No the difference is that one tends to look up traits by category and this results in a lot of time wasted by people who are scrolling down the wrong lists for the trait. For archetypes it's easy to find them and figure out the rest yourself. For traits if you're flipping through 4-5 lists looking for it, it's more of a nuisance. I view listing a trait's category to be the same as listing an archetype's class. Traits should probably also have their own category to be honest, instead of being lumped under Other. Well, time to flesh out the PF list some more so...
More traits:Animal Rustler
race trait: 1/day: Add str mod on top of cha to handle animal.Disciplined Body
race trait: 1/day: Use wis mod to replace str or dex mod for attack, combat maneuver, skill check, str check, dex check, or reflex saving throw.Intrepid Volunteer
race trait: Choose one strength-based skill or combat maneuver. It now uses the dexterity modifier instead.Heedful Readiness
faith trait: 1/day: add wis mod to an initiative check.Clockwork Surgeon
religion trait: Start with custom healer's kit. Can add int mod to hitpoints healed when treating deadly wounds.
And now feats:Erastil's Blessing
: Wis mod replaces dex mod for ranged longbow attacks.Noble Scion
(of Highhelm): Con mod replaces cha for purposes of Leadership feat.Noble Scion
(of Kyonin): Dex mod replaces cha for purposes of Leadership feat.Barracuda Style
: Add wis mod to Swim checks.Diabolical Negotiator
: Wis or int mod (whichever is higher) replaces cha for diplomacy. (Also no limit on diplomacy attitude shifts and creature's attitude only sours if you roll a nat 1.)Bladed Brush
: Glaives can receive Weapon Finesse and count as one-handed piercing or slashing weapons without an off-hand for purposes of feats and class abilities (which opens up dex mod replacing str for damage with Slashing Grace feat and class features).Ironclad Logic
: Some Ultimate Intrigue-only mechanic, but "In verbal duels, when using tactics to which you assigned an Intelligence-based skill, you can add your Intelligence modifier instead of your Charisma modifier to the associated skill check."Fast Healer
: Add half your constitution modifier to hitpoints you regain from magical effects or resting.Conservatory-Trained
: Another Ultimate Intrigue-only mechanic. "You gain an insight bonus equal to your Wisdom modifier on discovery checks using the individual influence system."Gate Breaker
: Add str mod on top of normal damage to damage vs objects, whether sundering or unattended.Equipment Trick
(Sling): Dex replaces str for disarm combat maneuver with sling... (Any effect that replaces attack score also replaces combat maneuver score, for the record.)Virtuous Creed
(of Humility): Add Wis mod to Diplomacy checks (does not replace cha).Unblinking Flame Feint
: Wis mod replaces cha for bluff checks to feint.Linnorm Style
: -2 to AC, add Wis bonus to unarmed strikes replacing str/dex bonus (should say mod, but paizo editing sucks) against a creature that makes a melee attack against you until beginning of said creature's next turn.
: While in possession of this tome with Sarenrae as divine patron, add cha or wis mod as sacred bonus to Heal checks and Knowledge checks to identify abilities and weaknesses of enemies.Amulet of the Spirits
(Heavens): When wearer can see open sky at night, add wis mod to all cha checks and cha-based skill checks.Healer's Satchel
: Add wis bonus to Treat Deadly Wounds when expending two uses. If you exceed DC by 5, add double wis bonus. (Likely meant to replace existing bonus for exceeding Heal DC by 5.) Probably more useful if paired with a Boline
(10gp) or Mobile hospital
(1000gp) to double the amount of uses you can get out of this kit per day.
Other stuff:Expert Cypher
Rogue Talent: Int replaces cha for UMD.Torture
subdomain Painful Smite: Convert attack to nonlethal and add wis mod to damage, usable 3+wis mod times per day (also demoralize as free action, gaining intimidate bonus equal to total nonlethal damage dealt, which effectively adds the previous wis mod to intimidate).