Alright, so I'm making a martial discipline called Fox and Tree that uses Speak Language as its key skill. The discipline is primarily for defense and restoration, and secondarily for battlefield control and debuffing, and has only rare directly offensive applications.
I'm getting to about the halfway point with figuring out what all of the maneuvers do, and I'm at a point where I'm really starting to need some help. See, ever maneuver in the discipline can be augmented by one or more languages — if a character recites a mantra in its augmenting languages while performing the maneuver, that maneuver gains enhanced effects. If possible, I would like it if no two maneuvers shared any single language.
Right now, I'm facing a particular stumbling block. At each level, there is a maneuver with a name that references a number of tails the same as the level, and which can be augmented by just as many languages. I'm having a hard time figuring out which languages would be best for the tails' maneuvers of levels 5, 6, 7, 8, and 9.
So, these are the languages that haven't been used yet...
Salt Mummy, Ancient
And these are the languages that have been used so far.
Drow Sign Language
Words of Creation
I don't have the specifics of these maneuvers figured out yet, but here are my notes:
Five Tails' Harmony: Counter—Augmented by Buommi, Druidic, Lendorian Elven,
Six Tails' Eternity: Stance—Beneficial effects on you have their durations extended by 1 round or 1 use. Augmented by
Seven Tails' Glory: Strike—Augmented by Aquan, Celestial, Lumi,
Eight Tails' Fortune: Boost—You gain exceptional luck. Augmented by Halfling,
Nine Tails' Torment: Stance—Bad for foes standing near the initiator. Augmented by Aleph, Ancient Suloise, Mabrahoring, Netherese, Talaire, Old Oeridian, Undercommon, Yuan-ti.
I realize that's not a whole lot to go on, but I can tell you that:
in Five Tails' Harmony, I want to use the languages of creatures that are in rapport with the land;
in Six Tails' Eternity, I want to use the languages of creatures that are immortal, especially long-lived or to whom time means nothing;
in Seven Tails' Glory, I want to use the languages of creatures that fit a heavenly, holy or righteous theme;
in Eight Tails' Fortune, I want to use the languages of creatures that are especially lucky and/or peaceful and;
in Nine Tails' Torment, I want to use a language that is either extremely old, rare or lost, or the language of creatures that defeat their enemies using dirty fighting and no regard for honor.