Author Topic: Aboleth  (Read 9702 times)

Offline oslecamo

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Aboleth
« on: November 07, 2011, 05:24:24 AM »
Aboleth


HD:d8
LevelBabFortRefWillFeature
1+ 0+0 +0 +2 Aboleth body, Amphibious, Memory of the eons, Mysteryous Mind, +1 Str, +1 Int
2+ 1+ 0+0 +3 Ancient Mind, Mucus Cloud, +1 Con, +1 Cha
3+ 1+ 1+ 1 +3 Growth, Overwhelming intellect, +1 Str, +1 Int
4+ 2+ 1+1 +4 Deep Mind, +1 Con, +1 Cha
5+ 2+ 1+1 +4 Slime, +1 Str, +1 Int
6+ 3+ 2+2 +5 Growth, Enslave, +1 Con, +1 Cha
7+ 3+ 2+2 +5 Eternal Mind, +1 Con, +1 Str, +1 Cha, +1 Int
Skills: 6+int modifier per level, quadruple at 1st level.The Aboleth’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy(Cha), Intimidate (Cha), Knowledge (Eons) (Int), Listen (Wis), Psicraft(Int), Sense Motive, Spellcraft, and Spot (Wis).

Proficiencies:only it's own natural attacks.

Features:
Aboleth body(Ex): At 1st level, the Aboleth loses all other racial bonus and gets aberration traits(darkvision 60 feet, basicaly). He's a medium sized aberration creature with base speed 20 foot and a swim speed triple of it's base speed. It has two natural tentacle attacks dealing 1d4+Str damage each. The Aboleth grows one extra tentacle as a natural attack for each 3 HD it possesses (3 tentacles with 3 HD, 4 tentacles with 6 HD, 5 tentacles with 9 HD, ect). The Aboleth takes no penalty for attacking with all his tentacles in a full attack.

The Aboleth also gets a Nat armor bonus equal to his Int or Cha modifier, whichever is higher. Whenever the Aboleth permanently grows one size category it's Natural Armor increases by 1.

The Aboleth has no limbs capable of fine manipulation, but can use his tentacles for somatic components of spells.


Amphibious(Ex):
The Aboleth can breathe underwater permanently and doesn't take any penalty for acting underwater.

Memory of the eons(Ex):
Aboleths have the impressive racial trait of inheriting their ancestors' memories. An Aboleth can only take ranks in Knowledge (eons), but that skill counts as any other knowledge skill (like Religion, Arcana, History) for all purposes, including synergy bonus, qualifying for prerequisites and finding out information.

In addition, an Aboleth who multiclasses for an arcane or psionic class can count his Aboleth levels as levels of that class for purposes of CL/ML and for the purposes of learning new spells/powers and getting new spell slots/power points. So for example, a Aboleth 3 who took 1 level of sorcerer could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. He wouldn't get the spell known and spell slots of a sorcerer 3 however. He would get the familiar ability, but Aboleth levels wouldn't count for it.

Mysterious Mind(Su):The Aboleth can use hypnotic pattern 2/day as a SLA for each HD it has. Save DC is 10+1/2HD+Cha mod.

Ability Increase(Ex):
The Aboleth gains +1 Str and +1 Int at levels 1, 3, 5, 7 and +1 to Con and Cha at levels 2, 4, 6 and 7 for +4 Str, +4 Con, +4 Int and +4 Cha at level 7.

Ancient Mind(Su):The Aboleth can now use Illusory Wall and Mirage Arcana as SLAs 1/day for each HD it has, save DCs are 10+1/2HD+Cha mod.

Mucus Cloud (Ex):
While underwater, an Aboleth can surround itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance (ending turn adjacent or grappling with the Aboleth) must succeed on a DC 10+1/2HD+Con modifier Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours.

If an Aboleth leaves water the mucus cloud lasts 1 minute per HD after which it dries and becomes useless. Taking a full body "bath" renews the mucus assuming there's available water to fully cover the Aboleth.

Aboleths are immune to this ability.

Growth:At 3rd and 6th levels the Aboleth grows one size category, notice it is a long creature.

If all Aboleth levels were taken, it grows another size category at 11 HD and 16 HD.

Overwhelming intellect:At 3rd level the Aboleth's brain gets stronger the bigger it is. It receives +1 CL at all it's SLAs and spells for each size category it is bigger than medium, and opponents take a -1 penalty on saves against the Aboleth's spells and SLAs for each size category they're smaller than him.

Deep Mind:At 4th level the Aboleth can now use Persistent Image and Programmed image as SLAs 1/day for each HD it has, save DCs are 10+1/2HD+Cha mod.

Slime (Ex):A blow from an Aboleth’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 10+1/2HD+Con mod Fortitude save or begin to transform over the next 1d4+1 rounds, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d4 points of damage every round as it dries (this damage always overcomes regeneration). The slime reduces the creature’s natural armor bonus by an amount equal to the Aboleth's Con modifier (this can result in negative natural armor).

A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the affliction.

Enslave(Su):1/day per 2 HD, an Aboleth can attempt to enslave any one living creature within 5 feet for each 2 HD it has as a standard action. The target must succeed on a DC 10+1/2HD+Cha mod Will save or be affected as though by a dominate person spell (caster level equal to HD). An enslaved creature obeys the Aboleth’s telepathic commands until freed by remove curse, and can attempt a new Will save every 24 hours to break free. The control is also broken if the Aboleth dies or travels more than 1 mile from its slave.

Eternal Mind (Su): The Aboleth can now use Project Image and Veil as SLAs 1/day for every HD it has. In addition now True Seeing and similar effects that would automatically pierce illusions only work against the Aboleth's spells and SLAs if the user is within 10 feet of the illusion itself.

