Author Topic: 100^10 Elite Optimization Challenge (by Lord of Procrastination)  (Read 18532 times)

Offline Cyclone Joker

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Re: 100^10 Elite Optimization Challenge by Lord of Procrastination
« Reply #20 on: August 14, 2012, 05:10:08 PM »
Heh. I remember this thread.

I've actually had a build for a while, made for this a couple of years ago. It was basically a commoner with a scroll of Miracle and a Spell Clock of Astral Projection, using Miracle's wording to Extend-Persist 47 buffs pre-challenge, plus it ran some other scrolls and power crystals. Maybe I'll get around to digging it up later.

Could maneuvers readied replace spell slots? If so, I got a nice martial adept I've been kicking around for a while.

Offline EjoThims

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Re: 100^10 Elite Optimization Challenge by Lord of Procrastination
« Reply #21 on: August 14, 2012, 06:30:23 PM »
I would assume that, since psionics counts, the other various alternate magic systems count as well, provided they have a measurable amount of X that can be set to 100 at some reasonably challenging level.

Offline awaken_D_M_golem

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Re: 100^10 Elite Optimization Challenge by Lord of Procrastination
« Reply #22 on: August 14, 2012, 07:25:10 PM »
Wow, holy crap. It's actually been 7 years since this was originally posted? I'm kind of surprised you could still find it to repost, considering all the crap that's happened on the WotC boards during that time... And looking at my character just reminds me of how much time I wasted in graduate school ...  :lmao

Did not ...  :P
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Offline Garryl

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Re: 100^10 Elite Optimization Challenge by Lord of Procrastination
« Reply #23 on: August 15, 2012, 02:04:20 PM »
WBL for a level 20 character is 760k. A Homunculus costs 1050g (and 78xp) + 2000g per additional HD. Do you think a 381 HD Homunculus would be enough to do this challenge? Would it even be valid (advancement only goes up to 6 HD)?

Offline Cyclone Joker

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Re: 100^10 Elite Optimization Challenge by Lord of Procrastination
« Reply #24 on: August 27, 2012, 07:38:24 PM »
Presenting Mr. Big and his minions.

Mr. Big
Venerable Human Telepath 9/Thrallherd 10
1)Inquisitor H)Able Learner B)Practiced Manifester 3)Psicrystal Affinity 6)Metamorphic Transfer 9)Metamorphic Transfer 12)Metamorphic Transfer 15)Metamorphic Transfer 18)EK:Fusion
Gear: +5 Int Tome, +6 Int Headband, +6 Dex Gloves, +6 Cha Cloak, 57 unholy arrows 30,000 GP in gold,

Moon-Minion:
Old Illumian
Cleric 1/Wizard 4/Dweomerkeeper 10/Incantatrix 3
5/5/5/26/11/36
1)Extend Spell 3)Iron Will 6)Skill Focus(Spellcraft) 9)Ocular Spell 12)Persist 15)Reach Spell 18)Skill Focus(Basket weaving)

Karma Bead, +6 headband +5 tome of wis, Shapechange Focus

Fearless Leader
Old Human
5/5/5/18/24/16
Factotum 1/Duskblade 2/Paladin 2/Ur-Priest 2/Bone Knight 4/Ur-Priest +2/Marshal 1/Lion Spirit Barbarian 1/Blackguard 2
1)Able Learner H)Spell Focus(Evil) Otyugh Hole)Iron Will 3)Power Attack 6)Cleave 9)Improved Sunder 12)Extend 15)Persist
Periapt of +6 wisdom, Belt of +6 strength +5 Str tome

