you put in, just in a different school's form.