Author Topic: Icon - Moon  (Read 1039 times)

Offline Hanako Tachibana

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Icon - Moon
« on: September 13, 2012, 04:47:31 PM »
MOON TECHNIQUES
APPRENTICE MOON TECHNIQUES
 Direction Distortion: Allies within territory flank adjacent foes.
 Disguise Step: Your actions don't provoke attack of opportunity.
 Distance ManipulationA: Move further by controlling distance.
 False SpearA: An illusory ray dealing nonlethal damage.
 Flicker StepA: You temporarily gain total concealment.
 Illusory ShroudA: Creatures within your territory gain concealment.
 Kinetic DistortionA: Forcibly hurl target.
 Perception Manipulation: Force target to ignore your existence.
 Spatial InversionA: Switch places with target.
 Spatial LockA: Immobilize target.

APPRENTICE MOON FUNDAMENTALS
 Displace Aura: Hide your aura within a nearby creature or object's aura.
 Hop Through Amala: Teleport a short distance.
 Sensor Mote: Create a mote you can transfer your vision, hearing, and other senses to.
 Shortwave Communication: Communicate telepathically with nearby creatures.
 Simple Illusion: Create a visual, auditory, or olfactory illusion.

INITIATE MOON TECHNIQUES
 Fortune's Blessing: Allies within territory have good luck.
 Fortune's Curse: Enemies within territory have bad luck.
 False Spear, GreaterA: An illusory ray dealing lethal or nonlethal damage.
 Linked Movements: Match opponent's movements.
 Lunar Flurry: Take additional attack action when full attacking.
 Lunar Step: Ignore difficult terrain; walk on fluids.
 Spatial TentacleA: Attack or grapple target with a tentacle made of space-time.
 Un:Shackle: Undo several conditions that limit movement.

INITIATE MOON FUNDAMENTALS
 Broadband Communication: Communicate telepathically with creatures at a distance.
 Complex Illusion: Create an illusion that fools most of the five senses.
 Skip Through Amala: Long distance teleportation.
 Wide Area Search: Observe creatures, objects, and places at a distance.

MASTER MOON TECHNIQUES
 False TruthA: Cause mental anguish by confusing target's ability to discern truth from lie.
 Lunatic WaveA: Release a wave of madness, dealing lethal or nonlethal damage.
 Spatial SealA: Trap target in a bubble of space-time, allowing you to move them as you wish.
 Temporal SlideA: Shift yourself slightly in time, avoiding damage.
 The Quickening: Gain an extra move action.
 The Veil: Part the veil between the material and ethereal planes.

MASTER MOON FUNDAMENTALS
 All-Seeing Eye: Observe creatures, objects, and places across planes.
 Harmonic Communication: Communicate telepathically with creatures across planes.
 Jump Through Amala: Teleport across planes.
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Offline Hanako Tachibana

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Re: Icon - Moon
« Reply #1 on: September 13, 2012, 04:51:00 PM »
DIRECTION DISTORTION
 Moon (Edict)
 Level: Apprentice
 Usage Time: 1 move action
 Range: Territory
 Area: Territory
 Duration: Edict
 Saving Throw: None
 Technique Resistance: No
 Tama: 1
 By bending the light within your territory you and your allies can appear to attack from any angle.  Whenever an ally within your territory attacks an opponent that is threated by at least 1 other ally, they are considered to be flanking that opponent.

DISGUISE STEP
 Moon (Boost)
 Level: Apprentice
 Usage Time: 1 swift action
 Range: Personal
 Target: You
 Duration: 1 round
 Tama: 1
 You distort the air around you, making it difficult for others to see what you are doing.  Until your next turn, actions that you take don't provoke attacks of opportunity, even if they would normally do so.

DISPLACE AURA
 Moon (Fundamental)
 Level: Apprentice
 Usage Time: 1 minute
 Range: Personal
 Target: You
 Duration: 1 hour/level (D)
 Ritual Benefit: +1 circumstance bonus on Bluff checks
 You layer the aura of a nearby creature or object upon your own, effectively hiding your aura from detection.  Upon using the technique, choose a creature or object within 60 feet of you.  Techniques that reveal auras (such as see the supernatural or interpret intent) detect you as if you were the chosen creature or object.  This spell does not affect other types of divination.

