Author Topic: 1001 Homebrew Ideas to Flesh Out Sometime  (Read 157042 times)

Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #140 on: July 24, 2012, 04:28:29 PM »
Why don't you tell me? The way you were talking about it, as an alternative to the Sublime Rogue, implied a base class. But the printed Dervish is a PrC. Give me a little more info and I'll tell you how it feels.

Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #141 on: July 24, 2012, 04:49:05 PM »
Adaptive Style: Needs different prerequisites, because the current ones are stupid when (theoretical) ToB splatbooks and homebrew come into the picture.

Possible alternatives?
Prerequisites: Ability to recover maneuvers as a class feature from a base class.
Prerequisites: One level in any martial adept base class.

Invalid alternatives:
Prerequisites: Ability to recover maneuvers.
 - Various feats and a few PrCs give maneuver recovery.
Prerequisites: Ability to choose which maneuvers known are readied.
 - PrCs give this, too, as soon as you get a bonus known maneuver.
Prerequisites: More maneuvers known than readied.
 - PrCs give this, and worse, 1st level Crusaders and Warblades don't.

I need to reread the sections on PrCs granting extra maneuvers and on Martial Study. IIRC, they both reference being a martial adept in some way that should be usable.

Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #142 on: July 24, 2012, 04:51:56 PM »
Why don't you tell me? The way you were talking about it, as an alternative to the Sublime Rogue, implied a base class. But the printed Dervish is a PrC. Give me a little more info and I'll tell you how it feels.

Yeah, I originally thought of it as a base class.  But I'm not sure if I have enough ideas to fill 20 levels.  I shall cogitate.  But the War-Dancer will exist.
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Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #143 on: July 24, 2012, 05:23:47 PM »
Alright, a little more flesh.

Wardancer
d8 HD, full BAB, good Ref, poor Fort/Will, 4 skill points (Balance, Escape Artist, Martial Lore, Perform, Tumble)
Disciplines: Dancing Goddess, Dancing Fox, Dancing Leaf, Desert Wind, Scarlet Rose
(ACFs: swap Desert Wind for Border of Life and be more like an undead, tireless dancer; swap Desert Wind for Bitter Edge and get cold-themed crap)
Warblade progression

~Wardance: Whirling Frenzy + Skirmish: move at least 5 feet each round to gain benefit; as soon as you don't, you get fatigued.  Take 5' steps between attacks.  Gain scaling bonuses including Dex, AC, damage, later extra attacks.
~Mobile Dance: make a DC 15 Dance check to ignore all AoOs from movement.
~Uncanny Dodge & Improved Uncanny Dodge
~Battlegrace: Dex to Dance, Cha to Init, Cha to Ref, Cha to AC at various levels.
~Deceptive Dance: Feint as part of a Wardance using a Dance check.
« Last Edit: July 24, 2012, 05:33:57 PM by sirpercival »
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Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #144 on: July 25, 2012, 07:17:32 PM »
I have a song stuck in my head.
I could get rid of it, but I don't want to.
When it's fast, I go fast.
When it's strong, I'm strong.
When it's slow, the world slows around me.
I can control it if I concentrate.
When I think about it, I can share it with my friends...
or my enemies.

(click to show/hide)

Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #145 on: July 25, 2012, 07:18:36 PM »
Seems like a powerbard prc.  Lol.  Or something having to do with okilei & ohrwurm.
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Offline phaedrusxy

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #146 on: July 25, 2012, 07:32:00 PM »
I have a song stuck in my head.
I could get rid of it, but I don't want to.
When it's fast, I go fast.
When it's strong, I'm strong.
When it's slow, the world slows around me.
I can control it if I concentrate.
When I think about it, I can share it with my friends...
or my enemies.

(click to show/hide)
Sounds like the Okilei race turned into a class. Or maybe racial sublevels for Okileis. One of the song choices for the Okilie's Ohrwurm song is Eclectic song... which basically means they can change their song.
« Last Edit: July 25, 2012, 07:33:54 PM by phaedrusxy »
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Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #147 on: July 25, 2012, 07:37:12 PM »
Implacable Life, a positive energy-based circle for spellshaping.

Note: This is a circle about positive energy, not light.
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Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #148 on: July 25, 2012, 08:17:46 PM »
I need an interesting recovery mechanism for the Heron-Marked prc that I'm working on.  ...help?  I'm drawing a blank.
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Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #149 on: July 27, 2012, 12:27:45 PM »
Temporary Damage: Probably needs a better name. Basically, it functions exactly like like real damage, except that some things only heal temporary damage instead of all damage. Temporary damage can be lethal, nonlethal, vile, etc. just like normal damage. Generally, temporary damage is only used for dealing with regeneration (see below).

Regeneration: Transforms all damage taken that doesn't bypass the regen into temporary damage. Heals temporary damage only, not real damage. You don't die if your hp is reduced below -10 (or whatever your death threshold is) unless your hp without temporary damage would also be low enough to kill you. Suffocation, thirst, etc. all bypass regeneration by default as normal.
   Optionally, like PF regeneration (and I think also 2nd edition and earlier Trolls, but we played with so many house rules I don't know what's what), any bypassing damage taken negates the Delay Death component of the regeneration for 1 round.

Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #150 on: July 27, 2012, 03:14:02 PM »
Quick Stick:  Same as Lightning Mace except it's for the Muspelrule from Planar Handbook instead.  It's a 1d4 19-20/x2 simple bludgeoning light weapon.

Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #151 on: July 27, 2012, 06:12:41 PM »
I need an interesting recovery mechanism for the Heron-Marked prc that I'm working on.  ...help?  I'm drawing a blank.