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« Last Edit: October 17, 2014, 08:35:16 AM by oslecamo »

Offline Prime32

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Re: Aboleth
« Reply #1 on: December 27, 2011, 08:46:11 PM »
Brainstorming.


Aboleth Fleshshaper [Racial]
Prerequisites: Aboleth, Slime special attack
Benefit: You may modify the body of a willing or helpless creature (other than an aboleth) in a process that takes one hour. Each modification also carries a penalty, and a single creature cannot possess more than two modifications at once.


Modifications
Aquatic Anatomy
Benefit: The creature gains a Swim speed equal to its land speed.
Drawback: The creature's land speed is halved after calculating its Swim speed.

Bioluminescence
Benefit: The creature emit lights as a torch at all times.
Drawback: This ability cannot be suppressed.

Eyes of the Deep
Benefit: The creature gains Skill Focus (Spot) as a bonus feat.
Drawback: The creature gains the Light Blindness special quality.

Gills
Benefit: The creature gains the ability to breathe water.
Drawback: The creature loses the ability to breathe air.

Mucus Sheath
Benefit: The creature gains a +10 bonus on Escape Artist checks and a +10ft bonus to its Swim speed.
Drawback: The creature takes a -4 penalty on Will saves.

Natural Weapon
Benefit: The creature gains a bite, claw, slam or tentacle attack dealing 1d8 points of damage for a Medium creature.
Drawback: The creature takes a -2 penalty on attack rolls with weapons other than the natural weapon.
Special: This modification may be added twice, resulting in two natural weapons and a -2 penalty to all attacks (including ones made with the natural weapons) or a natural weapon with 1d10 base damage and a -2 penalty on all other attacks.

Offline oslecamo

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Re: Aboleth
« Reply #2 on: December 28, 2011, 05:12:27 PM »
I like the way you're going there.

What would be the natural weapon interaction be with creatures that already have natural weapons of that kind? Do you get an extra limb for the tentacle? Can you become a nightmarish being with stuff like extra jaws on your torso on top or your "natural" bite attack?


Offline Von Krieger

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Re: Aboleth
« Reply #3 on: March 10, 2012, 05:36:24 PM »
Cleaned up some typoes, grammatical errors, and inconsistant formatting.

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Offline sirpercival

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Re: Aboleth
« Reply #4 on: October 12, 2012, 02:09:27 PM »
Holy crap this makes you colossal???
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Offline oslecamo

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Re: Aboleth
« Reply #5 on: October 12, 2012, 04:26:48 PM »
Yes, since the original grows pretty quickly by HD advancment.

Offline phaedrusxy

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Re: Aboleth
« Reply #6 on: March 01, 2013, 01:44:24 PM »
What about an ACF/Feat to let their racial levels stack for divine casting classes? (I'd really like to play an aboleth archivist.  :flutter )

Also, isn't it odd that it is very easy to wind up with a build that never gets 0 level spell slots with this? For example Aboleth 2/Wizard. The wizard has his max load of 0 level spell slots at 2nd level, and doesn't get any bonus ones for high Int. So an aboleth wizard will never get any 0th level spell slots unless he takes his 1st wizard level at 2nd level (or doesn't use his class feature to stack levels).
« Last Edit: March 01, 2013, 02:07:19 PM by phaedrusxy »
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Offline oslecamo

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Re: Aboleth
« Reply #7 on: March 02, 2013, 03:04:33 PM »
Aboleths in particular should not have divine sinergy, since they remember the time before gods existed at all, plus they're all about cold alien thinking.

And yes you can get diferent spell results depending on the time you multiclass. Clearly a 2nd level Aboleth considers puny cantrips to be beneath it. :P

Offline Concerned Ninja Citizen

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Re: Aboleth
« Reply #8 on: March 02, 2013, 08:13:46 PM »
If you wanted Aboleth Levels + Divine Casting you could always go Aboleth 4, Monster of Legend 2, and pick Faith Prophet.

You really want the Archivist levels, though, because the interaction of Dark Knowledge with Knowledge (Eons) is kinda the point of the build.

Another alternative is Aboleth/Savant. The Savant's Knowledge feature is similar to Dark Knowledge and it's generally accepted that classes which stack with arcane casting grant full shaper level.

Offline phaedrusxy

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Re: Aboleth
« Reply #9 on: March 02, 2013, 11:27:35 PM »
Quote from: Concerned Ninja Citizen

Another alternative is Aboleth/Savant. The Savant's Knowledge feature is similar to Dark Knowledge and it's generally accepted that classes which stack with arcane casting grant full shaper level.
holy crap, that's an awesome suggestion. Not as powerful as an archivist, but a lot easier to play, and tier ones are over the top anyway...
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Offline TC X0 Lt 0X

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Re: Aboleth
« Reply #10 on: October 14, 2014, 05:38:50 PM »
It has been a while sense anyone has posted in this thread but I had an idea for a feat.

Quote
Aboleth Slavemaster [Racial]
Prerequisites: Aboleth, Enslave supernatural ability
Benefit: The range of an aboleth's enslave ability extends by an additional number of miles equal to the aboleth's Int bonus (minimum 1 mile). In addition, a creature affected by enslave does not automatically succeed it's save on a natural 20, and must make a Will save (DC as enslave) to break free from enslave when targeted by Remove Curse.

can probably use better wording, but I feel like it would be an interesting idea to make for a aboleth focused into his enslave ability.
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Offline oslecamo

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Re: Aboleth
« Reply #11 on: October 17, 2014, 08:35:35 AM »
Quite like it as it is, added to the first post, thanks!

Offline GuesssWho

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Re: Aboleth
« Reply #12 on: December 12, 2014, 12:38:24 AM »
How well would this work with the savant aboleth in LoM, do you think?