DISTANCE MANIPULATION
 Moon (Boost)
 Level: Apprentice
 Usage Time: 1 swift action
 Range: Personal
 Target: You
 Duration: 1 round
 Tama: 1
 By contracting the distance between your current location and your destination, you can increase how far you can travel.  You gain a +10 enhancement bonus to your speed with all modes of movement (including land movement, burrow, climb, fly, and swim).
 Augment: For every additional tama you spend, the enhancement bonus to your speed from this technique increases by 10.

FALSE SPEAR
 Moon (Burst) [Mind-Affecting]
 Level: Apprentice
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Effect: Ray
 Duration: Instantaneous
 Saving Throw: None
 Technique Resistance: Yes
 Tama: 1
 Upon using this technique, you create an illusory ray and aim it at your target.  The ray deals 1d6 points of nonlethal damage.
 Augment: For every additional tama you spend, this technique's damage increases by 2d6 points.

FLICKER STEP
 Moon (Boost)
 Level: Apprentice
 Usage Time: 1 swift action
 Range: Personal
 Target: You
 Duration: 1 round
 Tama: 1
 You distort the air around you, making it hard for opponents to target you.  Until your next turn, you gain the benefits of total concealment (50% miss chance).
 Augment: You can augment this technique in one of the follwing ways.
 1. If you spend 3 additional tama, you gain the benefits of invisibility until your next turn instead of total concealment.  If you attack any foe while invisible, you lose the benefits of invisibility and gain the benefits of total concealment.
 2. If you spend 6 additional tama, you gain the benefits of greater invisibility until your next turn instead of total concealment.

HOP THROUGH AMALA
 Moon (Fundamental) [Teleportation]
 Level: Apprentice
 Usage Time: 1 round
 Range: Medium (100 ft. + 10 ft./level)
 Target: You
 Duration: Instantaneous
 Ritual Benefit: +1 circumstance bonus on Reflex saves
 By quickly stepping into the Amala Labyrinth and out again, you can instantly teleport yourself from your current location to any other spot within range.  You always arrive at exactly the spot desired, though if you are incapable of seeing the location you must provide the technique with either a direction and a distance or a similarly exact set of coordinates.  You can bring along objects as long as their weight doesn't exceed your maximum load.
 If you arrive in a place that is already occupied by a solid body, you are shunted to the nearest open location and take 1d6 points of damage for every 5 feet so shunted.

ILLUSORY SHROUD
 Moon (Edict)
 Level: Apprentice
 Usage Time: 1 move action
 Range: Territory
 Area: Territory
 Duration: Edict
 Saving Throw: None
 Technique Resistance: No
 Tama: 1
 You bend the space between the edge of your territory and the rest of the world, forming a barrier that hampers visibility.  All creatures within your territory gain the benefits of concealment (20% miss chance) against all creatures outside of your territory.
 Augment: You can augment this technique in one of the following ways.
 1. If you invest 3 additional tama, all creatures within your territory gain the benefits of total concealment (50% miss chance) against all creatures outside of your territory.
 2. If you invest 6 additional tama, all creatures within your territory gain the benefits of invisibility against all creatures outside your territory.  If a creature within your territory attacks a creature outside of your territory, they lose the benefits of invisibility and gain the benefits of total concealment until the beginning of their next turn.

KINETIC DISTORTION
 Moon (Burst)
 Level: Apprentice
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Target: One Large or smaller creature or object
 Duration: Instantaneous
 Saving Throw: Reflex negates (object)
 Technique Resistance: Yes
 Tama: 1
 You gather up a mass of space and throw it at your target.  The space uncompresses as you throw it, forcing your target in a direction of your choosing along a surface.  The target is moved 10 feet in a chosen direction along a surface.  If the target hits an obstacle, such as a wall, it stops moving and takes 1d6 points of crushing damage per 10 foot increment left unmoved.  The motion caused by this technique does not provoke attacks of opportunity.
 Augment: For every additional tama you spend, this technique moves the target an additional 10 feet.
 In addition, for every 2 tama you spend to achieve this effect, this technique can affect a target one size category larger.

