Author Topic: Aasimar  (Read 5744 times)

Offline oslecamo

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Aasimar
« on: November 07, 2011, 05:23:03 AM »
Aasimar


HD:d8
LevelBabFortRefWillFeature
1+ 1+2+0+2 Holy Body, Lightbringer, +1 Wis, +1 Cha OR +2 Wis OR +2 Cha
Skills: 4+int modifier, quadruple at 1st level. Class skills are  Apraise, Balance, Climb, Craft, Concentration, Diplomacy, Disguise, Heal, Intimidate, Jump, Knowledge (Any), Listen, Perform, Profession, Sense Motive, Spellcraft, Spot, Survival..

Proficiencies: Aasimar are proficient with simple and martial weapons and light armor.

Features
Holy Body:At 1st level an Aasimar loses all racial bonuses it had and gains outsider traits (basically darkvision 60 foot) plus the Native subtype. It is an outsider(native) with base speed 30 ft.

An Aasimar gains a bonus on Spot and Listen checks equal to his HD  and resistance to acid, cold and electrecity equal to half his HD.

Lightbringer:
1/day per HD the Aasimar can use Daylight as a SLA. If he uses his daylight on his weapon, it can add his Cha to to Hit and Damage rolls with that weapon for the duration of the SLA.

As it grows stronger, an Aasimar learns how to use his power in more powerfull ways. All of the following abilities, unless otherwise noticed, are activated as a swift action, cost a certain number of Daylight SLA uses and last 1 round. In adition, whenever one of the abilities below is used the Aasimar's main weapon/holy symbol/eyes glows intensily as if made of pure light, imposing a -40 penalty on hide checks and providing illumination as a daylight spell for the duration.

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Ability increase:
The Aasimar gains either +1 to Wis and +1 to Cha, or +2 Wis, or +2 Cha.



Comments:
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« Last Edit: November 10, 2013, 08:02:27 AM by oslecamo »