Setup:
Step 1:Minion 1 uses Shapechange into a Mindstealer Master. Time elapsed: 6 seconds
Step 2:Moon Minion uses Metamagic Effect to Persist then Extend the Shapechange. Time elapsed: 18 seconds
Step 3:While Moon Minion is doing this, set up an idiot minion with low will saves near Mr. Big and Minion 1, and order them to not resist any spells or powers cast on them. Time elapsed: 18 seconds
Step 4:Moon Minion barfs out a Mindstealer Drone. Time elapsed: 24 hours, 18 seconds.
Step 5:Mind switch with the Mindstealer Drone. Time Elapsed: 24 hours, 24 seconds
Step 6:Mind Switch with the crap-goon. Time Elapsed: 24 hours, 30 seconds.
Step 7:Dispel Psionics on your body, returning Mindstealer Drone to its body and the crap-good to yours. Time elapsed: 24 hours, 36 seconds.
Step 8:Dispel Psionics on yourself, putting you into the Mindstealer body and the mindstealer into your body. Time elapsed: 24 hours, 42 seconds.
Step 8b:Order all your crap-goons to murder the crap-goon and your body, and return your gear to you
Step 9: Moon-Minion turns into a Lilitu, and uses the CL 60 scroll of Gate, summoning Fluffy
(click to show/hide)
Time elapsed: 24 hours, 48 seconds
Step 9b:Order it to hold the arrows, sit there, and neglect to resist any spells or effects you cast on it for 60 rounds.
Step 10:Use the Mindstealer Drone's Energy Drain, which is not resisted. Time elapsed:24 hours, 54 seconds.
Step 11:Use Mindstealer Drone's Memory Drain. Time Elapsed:34 hours, 54 seconds.
Step 12:Use Mindstealer Drone's Absorb Abilities. Time elapsed: 34 hours, 1 minute.
Step 13:Use Change Form into Fluffy. Time elapsed: 34 hours, 1 minute, 6 seconds.
Step 14:Use Fusion on Fearless Leader. Time Elapsed: 34 hours, 1 minute, 12 seconds.
Step 14b:Have all the minions kill themselves, preferably in silly and/or gruesome ways. Time elapsed: 34 hours, 1 minute, 12 seconds
Step 15: Equip all the items on the old body. Time elapsed: 34 hours,  1 minute, 30 seconds.
Step 16:Manifest Inertial Armor(Augment +20(Note Practiced Manifester boosted CL after the HD boost from the Absorb Abilities or whatever)). Time elapsed: 34 hours, 1 minute, 36 seconds

In the challenge:
AC: 10+3(Dexterity)-8(size)+26(Deflection)+63(Natural Armor)+24(Inertial Armor)=115. Passed
To-hit: BAB 58+37 Str+20(True Strike every round)=115. Passed
Damage: Full attack: Bite(4d6+37)+7XClaw(3d6+18)+7 X Wing(2d8+18)+Tail(4d6+18)=minimum of 357, if my calculations are correct.
Skill: Let's go with UMD:61 ranks+26 Cha+26 Aura
Movement: 300 fly speed, and I can do it without dropping in damage, as I've got pounce, and, if that didn't work, I could simply go time stop+Delayed Blast fireball or something.
Spell levels: Oh, yeah, that and that to spare, thanks to my Psionic levels and absorbed Ur-Priest, in addition to the epic dragon. 17 spell levels used.
Saves:Fortitude: 31 base+23(Con)+26(Divine Grace)+26(Dark Blessing)=106.
HP: WELL over a thousand, I'm good.
Damage: Between resistances and my DR/Epic, I take 30 damage a round. Don't need to even bother healing.
Duration: Most of the things, I meet on my own. saves and skills are the only difficulty, and I have the fusion, which lasts for 18 minutes and 56 seconds afterwards. The dragonyness will last for 30 more days, unless I go and Embrace/Shun the Metamorphic Transfer holding the Absorb Abilities away. If I do that, I can be a dragon forever. Well, for about 1500 years. Then, I can embrace/shun it back, grab a new dragon, and start all over again.

This also assumes Metamorphic Transfer works with Mind Switch. It appears it does, but it is somewhat shaky.
« Last Edit: August 27, 2012, 07:41:28 PM by Cyclone Joker »

Offline PlzBreakMyCampaign

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #25 on: March 25, 2013, 02:17:13 PM »
I'd like to see a PC build that RAW does this without 9th level spells, custom items, or things in the dirty trick handbooks.

Offline Bauglir

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #26 on: March 25, 2013, 02:57:12 PM »
Surely such a character's shenanigans would then be immediately added to the dirty trick handbooks? It's like being a 10th level Dragon Disciple!