PERCEPTION MANIPULATION
 Moon (Burst) [Mind-Affecting]
 Level: Apprentice
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Target: One creature
 Duration: 3 rounds (D)
 Saving Throw: Will negates
 Technique Resistance: No
 Tama: 1
 You make yourself completely undetectable to the subject by erasing your presence from its mind.  You are invisible and inaudible to the target.  It cannot even detect your presence by means of blindsense, blindsight, scent, tremorsense, or similar effects.  It cannot pinpoint your location by any means.
 In addition, the target remains unaware of your actions, provided you do not make any attacks or cause any obvious or directly threatening changes in the target's environment.
 If you attack the target, the effect ends.  If you take an action that creates a sustained and obvious change in the target's environment the target immediately gets a new save against the technique.

SENSOR MOTE
 Moon (Fundamental) [Scrying]
 Level: Apprentice
 Usage Time: 1 minute
 Range: Close (25 ft. + 5 ft./2 levels)
 Effect: One sensor mote
 Duration: 1 min./level (D)
 Saving Throw: None
 Technique Resistance: No
 Ritual Benefit: +1 circumstance bonus on Spot checks
 You reach towards your eye, and pull out some of its essence in the form of a mote.  The sensor mote is an invisible, incorporeal object with hardness 1 and 1 hit point.  You can move the sensor mote 30 feet per round as a move action.  You can switch back and forth between your own eyes and the viewpoint of the sensor mote as a swift action.
 The sensor mote has the same powers of sensory acuity that you possess.  This level of acuity includes any techniques or effects that target you, but not techniques or effects that emanate from you.  The sensor mote is treated as a separate, independent sensory organ of yours, and thus it functions normally even if you have been blinded, deafened, or otherwise suffered sensory impairment.
 The sensor mote can neither move nor see through lead sheeting or magical protection designed to block scrying effects.  The sensor mote can be dispelled as if it were an active technique.
 The senor mote disintegrates if the distance between you and it exceeds the technique's range.

SHORTWAVE COMMUNICATION
 Moon (Fundamental) [Language-Dependent]
 Level: Apprentice
 Usage Time: 1 minute
 Range: Medium (100 ft. + 10 ft./level)
 Effect: One communication channel
 Duration: 1 hour/level (D)
 Saving Throw: Will negates (harmless)
 Technique Resistance: Yes (harmless)
 Ritual Benefit: +1 circumstance bonus on Listen checks
 Upon using this technique, you designate a section of the Akashic Record to handle communication between you and your allies.  You are automatically connected to this communication channel, and you can connect any other creature within range to the channel as a free action at any time during the technique's duration.
 A creature may resist being connected to a communication channel.  If the resisting creature succeeds on a Will save, they are not connected.  This resistance does not otherwise affect the communication channel.  When connecting a creature to a communication channel, you may send along a burst of identifying information.  This information reaches the creature before they have a chance to resist.
 All connected creatures can communicate with each other telepathically.  This communication is not private; any creature that attempts to communication telepathically through the communication channel can be heard by anyone else connected to the same communication channel.  It is possible to be connected to multiple communication channels at the same time.  A creature who communicates through one channel cannot be heard by creatures in the other channel (unless the creatures in the second channel are themselves connected to the first channel).
 The communication channel created by this fundamental cannot be dispelled directly.  However, the connected status of a creature can be dispelled as if it were an active technique.  Dispelling the connected status of a creature will prevent that creature from being reconnected to the channel for 1 hour, and dispelling the connected status of the technician who created the communication channel will automatically end the communication channel.
 If you know this fundamental you can attempt to connect to a communication channel that you did not create.  You must succeed on an opposed Astrology check against the technician who created the communication channel.  You can only attempt to connect to a communication channel you can detect (through detecting the connected status of a creature with see the supernatural or a similar effect).
 If the distance between you and a connected creature exceeds the technique's range, that creature is disconnected from the communication channel.  Effects that prevent planar travel and/or teleportation effects prevent this fundamental from functioning.

