Author Topic: Introduction and Mecha Basics  (Read 4813 times)

Offline oslecamo

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Introduction and Mecha Basics
« on: September 13, 2012, 04:09:20 PM »

All mechas are awesome, but some mechas are more awesome than others.


Introduction
This thread aims to allowing 3.5 players to add Mechas to their campaigns. And by Mechas I mean the kind of stuff you're expected to find in a Super Robot Wars game, so this thread will burrow heavily from that game's mechanics. No robots powered up by souls or angst here!

All of the abilities in SRWd20 besides spellcasting/manifesting and SLAs/PLAs are Ex unless noted otherwise, representing advanced technology and exceptional piloting skills.

Any multipliers effects in SRWd20 stack like D&D damage multipliers unless otherwise noted. For example, a x3 multiplier plus a x2 multiplier would result in a x4 multiplier, not x6.

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« Last Edit: August 21, 2018, 10:38:28 AM by oslecamo »

Offline oslecamo

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Re: Introduction and Mecha basics
« Reply #1 on: September 13, 2012, 04:34:32 PM »
A note about mecha scale:
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Mecha Combat basics
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Mecha Special attack Options.

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Combat between mechas and non-mechas.
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« Last Edit: August 24, 2018, 01:49:57 AM by oslecamo »

Offline oslecamo

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Re: Introduction and Mecha Basics
« Reply #2 on: July 20, 2013, 02:27:18 PM »
Mecha General Properties:
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Weapon  special properties:
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Mecha weapon size scaling
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Mecha special properties:
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« Last Edit: September 25, 2018, 08:41:36 AM by oslecamo »

Offline oslecamo

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Re: Introduction and Mecha Basics
« Reply #3 on: July 20, 2013, 02:48:48 PM »
Multiclassing between Real and Super Pilots:
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Ship Captain multiclassing with others:

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« Last Edit: September 28, 2018, 01:50:03 AM by oslecamo »

Offline oslecamo

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Re: Introduction and Mecha Basics
« Reply #4 on: July 20, 2013, 02:52:30 PM »
Mecha Maneuvers and Stances

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Spirits

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Pilot Proficiencies

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« Last Edit: September 04, 2018, 01:53:28 AM by oslecamo »