Author Topic: RobbyPants' Creations  (Read 3277 times)

Offline RobbyPants

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RobbyPants' Creations
« on: October 29, 2012, 10:00:04 AM »
I'll start this post to consolidate links to all the stuff I've worked on, so I can put it in my sig. If you have any comments or suggestions, please make them in the individual topic threads rather than here.


House-rules
Character creation (Rules on point buy, races, and base classes)
Skill Feats (A boost to the crappy +2/+2 skill feats. Inteneded to be given out for free to non-casters as well, to help fighters (and their friends) have nice things.)
Combat & Feats (A few revised combat rules and a lot of revised feats. Also, some new feats at the end.)
Heritage Feats for Sorcerers (I put this here since the feats are based on the power-level of the other feats.)
Alignment and Exalted/Vile Feats (Some general changes to alignment and some new/modified feats and vows.)
New Special Material Rules (Improved adamantine, mithril, etc)
Magic and Spells (Rules on casting times, boosts to Evocation, and some modifications to spells.)
New/Modified Invocations (New and modified warlock invocations)
Revised Maneuver List (Some new maneuvers, but mostly shifting the levels around of existing ones.)
Crafting, Bonuses, and WBL (Modified magic item crafting rules, free bonuses to d20 rolls, and generally removing WBL.)

A second Tome of Battle rework (Mostly moving maneuvers down one or more levels, and filling in some new abilities to come up with some actual mid/high level maneuvers)
« Last Edit: September 08, 2017, 01:33:05 PM by RobbyPants »
My creations

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Offline RobbyPants

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Re: RobbyPants' Creations
« Reply #1 on: October 29, 2012, 10:00:15 AM »
Base Classes
Aeromancer (An air mage that focuses on mobility, harrying targets, and mild blasting.)
Berserker (A tough warrior that gains and spends fury during battle.)
Favored Soul (A remake of the class found in Complete Divine.)
Gadgeteer (Mostly mundane guy who crafts gear, bombs, and a mech suit and shoots fools with guns. Because explosions.)
Geomancer (An earth mage that focuses on tanking and some crowd control.)
Hydromancer (A water mage that focuses on healing and crowd control.)
Illuminator (A divine caster who specilaizes in using positive energy and light. Good at healing. Hard to kill.)
Mandrake (A crowd control/healing focused plant druid. Meant to be used in place of the druid to limit versatility.)
Oneiromancer (A mage that can bend time and space, focusing divination, teleportation, time magic, and dream magic.)
Oracle (Abjuration/Divination specialist, similar to the beguiler, warmage, and dread necromancer.)
Pyromancer (A fire mage that focuses on burning stuff and uses smoke and ash to debuff people.)
Shadow Blade (A melee character with better maneuverability and a few tricks up his sleeve.)
Shifter (A melee/summoning oriented animal druid. Meant to be used in place of the durid to make it less versatile.)
Summoner (Conjuration specialist, similar to the beguiler, warmage, and dread necromancer.)
Witch (An arcane caster specializing in enchantments, fear, curses, and a few other things.)
ToB Swashbuckler (A swordsage ACF, actually.)


Prestige Classes
Feral Blade (A JPM/RKV-like PrC for a druid/swordsage)
Force Mage (A force specialist caster with easy entry requirements.)
Eldritch Knight (An improvement on the old one.)
Deepwood Sniper (Updated to 3.5, although this is one of my earlier works.)


Feats
Whip Fighter (A tactical feat for whip-users.)


Martial Disciplines
Raging Storm (A ranged discipline using electric, cold, and wind-related powers. Primirily intended for use with Radical Taoist's Sublime Way Ranger variant.)


Random
Mob template (Sort of a WIP. I created it for one session of a game, and it worked okay, but I'm not sure how I feel about it in general...)
« Last Edit: October 29, 2017, 01:25:52 PM by RobbyPants »
My creations

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