Like wizards and bards, sages are devoted to the pursuit of knowledge. Unlike members of these classes, they have little practical experience.
Saves: Fort poor, Ref poor, Will good
Class Skills (2+Int): Concentration, Craft, Decipher Script, Forgery, Knowledge (all skills, taken individually), Martial Lore, Perform, Profession, Speak Language, Spellcraft, Truespeech.
If you are not using magic/psionics transparency, add Psicraft to the sage's skill list.
1 Knowledge power (0th), Lore
2 Skill bonus +1
3 Knowledge power (1st)
4 Skill bonus +2, Spell power +1
5 Knowledge power (2nd)
6 Skill bonus +3
7 Knowledge power (3rd)
8 Skill bonus +4, Spell power +2
9 Knowledge power (4th)
10 Skill bonus +5
11 Knowledge power (5th)
12 Skill bonus +6, Spell power +3
13 Knowledge power (6th)
14 Skill bonus +7
15 Knowledge power (7th)
16 Skill bonus +8, Spell power +4
17 Knowledge power (8th)
18 Skill bonus +9
19 Knowledge power (9th)
20 Skill bonus +10, Spell power +5
Weapon and Armor Proficiency: The sage is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
Lore (Ex): Thanks to long hours of study, a sage has a wide range of stray knowledge. This ability is identical to the bard's bardic knowledge class feature, using the sage's class level in place of the bard level.
Knowledge Power (Sp): At 1st level a sage learns one 0th-level divination spell which he can use as a spell-like ability with a caster level equal to his class level. Unlike most spell-like abilities, he must pay any XP and/or GP costs as normal. At every odd level thereafter the sage learns another spell of one level higher. A sage has a number of "insight points" per day equal to his class level; using a Knowledge Power expends IP equal to the level of the spell +1.
Spell Power: At every 4th level, the caster level of the sage's Knowledge Powers increases by 1 (eg. a 20th-level sage would have CL25).
Skill Bonus (Ex): The sage chooses one skill and receives an insight bonus on checks made with that skill equal to half his class level.
Extra Knowledge [General]
Prerequisite: Knowledge Power
Benefit: You gain 1 additional Knowledge Power of any level you can cast.
Special: You may select this feat multiple times; its effects stack. Each time you select another knowledge power of a level you can cast.