Offline awaken_D_M_golem

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #27 on: March 26, 2013, 06:34:55 PM »
Or a level 30 Divine Mind ... I call shenanigans  :D
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Offline Cyclone Joker

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #28 on: March 27, 2013, 09:26:49 AM »
Spellclocks. It seems pretty easy.

Offline EjoThims

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #29 on: March 30, 2013, 09:18:47 PM »
Spellclocks. It seems pretty easy.

So toss up the build then.

Offline Quillwraith

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Re: 100^10 Elite Optimization Challenge by Lord of Procrastination
« Reply #30 on: March 31, 2013, 11:42:08 AM »
I've been hoping to find this somewhere!  I'm Lusden Veharo from the bad old boards, so that Silly Literalist is my baby.  I'm reasonably certain that errata since then have rendered it null and void, but honestly I can't be bothered to try and recreate it.

I have a week off work coming up, and it might be fun to try this one again.  I used to have details on the Dextrous Improbability somewhere; a single classed Wilder who used hyper-boosting of his Dexterity score to achieve the improbable.  I think I had the Dex into the mid-80s; might be able to do better now, with more books released.  I'll have to think about it.
Upvote for the literalist.

Offline Cyclone Joker

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #31 on: April 18, 2013, 05:41:03 AM »
So toss up the build then.
AFB right now, but the basic idea is to abuse, say, Limited Wish in a Spellclock, and the fact that by strict RAW Limited Wish-type spells technically can give you free Metamagic to have basically every buff in the game up. Of course, a single Shapechange can do the job better thanks to lolzodar, but hey, beggers can't be choosers.

I actually had a commoner 20 build that got to this level with pure UMD without Spellclocks, but it died with my old computer.
« Last Edit: April 18, 2013, 05:42:49 AM by Cyclone Joker »

Offline Nytemare3701

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #32 on: April 18, 2013, 10:54:34 PM »
Surely such a character's shenanigans would then be immediately added to the dirty trick handbooks? It's like being a 10th level Dragon Disciple!

Isn't that the crux of the more idiotic arguments in Fighter vs Wizard? If the wizard can do a cool trick that invalidates the fighter, call shenanigans and say it's a dirty trick. If the fighter dips 10 classes, breaks RaI over his knee, and still falls short, call shenanigans on wizard for being better at singleclassing.
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Offline Bauglir

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #33 on: April 19, 2013, 10:26:43 AM »
Surely such a character's shenanigans would then be immediately added to the dirty trick handbooks? It's like being a 10th level Dragon Disciple!

Isn't that the crux of the more idiotic arguments in Fighter vs Wizard? If the wizard can do a cool trick that invalidates the fighter, call shenanigans and say it's a dirty trick. If the fighter dips 10 classes, breaks RaI over his knee, and still falls short, call shenanigans on wizard for being better at singleclassing.
Probably, except the dirty trick handbooks are an actual thing designed to patch exactly this sort of nonsense by removing loopholes and unforeseen interactions. So a fix getting added to it doesn't mysteriously invalidate the original trick's effectiveness by RAW, or otherwise make a claim about whether somebody's pulling somehow-unacceptable shenanigans for the original challenge.

Offline Nytemare3701

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #34 on: April 19, 2013, 01:57:25 PM »
Surely such a character's shenanigans would then be immediately added to the dirty trick handbooks? It's like being a 10th level Dragon Disciple!

Isn't that the crux of the more idiotic arguments in Fighter vs Wizard? If the wizard can do a cool trick that invalidates the fighter, call shenanigans and say it's a dirty trick. If the fighter dips 10 classes, breaks RaI over his knee, and still falls short, call shenanigans on wizard for being better at singleclassing.
Probably, except the dirty trick handbooks are an actual thing designed to patch exactly this sort of nonsense by removing loopholes and unforeseen interactions. So a fix getting added to it doesn't mysteriously invalidate the original trick's effectiveness by RAW, or otherwise make a claim about whether somebody's pulling somehow-unacceptable shenanigans for the original challenge.

Ah, I misread "dirty tricks handbook" as "Handbook full of dirty tricks" instead of "PlzBreakMyCampaign's handbook on fixing dirty tricks"
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Offline 7h39

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #35 on: June 02, 2013, 09:51:44 AM »
Alien Bioengeneering.

