After Kalal goes and if he does not kill the big frog Tork will lead the next round off and try to kill off a injured frog like the big one.
Tork swing as hard as he can trying to kill the frog.
Rolled 1d20+1 : 9 + 1, total 10
Rolled 1d4+4 : 1 + 4, total 5
Then Tork fades out of sight (hide in plain sight)
Rolled 1d20+11 : 18 + 11, total 29
Torks wounds already starts to heal over.
Tork Aura is Vigor (fast healing 1) all party members with in 30 feet of Tork and below 1/2 of max hp heals 1 hp. Tork goes from 4 hps to 5 hps