Bump
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Offline Amechra

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #152 on: July 27, 2012, 06:39:04 PM »
Hmm... since it is based around White Raven and Bards... You may recover all of your maneuvers by beginning a Bardic Music effect.

Alternatively, you may recover a maneuver the first time in a round that someone empowered by your buffs makes a successful attack, heartened by their success...
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Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #153 on: July 27, 2012, 06:40:57 PM »
Hmm... since it is based around White Raven and Bards... You may recover all of your maneuvers by beginning a Bardic Music effect.

Alternatively, you may recover a maneuver the first time in a round that someone empowered by your buffs makes a successful attack, heartened by their success...

What?  No it isn't... it's based on Wheel of Time blademasters.
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Offline phaedrusxy

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #154 on: July 27, 2012, 06:42:22 PM »
Any time anyone touches Saiden/Saidar (i.e. casts a spell) within your line of sight, you may recover a single maneuver as a free action. Or should that be reserved for Warders only? I guess this class isn't specifically for Warders, is it?
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Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #155 on: July 27, 2012, 07:13:20 PM »
Any time anyone touches Saiden/Saidar (i.e. casts a spell) within your line of sight, you may recover a single maneuver as a free action. Or should that be reserved for Warders only? I guess this class isn't specifically for Warders, is it?

Not at all.  It's just a martial adept class based on the blademaster lore, and with three disciplines of maneuvers using the blademaster sword forms from the books.  It's here, for anyone who wants to take a look.  I'm working on the disciplines now (among 9382543895 other things -- I'm pretty sure I have more homebrew going than EjoThims's build has attacks).
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Offline Amechra

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #156 on: July 27, 2012, 11:46:03 PM »
Ooh... I completely mixed it up with another, similarly named PrC...

I say that you should regain a single maneuver at the beginning of each round, in a FILO stack that they can pull any maneuver out of; so, to give an example, you have 3 readied maneuvers, and you know 5 maneuvers.

At the beginning of the battle, you have maneuvers 3-2-1 readied; you use 2, so next round, you would have 4-3-1.

Then, just let them regain an extra maneuver whenever they feint, or something (you can only use 2 maneuvers in a round (barring Rushes, which not all disciplines have, and a couple Shadow Hand maneuvers), unless you are using Diamond Mind's 8th level stance, or other bonus action shenanigans.)

So, in other words, your PC's readied maneuvers look like this from round to round, if they don't use them:
1. 3,2,1
2. 4,3,2
3. 5,4,3
4. 1,5,4
...

But if they, say, actually used their maneuvers, it might look like this:
1. 3,2,1
2. 4,3,1
3. _,5,1
4. 2,5,1

And so on and so forth.

Think of it as incompletely shuffling cards; hell, in a PnP game, you could just draw off maneuver cards and just put them back in the deck when you use them.
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Offline phaedrusxy

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #157 on: July 28, 2012, 12:38:49 AM »
How about... in any round in which he does not miss with any of his attacks, he may recover one maneuver as a free action. Yes, it oddly penalizes people who make lots of attacks, as critical fumble rules do. But in this case, I think it makes a certain amount of sense. If you're focused, and only deliver a single, heavy blow (likely a martial strike), you seem to have a sense of mental calm compared to a guy who attacks 10 times in the same six seconds.
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Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #158 on: July 28, 2012, 07:38:52 AM »
Ooh... I completely mixed it up with another, similarly named PrC...

<awesome idea>

This is extremely cool... but I have no idea how to describe it in one line, and it seems quite complicated.

How about... in any round in which he does not miss with any of his attacks, he may recover one maneuver as a free action. Yes, it oddly penalizes people who make lots of attacks, as critical fumble rules do. But in this case, I think it makes a certain amount of sense. If you're focused, and only deliver a single, heavy blow (likely a martial strike), you seem to have a sense of mental calm compared to a guy who attacks 10 times in the same six seconds.
The problem with this is that you don't have so many readied maneuvers.  I think (at least until the 10th-level capstone) that there will be too many rounds where you can't recover a maneuver.

I could do what I did for the Wardancer, replacing Perform with Concentration... the more focused they are, the better at recovering maneuvers.  Thoughts?
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Offline phaedrusxy

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #159 on: July 28, 2012, 07:46:14 PM »
I should probably start my own thread for this kind of stuff... Incidentally, is there a thread or forum specifically for small bits of homebrew, like individual feats, that are fully fleshed out? Or should we just make a new post for each one in the main homebrew forum here? (Or just make our own compendiums? :P ) Anyway, since I'm sick of playing dragon-themed characters just to get some of the cool abilities (including feats) that are only available to them, I decided to homebrew a feat that's similar to Dragonfire Inspiration, but instead is psionic-themed. Also, if you haven't you should check out the Mantra feats at Dreamscarred Press. Some of them are awesome. For example.



Resonant Feedback

You've learned to imbue your songs with the power of your mind.

Prerequisites: Inspire Courage bardic music ability, must have a power point reserve, Concentration 4 ranks

Benefits: By expending your psionic focus when using Inspire Courage, you may psychically charge the weapons of your allies (including yourself), causing them to vibrate at a high frequency. Instead of the normal benefits of Inspire Courage, your allies' weapons do an extra 1d4 points of sonic damage per point of bonus to attack and damage that your Inspire Courage normally does. This replaces all other effects normally produced by Inspire Courage, but otherwise works the same (duration, range, etc).

In addition, any creatures that use echolocation have that ability disrupted within 20 feet of anyone holding a weapon affected by this ability.
« Last Edit: July 28, 2012, 07:50:40 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.