SIMPLE ILLUSION
 Moon (Fundamental) [Illusion, Mind-Affecting]
 Level: Apprentice
 Usage Time: 1 minute
 Range: Close (25 ft. + 5 ft./2 levels); see text
 Effect: One illusion
 Duration: 1 hour/level (D)
 Saving Throw: Will disbelief (if interacted with)
 Technique Resistance: No
 Ritual Benefit: +1 circumstance bonus on Disguise and Hide checks
 You create an illusion, either visual, auditory, or olfactory.  The illusion does not include texture, temperature, or taste.  As long as the illusion is within range of you, you can move it or change it as you will.  Moving or changing an illusion requires concentration.  If the illusion leaves the technique's range it doesn't disappear.  You may choose to have an illusion repeat itself over and over again or stand in place without moving or changing.  If you chose to have an illusion repeat itself, the repeated action cannot take longer than one minute.

SPATIAL INVERSION
 Moon (Burst)
 Level: Apprentice
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Target: One Large or smaller creature
 Duration: Instantaneous
 Saving Throw: Reflex negates
 Technique Resistance: Yes
 Tama: 1
 You instantly swap positions between your current and your target's position.  You and your target can bring along objects, but not other creatures.
 Augment: For every 2 additional tama you spend, this technique can affect a target one size category larger.

SPATIAL LOCK
 Moon (Burst)
 Level: Apprentice
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Target: One Large or smaller creature or object
 Duration: 3 rounds
 Saving Throw: Reflex negates (object)
 Technique Resistance: Yes
 Tama: 1
 You lock space in place around your target, preventing them from moving.  The target must succeed on a Reflex save or be immobilized.
 Augment: For every 2 additional tama you spend, this technique can affect a target one size category larger.
« Last Edit: March 19, 2013, 07:59:05 PM by Hanako Tachibana »
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Offline Hanako Tachibana

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Re: Icon - Moon
« Reply #2 on: September 13, 2012, 04:55:26 PM »
BROADBAND COMMUNICATION
 Moon (Fundamental) [Language Dependent]
 Level: Initiate
 Usage Time: 1 minute
 Range: Unlimited
 Effect: One communication channel
 Duration: 1 hour/level (D)
 Saving Throw: Will negates (harmless)
 Technique Resistance: Yes (harmless)
 Ritual Benefit: +2 circumstance bonus on Listen checks
 As shortwave communication with the following exceptions.  In order to connect a creature to the communication channel, you must succeed on an Astrology check.  The DC for this check is based on your distance to the creature, and is given in The Techniques.
 If you are trying to connect a creature that you cannot see, the creature gets a bonus on its Will save to resist connection based on how well you know the creature.  If you know the creature well, it neither gains a bonus nor takes a penalty to its Will save.  If you have only met the creature in passing, it gets a +5 bonus to its Will save.  If you only know the creature through secondhand information, it gets a +10 bonus to its Will save.  You cannot connect a creature you don't know to a communication channel.
 You cannot connect a creature on another plane to a communication channel.

COMPLEX ILLUSION
 Moon (Fundamental) [Illusion, Mind-Affecting]
 Level: Initiate
 Usage Time: 1 minute
 Range: Close (25 ft. + 5 ft./2 levels); see text
 Effect: One illusion
 Duration: 1 hour/level (D)
 Saving Throw: Will disbelief (if interacted with)
 Technique Resistance: No
 Ritual Benefit: +2 circumstance bonus on Disguise and Hide checks
 As simple illusion, with the following exceptions.  You can create an illusion that affects three of the following five senses: sight, hearing, touch, taste, and/or smell.

FALSE SPEAR, GREATER
 Moon (Burst) [Mind-Affecting]
 Level: Initiate
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Effect: Ray
 Duration: Instantaneous
 Saving Throw: Will partial; see text
 Technique Resistance: Yes
 Tama: 4
 Upon using this technique, you create an illusory ray and aim it at your target.  The ray deals 7d6 points of damage.  If the target succeeds on a Will save, the damage dealt by this technique is nonlethal.
 Augment: For every additional tama you spend, this technique's damage increases by 2d6 points.

FORTUNE'S BLESSING
 Moon (Edict)
 Level: Initiate
 Usage Time: 1 move action
 Range: Territory
 Area: Territory
 Duration: Edict
 Saving Throw: Will negates (edict)
 Technique Resistance: Yes (edict)
 Tama: 4
 Whenever an ally within your territory attempts an attack roll, ability check, skill check, or saving throw, they may roll two dice and take the better result.

