Verdant MajestyExalted: The Blessed Isle
The path of Verdant Majesty is an ancient one, originating from the drayds, treants and great elder arboreal creatures. They could use their natural affinity and kinship with plant life as a dealy weapon against the myriad of fiends, abberations and humanoid marauders who threatened to despoil their forrests and glades. As the centuries passed the art of Verdant Majesty was improved upon and perfected into the form it is today. At the same time the practice of this discipline has expanded from the sapient plants and fae of the wild to their favored champions, all taught to use mystical means to emulate the vegetal powers needed to master this discipline.
The Verdant Majesty discipline's key skill is Knowledge (nature). Weapons associated with the Verdant Majesty discipline include the sickle, falchion, flail, whip, net, billhook, machete and unarmed.
The Verdant Majesty discipline can be substituted for the Desert Wind or Shadow Hand disciplines. In addition all
maneuvers from Verdant Majesty are supernatural abilities.Maneuver list1Entangling Roots:
Strike - Entangles enemies in 20 ft. 2Floral Weapon:
Boost - Craft weapon of wood or other plant matter.Poison Sap:
Counter - Your blood becomes toxic to others.Razor Leaf Barrage:
Strike - Deal 2d6 points of damage in a cone at 30 ft. +1d6 on even levels.34Lethal Dance of Petals:
Stance - Inflict 4d6 points of damage in a 60 ft. radius.56789