Author Topic: Rolling Thread  (Read 32971 times)

Offline oslecamo

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Rolling Thread
« on: April 24, 2012, 02:54:28 PM »
Rolls go here, so you don't risk messing them up when editing IC or OOC posts.

Offline Anomander

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Re: Rolling Thread
« Reply #1 on: April 24, 2012, 04:19:01 PM »
Undulation Ray
Target: Pirate at I-23
Ranged touch Attack:
Rolled 1d20+8 : 1 + 8, total 9

Damage on hit:
Rolled 6d4 : 2, 4, 2, 1, 2, 4, total 15

Penalty of 10 to dexterity for 3 rounds.

Offline Flay Crimsonwind

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Re: Rolling Thread
« Reply #2 on: April 25, 2012, 04:58:46 AM »
Kong's Bomb to-hit (Round 1 v pirates) aimed at P23:
Rolled 1d20+6 : 2 + 6, total 8


Kong's bomb's damage:
Fire:
Rolled 2d6 : 5, 3, total 8

Bludgeoning: 
Rolled 2d6 : 4, 2, total 6



BTW, do you care if we use invisible castle and link to the rolls, or is this better/easier?
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Offline oslecamo

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Re: Rolling Thread
« Reply #3 on: April 26, 2012, 03:39:36 PM »
You can use Insivible castle and link the rolls if you prefer, as long as the numbers are easily acessible on this subforum.

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Offline ariasderros

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Re: Rolling Thread
« Reply #4 on: April 26, 2012, 04:17:08 PM »
Roll for engulf
Rolled 1d20+10 : 15 + 10, total 25
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Offline oslecamo

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Re: Rolling Thread
« Reply #5 on: April 27, 2012, 04:14:23 AM »
Roll to resist

Rolled 1d20 : 7, total 7

Offline oslecamo

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Re: Rolling Thread
« Reply #6 on: April 27, 2012, 05:00:30 AM »
More rolls

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Offline oslecamo

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Re: Rolling Thread
« Reply #7 on: April 27, 2012, 05:08:51 AM »
Rolls

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Offline oslecamo

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Re: Rolling Thread
« Reply #8 on: April 27, 2012, 05:17:07 AM »
Keep the rolling

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Offline oslecamo

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Re: Rolling Thread
« Reply #9 on: April 27, 2012, 05:21:17 AM »
Ah, yes, save against the Kirby's paralyzis

Rolled 1d20 : 3, total 3

Offline oslecamo

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Re: Rolling Thread
« Reply #10 on: April 27, 2012, 05:29:11 AM »
Crit threat confirmations

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Offline Sneaky_Sable

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Re: Rolling Thread
« Reply #11 on: April 27, 2012, 10:20:44 AM »
To Hit Roll for Charge Action:
+4 BAB +2 Strength +1 Enhancement +2 from Charge
(On a charge, threatens a crit on an 18-20 and multiplier goes from x2 to x3)

Rolled 1d20+9 : 11 + 9, total 20


Damage from Charge:
1d8 base +2 Strength +1 Enhancement +1d6 Cold

Rolled 1d8+3 : 8 + 3, total 11

Acid
Rolled 1d6 : 6, total 6


Rabbit's AC will drop by 2 until the beginning of his next action. (Effective AC 16)
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Offline ariasderros

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Re: Rolling Thread
« Reply #12 on: April 27, 2012, 01:08:33 PM »
Roll to hit with Star Shot

Rolled 1d20+3 : 17 + 3, total 20


Roll for damage dealt by the Air gun portion of the damage.

Rolled 3d8 : 1, 4, 7, total 12


roll for scatter after shot

Rolled 1d8 : 7, total 7


Roll for how long before he can engulf again.

Rolled 1d3 : 2, total 2
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Offline oslecamo

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Re: Rolling Thread
« Reply #13 on: April 27, 2012, 02:53:08 PM »
Rolls

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Offline sirpercival

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Re: Rolling Thread
« Reply #14 on: April 27, 2012, 03:24:49 PM »
Attack 1:
Rolled 1d20+15 : 3 + 15, total 18

Rolled 1d8+5 : 4 + 5, total 9
Rolled 1d6 : 6, total 6


Attack 2:
Rolled 1d20+10 : 8 + 10, total 18

Rolled 1d8+5 : 7 + 5, total 12
Rolled 1d6 : 2, total 2
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Offline Nanshork

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Re: Rolling Thread
« Reply #15 on: April 27, 2012, 03:44:02 PM »
Bayleef
Attack 1d20+9 : 20 + 9, total 29

Damage 1d8+3 : 5 + 3, total 8


Offline Flay Crimsonwind

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Re: Rolling Thread
« Reply #16 on: April 27, 2012, 07:20:48 PM »
Full Attack v pirate at Q19; To-Hit:
First Attack:
Rolled 1d20+13 : 18 + 13, total 31

Second Attack:
Rolled 1d20+8 : 7 + 8, total 15


Damage:
First Hit:
Rolled 1d8+11 : 5 + 11, total 16

Second Hit:
Rolled 1d8+11 : 4 + 11, total 15
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline oslecamo

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Re: Rolling Thread
« Reply #17 on: April 29, 2012, 05:38:16 PM »
Confirming Bayleef's crit

Rolled 1d20+9 : 4 + 9, total 13

Rolled 1d8+3 : 6 + 3, total 9

Offline oslecamo

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Re: Rolling Thread
« Reply #18 on: April 29, 2012, 05:41:03 PM »
NPC rolls
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Offline oslecamo

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Re: Rolling Thread
« Reply #19 on: April 29, 2012, 05:54:58 PM »
More rolls
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