FORTUNE'S CURSE
 Moon (Edict)
 Level: Initiate
 Usage Time: 1 move action
 Range: Territory
 Area: Territory
 Duration: Edict
 Saving Throw: Will negates (edict)
 Technique Resistance: Yes (edict)
 Tama: 4
 Whenever an opponent within your territory attempts an attack roll, ability check, skill check, or saving throw, they must roll two dice and take the worse result.

LINKED MOVEMENTS
 Moon (Counter)
 Level: Initiate
 Usage Time: 1 immediate action
 Range: Personal
 Target: You
 Duration: Instantaneous
 Tama: 4
 By tying the space around you and your target together, you can move as they move.  Whenever a creature within Close (25 ft. + 5 ft./2 levels) range moves, you may move an equal number of spaces in the same direction as long as the distance you cover is less than or equal to your speed.  This movement does not allow you to move through obstacles, such as walls, or difficult terrain.  If you would encounter either, you stop moving and the technique ends.

LUNAR FLURRY
 Moon (Boost)
 Level: Initiate
 Usage Time: 1 swift action
 Range: Personal
 Target: You
 Duration: 1 round
 Tama: 4
 By temporarily speeding up the flow of time around you, you gain the ability to make multiple attacks.  When making a full attack action, you may make one extra attack at your full base attack bonus, plus any modifiers appropriate for the situation.  This is a haste effect.

LUNAR STEP
 Moon (Edict)
 Level: Initiate
 Usage Time: 1 move action
 Range: Territory
 Area: Territory
 Duration: Edict
 Saving Throw: None
 Technique Resistance: No
 Tama: 4
 By forming a thin layer of akashic energy across the surface of your territory, you allow you and your allies to walk over difficult terrain and fluids without difficulty.  Allies within your territory may ignore the penalties of difficult terrain.  In addition, they may treat the surfaces of liquids as if they were firm ground.  (Creatures crossing molten lava still take damage from the heat because they are near it.)  Allies within your territory can walk, run, charge, or otherwise move across the surface as if it were normal ground.
 If this technique is used underwater (or while partially or wholly submerged in some liquid), affected allies are borne toward the surface at 60 feet per round until they can stand on it.