Human > Kaorti – Medium Outsider [Evil,Extraplanar]
Morphed with Kaorti’s “Vile Transformation (Su)”: don’t gain 2 Outsider HDs

Stats 32 Point buy

STR: 10 (14 -4 Racial
DEX: 10 (6 +4 Racial
CON: 16
INT: 16 (12 +4 Racial
WIS: 16
CHA: 18 (12 +6 Racial

Artificer 18 +2LA (Kaorti) ECL20

BaB | Saves: +13/+8/+3 | +6/+6/+11

Skill Points: (4+Int)x22 : 70
Class Skills:
Appraise (Int), Concentration (Con), Craft (Int), Disable Device (Int), Knowledge (All; Int), Open Lock (Dex), Profession (Wis), Search (Int), Spellcraft (Int), and Use Magic Device (Cha)

Class Features:
•   Fluff
Artificer knowledge, Trapfinding, Item creation, Retain essense, Skill mastery

•   Usefull Features
Metamagic spell trigger, Metamagic spell completion, Craft Reserve 3000, Infusions 4/4/4/4/4/3

•   Bonuses
Artisan bonus: +2 Use Magic Device, Bonus featLv4, Bonus featLv8, Bonus featLv12, Bonus featLv16

•   Item Creation
Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft homonculus, Craft Magic Arms and Armor, Craft Wand, Craft Rod, Craft Staff, Forge Ring

Feats:
•   Human: Apprentice (Craftsman)
•   Lv1: Extraordinary Artisan
•   Lv3: Legendary Artisan
•   Art4: Magical Artisan (Extraordinary Artisan)
•   Lv6: Quicken Spell
•   Art8:
•   Lv12: Craft Contingent Spell
•   Art12:
•   Lv15:
•   Art16:
•   Lv18: Death Devotion

Wealth By Level: 760.000gp Xp by Level (ECL 20) 190.000xp
Faustian Pact: Pact Insidous (FCIIp24) to 9 Corruption: 4(+30%gp/3600xp), 5(+40%gp/+4500xp)

Total Wealth: 1.383.200 Expendable xp: 3000(Craft Reserve)+8.100xp(Faustan Pact)

Crafting Cost Reduction (from market price):
*0.5 Base crafting *0.7 Class Specific *0.9 Skill Specific *0.9 Apprentice (Craftsman) *0.75 Extraordinary Artisan *0.75 Magical Artisan *0.35 Kaorti Crafting = *0.055

XP Cost Reduction (from market price):
*0.04 Base crafting *0.7 Class Specific *0.9 Skill Specific *0.75 Legendary Artisan *0.75 Magical Artisan *1.13 Kaorti = 0.01

Vitual Wealth:
1.383.200 / 0.055 = 25.149.090 Virtual Gold

Xp Cost Trick
1.   Lose a level, failing voluntarily Save of a Death Devotion imbued knife
2.   Level Loss set Xp Between 19th and 20th ECL, you have (190.000-171.000)/2= 9.500 Xp to craft any object. Crafting Level raised to 20th with Orange Ioun Stone
3.   After you initialized the craft process, return to Lv20 with a Restoration effect
4.   Dedicated Wright finishes Crafting for you

Items:
•   Ioun stone, orange 30.000vg > 300xp
•   Wondrous Item of Restoration– Word Command 1/day
CL11xSL6x1800x(1/5)= 118.800vg > 1188xp

•   10 Dedicated Wrights: 2,100 *0.9 Apprentice (Craftsman) *0.75 Extraordinary Artisan *0.75 Magical Artisan *0.35 Kaorti Crafting = 372gp x 10= 3.720gp / 160 *0.75 Legendary Artisan *0.75 Magical Artisan *1.13 Kaorti = 101xp x10 = 1010xp

Xp expense: 2500xp harvested from Craft Reserve (3000-2500=1400Cr): 0 real xp cost for the trick and further.

Maximum market price waved by Xp Cost Trick: 9.500xp / 0.01 = 950.000vg > Maximum non-epic Market Price = no prob.

Stacking of bonus from the same source trick:
1.   Have X items that grant the same bonus.
2.   Cast Item Alteration (Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.) on X-1 Items and change all the bonus types.
3.   Enjoy X different bonuses.