SKIP THROUGH AMALA
 Moon (Fundamental) [Teleportation]
 Level: Initiate
 Usage Time: 1 minute
 Range: Unlimited
 Area: Up to 10-ft.-radius burst centered on you
 Duration: Instantaneous
 Saving Throw: Will negates (harmless)
 Technique Resistance: Yes (harmless)
 Ritual Benefit: +2 circumstance bonus on Reflex saves
 This fundamental transports all creatures and objects within the technique's area through the Amala Labyrinth to a destination of your choosing.  In order to teleport to a location, you must succeed on an Astrology check.  The DC for this check is based on your distance to your destination, and is given in The Techniques.
 There is a delay between the completion of the technique usage and the actual transportation of 1d3+2 rounds.  You are aware of the length of this delay.  Only creatures and objects that are fully contained and unattached to or restrained by anything outside of the area after this delay are transported; you need not be among them.  There is otherwise no weight limit or targeting restrictions for this fundamental.
 This fundamental works in one of the following ways, depending if you are teleporting to an amala terminal (see The Techniques) or not.  If you are teleporting to an amala terminal, use the rules under Amala Corridor.  If you not teleporting to an amala terminal, use the rules under Amala Labyrinth.  You are always aware of which method you are using.
 Amala Corridor: By creating a shortcut between your current location and an amala terminal, known as an Amala Corridor, you can transport yourself and others instantaneously.  You can only teleport via an Amala Corridor to an amala terminal that you know; either one you created, discovered, or learned of through another method, such as a terminal schematic.
 The creatures and objects transported will arrive as close to the amala terminal as conditions at the terminal allow, but never more than 50' away from it.  This fundamental never places individuals into solid objects, but it may arrange individuals around solid objects if it can do so in such as way as to fit all travelers more closely to the amala terminal.  The relative spacing and orientation of travelers is generally retained during their transit, minor adjustments for elevation and spacing may be made.
 If the selected amala terminal no longer exists or functions, the technique fails immediately after usage.  Similarly, if it is not possible to place the entire group within range of the amala terminal due to spatial limitations or obstructing objects at the terminal, the technique fails after the delay.  You are aware of any cause of failure, and may try again with fewer targets, a smaller area of effect, or to a different amala terminal as necessary.
 Amala Labyrinth: By diving directly into the Amala Labyrinth, you can go places you couldn't get to through an Amala Corridor.  However, traversing the Amala Labyrinth takes time, and isn't without danger.  You can only teleport via the Amala Labyrinth to a location you know (have been to or seen) or that you can describe with a direction and distance (or other coordinate system).  You know when you have arrived at the selected destination.
 Within the Amala Labyrinth you move at a rate of 60 miles per hour; moving normally in the Amala Labyrinth but much more rapidly relative to your plane of origin.  Thus, you can use this fundamental to travel rapidly by teleporting into the Amala Labyrinth, moving the desired distance, and then teleporting back.  This rate of movement assumes you are traveling through the Amala Labyrinth at a walking pace.  A more or less strenuous pace will adjust travel times accordingly.
 You do not have to move towards the destination you selected upon using the technique; you can select a new destination at any time.  Selecting a new destination requires you to succeed on another Astrology check.  The DC for this check is based on the distance between your current location (as if you were on your plane of origin) and the destination, and is given in The Techniques.  If you fail the check, you wander aimlessly for an hour, ultimately going nowhere.  You may attempt another Astrology check at the same DC an hour later.
 Creatures other than you brought along by the fundamental do not have to follow you through the Amala Labyrinth.  However, unless they also know this fundamental, they can only wander aimlessly.  Any creature can leave the Amala Labyrinth at any time by taking a full-round action and succeeding on a DC 15 Intelligence check.  You can leave the Amala Labyrinth in a similar manner by taking a full-round action.  When you leave you may choose to take all creatures and objects in a 10-ft.-radius burst centered on you with you.  Creatures who know this fundamental do not have to make an Intelligence check to leave the Amala Labyrinth, but cannot take other creatures or objects with them unless they use this fundamental.
 Interplanar travel is not possible with this fundamental.  This is true for both the Amala Corridor and the Amala Labyrinth.

SPATIAL TENTACLE
 Moon (Burst) [Force]
 Level: Initiate
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Effect: One space-time tentacle
 Duration: 1 round/level (D)
 Saving Throw: None
 Technique Resistance: Yes
 Tama: 4
 You weave space-time into a tentacle-shaped mass.  The tentacle appears at a particular point within range and can't move from that location.  It attacks or grapples the opponent you designate once each round, starting with the round the technique is used.  It has a reach of 20 feet (though it can’t make attacks of opportunity).
 The tentacle's attack bonus is equal to your technician level plus your Akashic Ability modifer.  The tentacle deals 2d8+technician level points of force damage with a successful
 hit.
 The tentacle's grapple check modifer is equal to its attack bonus + 4.  Once the tentacle grapple an opponent, it may make a grapple check each round on your turn to deal 2d4+technician level points of force damage.
 The tentacle never provides nor benefits from a flanking bonus.  Once a tentacle has been directed to attack a foe, it continues to do so until the spell is redirected to a new target (a move action).
 The tentacle has 5 hit points per technician level and an AC of 10 + your technician level.  It automatically fails all saves.  If reduced to 0 hp, the tentacle is destroyed.
 You can never have more than one space-time tentacle at a time.  If you create a second space-time tentacle, the first tentacle immediately disintegrates.
 Augment: For every additional 2 tama you spend, the tentacle created by this technique deals an extra 1d8 points of force damage on an attack, and an extra 1d4 points of force damage on a successful grapple.

UN:SHACKLE
 Moon (Boost)
 Level: Initiate
 Usage Time: 1 swift action
 Range: Personal
 Target: You
 Duration: 1 round
 Tama: 4
 By flooding your body with akashic energies, you can temporarily throw off any effects that restrict your movement.  This technique enables you to move and attack normally for the duration of the technique, even under the influence of effects that usually impedes movement, such as paralysis, solid fog, slow, and web.
 In addition, this technique also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled.

WIDE AREA SEARCH
 Moon (Fundamental) [Scrying]
 Level: Initiate
 Usage Time: 1 minute
 Range: Unlimited
 Effect: One sensor mote
 Duration: 1 min./level (D)
 Saving Throw: Will negates (object); see text
 Technique Resistance: Yes (object); see text
 Ritual Benefit: +2 circumstance bonus on Spot checks
 As sensor mote, with the following exceptions.  In order to create a sensor mote, you must succeed on an Astrology check.  The DC for this check is based on your distance to the location, and is given in The Techniques.
 You may attempt to create a sensor mote in the location of a creature or object you know.  If you do so, the creature or object may attempt a Will save.  If it succeeds, the fundamental fails.  The creature or object gains a bonus depending on how well you know them.  If you know the creature or object well, it neither gains a bonus nor takes a penalty to its Will save.  If you have only met the creature or object in passing, it gets a +5 bonus to its Will save.  If you only know the creature or object through secondhand information, it gets a +10 bonus to its Will save.  You cannot create a sensor mote at the location of a creature or object you don't know.
 This does not prevent you from creating a sensor mote at a location you can specify though direction and distance or some other coordinate system.
 You cannot use this fundamental to create a sensor mote on another plane.
« Last Edit: March 19, 2013, 07:56:32 PM by Hanako Tachibana »
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Offline Hanako Tachibana

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Re: Icon - Moon
« Reply #3 on: September 13, 2012, 05:01:13 PM »
ALL-SEEING EYE
 Moon (Fundamental) [Scrying]
 Level: Master
 Usage Time: 1 minute
 Range: Unlimited
 Effect: One sensor mote
 Duration: 1 min./level (D)
 Saving Throw: Will negates (object); see text
 Technique Resistance: Yes (object); see text
 Ritual Benefit: +3 circumstance bonus on Spot checks
 As wide area search, with the following exceptions.  You can use this fundamental to create a sensor mote on another plane.  You cannot create a sensor mote on a plane you have no knowledge of.
 When using a sensor mote on another plane, there is a 4d10 minute delay between when the sensor mote sees something and you see it.  This delay is determined upon creating the sensor mote.

FALSE TRUTH
 Moon (Burst) [Mind-Affecting]
 Level: Master
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Effect: Ray
 Duration: Instantaneous
 Saving Throw: Will partial; see text
 Technique Resistance: Yes
 Tama: 7
 Upon using this technique, you create an illusory ray and aim it at your target.  The ray deals 13d6 points of damage and 4d4 points of damage to a mental ability score of your choosing.  If the target succeeds on a Will save, this technique deals nonlethal damage instead of untyped damage and does not deal ability damage.
 Augment: For every additional tama you spend, this technique's damage increases by 2d6 points.
 In addition, for every 2 tama you spend to achieve this effect, this technique deals an additional 1d4 points of damage to the chosen mental ability score.

HARMONIC COMMUNICATION
 Moon (Fundamental) [Language-Dependent]
 Level: Master
 Usage Time: 1 minute
 Range: Unlimited
 Effect: One communication channel
 Duration: 1 hour/level (D)
 Saving Throw: Will negates (harmless)
 Technique Resistance: Yes (harmless)
 Ritual Benefit: +3 circumstance bonus on Listen checks
 As broadband communication, with the following exceptions.  You can use this fundamental to connect a creature on another plane to a communication channel.  You cannot connect a creature on a plane you have no knowledge of to a communication channel.
 When communicating with a creature on another plane, there is a 4d10 minute delay between when the creature says something and you hear it.  This delay is determined upon connecting the creature to the communication channel.  If you connect two or more creatures on the same plane to a communication channel, both creatures use the same delay (do not roll for delay again).