Transmutation
Level: Artificer 4
Components: S
Casting Time: 1 round
Range: Touch
Target: Magic item touched
Duration: 10 min./level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You alter an item that provides a certain type of bonus so that it provides a different type of bonus to the same value or roll. For example, you could change a ring of protection +1 so that it provided a natural armor bonus to Armor Class instead of a deflection bonus, or you could change a cloak of resistance so that it provided a circumstance bonus on saves instead of a resistance bonus. You cannot use this infusion to change an item so that it provides a sacred or profane bonus, nor can you change an item that already does so to make it provide a different kind of bonus. You also cannot make an item provide a dodge bonus to Armor Class.

Items:
•   Item of Item Alteration - Word Command – 70min duration.
CL7xSL4x1800 x2(Endless supply multiplier – From Wizard Article Part7)= 100.800vg

Bonuses:
•   Generic: (12)
 + Alchemical + Circumstance + Competence + Enhancement + Insight + Luck + Morale + Perfection (From Book of Exalted deeds) + Racial + Size + Exalted (From Book of Exalted deeds) + Deformity (From Book of Vile Darkness).
•   Saves: (+1)
 + Resistance.
•   Armor Class (+4)
 + Shield + Armor +Deflection +Natural
•   Ability: (+1)
+ Inherent.

Over Equipment
Special: No space limitation (An item that does not take up one of the spaces on a body costs double). Example: Ioun stone

Non-Epic Items Limitations:
•   Attacks or damage max +5.
•   Enhancement bonus to armor max +5.
•   Special ability with a market price modifier max +5.
•   Armor bonus max +10.
•   Natural armor, deflection, or resistance bonus max +5.
•   Enhancement bonus to an ability score max +6.
•   Enhancement bonus on a skill check max +30.
•   Maximum Level of spell mimicked: 9th.
•   Maximum caster level: 20th.
•   Maxmum market price: 200,000 gp, not including material costs for armor or weapons, material component or experience point-based costs, or additional value for intelligent items.

Maximum 100^10 competition market price: 170.000gp

Maximum ability bonus: +77 – 864.000vg
+5 (Inherent) Book= 137.500gp
+6 (Alchemical, Circumstance, Competence, Enhancement, Insight, Luck, Morale, Perfection, Racial, Size, Exalted, Deformity) Wondrous Item – No Slot
36.000vg x2= 72.000gp x12(possible bonuses, changed with Item Alteration)= 864.000vg

The Competition

1) 100 AC

10 Base
+92 – 1.761.000vg
•   (+15) +10 (Armor) +5(Enhancement): Mithral Mechanus Gear+5
9.000vg+1.750vg +25.000vg= 36.000vg

•   (+7) +2 (Shield) +5(Enhancement): Iron Heavy Shield+5
200vg + 25.000vg= 25.200vg

•   (+10) +5 (Natural armor, deflection) Amulet of Natural Armor Wondrous Item – No Slot
5^2x2000 x2= 100.000vg x2= 200.000vg

•   (+60) +5 (Alchemical, Circumstance, Competence, Enhancement, Insight, Luck, Morale, Perfection, Racial, Size, Exalted, Deformity) Amulet of Natural Armor Wondrous Item – No Slot
5^2x2500 x2= 125.000vg x12 (possible bonuses, changed with Item Alteration)= 1.500.000vg
= 102

2) +100 to hit

13 BaB
+ 38 Mod Str: 10 +77 – 1.001.000vg
•   +5 (Inherent) Book= 137.500gp
•   (+72) +6 (Alchemical, Circumstance, Competence, Enhancement, Insight, Luck, Morale, Perfection, Racial, Size, Exalted, Deformity) Belt of giant Strength +6 Wondrous Item – No Body Slot
36.000vg x2= 72.000gp x12(possible bonuses, changed with Item Alteration)= 864.000vg
+ 60 – 1.214.400vg
•   +5 (Alchemical, Circumstance, Competence, Enhancement, Insight, Luck, Morale, Perfection, Racial, Size, Exalted, Deformity) Necklace of Natural Weapons (Unarmed Strike: Right Fist) Wondrous Item – No Slot
50.600vg x2= 101.200vg x12 (possible bonuses, changed with Item Alteration)=1.214.400vg
= 111