JUMP THROUGH AMALA
 Moon (Fundamental) [Teleportation]
 Level: Master
 Usage Time: 1 minute
 Range: Unlimited
 Area: Up to 10-ft.-radius burst centered on you
 Duration: Instantaneous
 Saving Throw: Will negates (harmless)
 Technique Resistance: Yes (harmless)
 Ritual Benefit: +3 circumstance bonus on Reflex saves
 As skip through amala, with the following exceptions.  Interplanar travel is possible with this fundamental.
 Traveling between planes through an Amala Corridor is instantaneous.
 Traveling between planes through the Amala Labyrinth takes 1d4 hours.  Changing your destination during this time will reset your progress towards the other plane.  Leaving the Amala Labyrinth during this time will cause you to exit the Labyrinth where you began traveling towards the other plane.

LUNATIC WAVE
 Moon (Burst) [Mind-Affecting]
 Level: Master
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Area: Cone-shaped burst
 Duration: Instantaneous
 Saving Throw: Reflex half; Will partial; see text
 Technique Resistance: Yes
 Tama: 7
 You unleash a wave of madness, causing harm to everyone before you.  Creatures in the cone take 13d6 points of damage.  Any creature that succeeds on a Will save takes nonlethal damage instead of untyped damage.
 Augment: For every additional tama you spend, this technique's damage increases by 2d6.

SPATIAL SEAL
 Moon (Burst)
 Level: Master
 Usage Time: 1 standard action
 Range: Close (25 ft. + 5 ft./2 levels)
 Target: One Large or smaller creature or object
 Duration: 3 rounds
 Saving Throw: Reflex negates; see text (object)
 Technique Resistance: Yes
 Tama: 7
 You surround the target in a bubble of space-time, immobilizing them.  In addition, you can will the bubble to move, carrying the target along with it.  Once per turn, as a move action, you can force the target to move 70 feet in a direction along a surface.  If the target hits an obstacle, such as a wall, it stops moving and takes 1d6 points of crushing damage per 10 foot increment left unmoved.  The motion caused by this technique does not provoke attacks of opportunity.
 The bubble and the target within cannot be moved other than by your will.  However, a trapped target may attempt a Reflex save each round to prematurely end the effect.
 Augment: For every additional tama you spend, this technique can move the target an additional 10 feet.
 In addition, for every 2 tama you spend to achieve this effect, this technique can affect a target one size category larger.

TEMPORAL SLIDE
 Moon (Counter)
 Level: Master
 Usage Time: 1 immediate action
 Range: Personal
 Target: You
 Duration: Instantaneous
 Tama: 7
 By shifting yourself ever so slightly through time, you can avoid much of the damage of a damaging effect.  When you use this technique along with making a successful Reflex save against an attack that normally deals half damage on a successful save, you instead take no damage.  You must use this technique before you roll the save.
 Augment: If you spend 2 additional tama, you take only half damage on a failed Reflex save.

THE QUICKENING
 Moon (Boost)
 Level: Master
 Usage Time: 1 swift action
 Range: Personal
 Target: You
 Duration: Instantaneous
 Tama: 7
 Immediately after using this technique, you may take any one action that would normally require a move action as a free action.  In effect, this technique allows you to take two move actions in the round you used this technique.

THE VEIL
 Moon (Edict)
 Level: Master
 Usage Time: 1 move action
 Range: Territory
 Area: Territory
 Duration: Edict
 Saving Throw: None
 Technique Resistance: No
 Tama: 7
 By piercing the veil between the material and ethereal planes, you pull all creatures within your territory into the ethereal plane.  Once you use this technique, your territory locks in place.  Until this technique ends, your territory is calculated from the space your were in when you used this technique.
 All creatures and objects within your territory become ethereal.  Creatures and objects that were already ethereal are not affected.  If any creature or object that became ethereal by entering your territory leaves your territory, it ceases to be ethereal.
 An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed.  As an insubstantial creature, it can move through solid objects, including living creatures.  An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral.  Sight and hearing onto the Material Plane are limited to 60 feet.
 Force effects and abjurations affect an ethereal creature normally.  Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa.  An ethereal creature can't attack material creatures, and techniques you use while ethereal affect only other ethereal things.  Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.
 Treat other ethereal creatures and ethereal objects as if they were material.
 If a creature becomes material while inside a material object (such as a solid wall), it is shunted off to the nearest open space and takes 1d6 points of damage per 5 feet it so travels.
 If you leave your territory, this technique automatically ends.
« Last Edit: March 19, 2013, 07:54:12 PM by Hanako Tachibana »
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