3) Deals 100 damage average per round

1d4 Unarmed Damage
+ 38 Mod Str: 10 +77 – Already counted
•   +5 (Inherent) Book
•   (+72) +6 (Alchemical, Circumstance, Competence, Enhancement, Insight, Luck, Morale, Perfection, Racial, Size, Exalted, Deformity) Belt of giant Strength +6 Wondrous Item – No Body Slot
+ 60 – Already counted
•   +5 (Alchemical, Circumstance, Competence, Enhancement, Insight, Luck, Morale, Perfection, Racial, Size, Exalted, Deformity) Necklace of Natural Weapons (Unarmed Strike: Right Fist) Wondrous Item – No Body Slot
= 100

4) +100 bonus to a selected skill check

Use Magic Device
21 Skill Ranks
+ 39 Mod Cha: 18+71 (Various Bonus (See Above), Racial Bonus to Cha already in the base ability score) – 1.001.000vg
•   +5 (Inherent) Book= 137.500gp
•   (+72) +6 (Alchemical, Circumstance, Competence, Enhancement, Insight, Luck, Morale, Perfection, Racial, Size, Exalted, Deformity) Cloak of Charisma +6 Wondrous Item – No Body Slot
36.000vg x2= 72.000gp x12(possible bonuses, changed with Item Alteration)= 864.000vg
+40 – 160.000vg
•   +20 (Competence, Luck) Item - Wondrous Item – No Body Slot
20^2 x100x2= 80.000 vg x2 (Competence, Luck)= 160.000vg
= 100

5) 100 ft movement speed

Fly 100ft. (good)

Continous Item of Celestial Aspect (Aspect of the Deva) – Body Slot: Shoulders
CL5xSL3x2000x2(1min/lv)= 60.000vg

6) +100 Bonus on either Fortitude, Reflex or Will Saves

Will
11 Base
+65 - 650.000vg
•   (+65) +5 (Resistance, Alchemical, Circumstance, Competence, Enhancement, Insight, Luck, Morale, Perfection, Racial, Size, Exalted, Deformity) Cloak of Resistance +5 Wondrous Item – No Body Slot
5^2x1000= 25.000vg x2= 50.000vg x13 (possible bonuses, changed with Item Alteration)= 650.000vg
+ 41 Mod Wis: 16+77 – 1.001.000vg
•   +5 (Inherent) Book= 137.500gp
•   (+72) +6 (Alchemical, Circumstance, Competence, Enhancement, Insight, Luck, Morale, Perfection, Racial, Size, Exalted, Deformity) Periapt of Wisdom +6 Wondrous Item – No Body Slot
36.000vg x2= 72.000gp x12(possible bonuses, changed with Item Alteration)= 864.000vg
=117

7) 100 spell-levels castable
---- 7a. Must cast 10 of these spell levels during the challenge

Cast a Scroll of Wish, Quickened with Metamagic Spell Completion UMD DC: 20+(3x13)= 59, at the beginning of every turn.

X20 Scrolls of Wish
29.000gp x 20= 580.000vg

8) 100 hit points

18d6 BaseHd = 65hp
+18x3 Mod Con: 16
= 119hp

9) Survive 100 points of possible damage each round

20 Contingent Spells of Heal CL11= Heals 110Dmg, Triggers when PC receive damage.
CL11xSL6x100= 6.600vg = 132.000vg

10) Must sustain all of these stats for 100 seconds (that's effectively 17 rounds)

All bonuses are permanent / with a cycle of 70 Minutes for the Item Alteration.


Virtual Gold Spent: 7.561.000vg = 415.855gp
+ 10 Dedicate Wrights: 3.720gp
Total: 420.000gp out of 1.383.200gp – 963.000gp remaining
« Last Edit: February 03, 2014, 12:40:56 AM by 7h39 »

Offline EjoThims

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #36 on: June 02, 2013, 12:30:30 PM »
While the most in depth and detailed use of custom magic items I've ever seen, the trick still boils down to "abuse the really open ended custom item rules."

You have a True Strike item even... Nice to see it's not continuous at least.

Also, perhaps I'm just missing it in the calculation, but your "Items without body slot" section seems to be missing the cost multiplier for making the bonuses untyped. Without that modifier, the bonuses from the same items won't stack, so have 5 and 6 of everything is completely useless; only one of them will work. Which would drop you far short of qualifying for the challenge.

Offline 7h39

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #37 on: June 02, 2013, 12:49:45 PM »
While the most in depth and detailed use of custom magic items I've ever seen, the trick still boils down to "abuse the really open ended custom item rules."

You have a True Strike item even... Nice to see it's not continuous at least.

Also, perhaps I'm just missing it in the calculation, but your "Items without body slot" section seems to be missing the cost multiplier for making the bonuses untyped. Without that modifier, the bonuses from the same items won't stack, so have 5 and 6 of everything is completely useless; only one of them will work. Which would drop you far short of qualifying for the challenge.

Happy to see someone still reads this topic (excluding me)

True strike is Quikened so i can cast it every turn (range is personal and intelligent item don't help)

The multiplyer for "don't use body slot/space limitation" or *2 or x2  as srd says "multiply entire cost *2" is always mentioned when used (i cecked!)

To stack same bonuses form different items i use a little cheese from Artificer's infusion, maybe isn't well explained in the previous post. i expand it now:


How To stack Different Bonuses:

Item of “item Alteration” infusion, power word activated, intelligent item with speak capabilities.

item auto-cast every turn. Infusion has 80 min effect @ CL 8

Intelligent Item of “Item Alteration”
4x8x1800 x2(don’t use body slot)  +4000(intelligent Item) = 119.200 vg

Item Alteration
Transmutation
Level: Artificer 4
Components: S
Casting Time: 1 round
Range: Touch
Target: Magic item touched
Duration: 10 min./level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

You alter an item that provides a certain type of bonus so that it provides a different type of bonus to the same value or roll. For example, you could change a ring of protection +1 so that it provided a natural armor bonus to
Armor Class instead of a defl ection bonus, or you could change a cloak of resistance so that it provided a circumstance bonus on saves instead of a resistance bonus. You cannot use this infusion to change an item so that it provides a sacred or profane bonus, nor can you change an item that already does so to make it provide a different kind of bonus. You also cannot make an item provide a dodge bonus to Armor Class.


Neat effect: all the +6/+5 Enhancement Bonuses became one from
(10)
 + Alchemical
 + Circumstance
 + Competence
 + Enhancement
 + Insight
 + Luck
 + Morale
 + Perfection (From Book of Exalted deeds)
 + Racial
 + Size
 + Exalted (From Book of Exalted deeds)
 + Deformity (From Book of Vile Darkness)

and different bonuses from different souces stack :)


Edited the previous post
« Last Edit: June 02, 2013, 03:33:23 PM by 7h39 »

Offline awaken_D_M_golem

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #38 on: June 02, 2013, 04:17:20 PM »
Yeah +1 on the details.

quibble 1:
Ethergaunt + Arty 16 gets into epic levels.
Human Arty 16 buys a PAO, avoids that.

quibble 2:
True Strike gives a +20, which is "supposed"
to require a CL of 60, to make an item of it.
Obscure core rule.

I don't think either of these invalidate what you're trying to do.
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Offline 7h39

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Re: 100^10 Elite Optimization Challenge (by Lord of Procrastination)
« Reply #39 on: June 02, 2013, 05:16:38 PM »
Yeah +1 on the details.

quibble 1:
Ethergaunt + Arty 16 gets into epic levels.
Human Arty 16 buys a PAO, avoids that.

quibble 2:
True Strike gives a +20, which is "supposed"
to require a CL of 60, to make an item of it.
Obscure core rule.

I don't think either of these invalidate what you're trying to do.

i'm used to play with the substitution of racial levels from monsters leaving only the LA. A sort of "rebuilding". I'm sorry if i'm wrong. However.. what's PAO?

Pg actualy cast quickened true strike from object thus (i saw the same thing for some of the pgs publicated on first post), isn't a +20 static item LOL :D

However any suggestion to improve is well-accepted!