Author Topic: Character  (Read 1837 times)

Offline pet1

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Character
« on: November 11, 2012, 07:27:25 AM »
Houserules:
The only one there is, is with the stats when you make a char.
Instead of the ability score table from http://paizo.com/pathfinderRPG/prd/gettingStarted.html
It is just 1 point for 1 stat up and you have 20 stat points to use.
Also you start at 10 points in all stats.

Please use this template (and post it in this tread):
(click to show/hide)

(Original by AfterCrescent and taken fro mthis post http://www.minmaxboards.com/index.php?topic=6211.0
I have changed it a bit.)

(click to show/hide)

« Last Edit: December 11, 2012, 02:37:38 AM by pet1 »
Feel free to comment on my spelling. (As long it is relevant.)
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Offline LordBlades

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Re: Character
« Reply #1 on: November 12, 2012, 02:19:02 AM »
Reposting some stuff from the recruitment thread:

Important!
So please make a character level 1 where you choose stats and race. But you don´t get benefits from feats or your class in the beginning (I will say when you do)
Alignment is neutral (Still feel free to chose any class)

Few questions regarding that:
No benefit from class means no class features, right? As in do we still get BAB, saves, HD, skills and weapon/armor profs?
Do we get any items?

Offline pet1

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Re: Character
« Reply #2 on: November 12, 2012, 02:40:34 PM »
Reposting some stuff from the recruitment thread:

Important!
So please make a character level 1 where you choose stats and race. But you don´t get benefits from feats or your class in the beginning (I will say when you do)
Alignment is neutral (Still feel free to chose any class)

Few questions regarding that:
No benefit from class means no class features, right? As in do we still get BAB, saves, HD, skills and weapon/armor profs?
Do we get any items?

Sorry for overlooking that part.
Yes, yes, yes and yes.
But no benefit from skills either (Or maybe only half not sure about that yet).
And for items. You may use the money from page 140 and then the average of your class to buy for (You keep it and have it when the game start)
Feel free to comment on my spelling. (As long it is relevant.)
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Offline LordBlades

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Re: Character
« Reply #3 on: November 13, 2012, 02:33:44 AM »
Reposting some stuff from the recruitment thread:

Important!
So please make a character level 1 where you choose stats and race. But you don´t get benefits from feats or your class in the beginning (I will say when you do)
Alignment is neutral (Still feel free to chose any class)

Few questions regarding that:
No benefit from class means no class features, right? As in do we still get BAB, saves, HD, skills and weapon/armor profs?
Do we get any items?

Sorry for overlooking that part.
Yes, yes, yes and yes.
But no benefit from skills either (Or maybe only half not sure about that yet).
And for items. You may use the money from page 140 and then the average of your class to buy for (You keep it and have it when the game start)

What about class features that generate items? (more specifically the Alchemist): extracts go inert after 1 day, but the mutagen is permanent until consumed

Offline pet1

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Re: Character
« Reply #4 on: November 14, 2012, 01:04:53 AM »

What about class features that generate items? (more specifically the Alchemist): extracts go inert after 1 day, but the mutagen is permanent until consumed

You may have extracts prepared, but please tell why you did prepare them in the BG.
Something like, my character is always prepared, and therefor always have extract and mutagen ready if something should happen.
It is possible that you won´t be able to use them when the game start.
« Last Edit: November 14, 2012, 04:56:00 AM by pet1 »
Feel free to comment on my spelling. (As long it is relevant.)
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Offline LordBlades

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Re: Character
« Reply #5 on: November 14, 2012, 05:55:56 AM »

What about class features that generate items? (more specifically the Alchemist): extracts go inert after 1 day, but the mutagen is permanent until consumed

You may have extracts prepared, but please tell why you did prepare them in the BG.
Something like, my character is always prepared, and therefor always have extract and mutagen ready if something should happen.
It is possible that you won´t be able to use them when the game start.

Well, there's no reason not to have a mutagen prepared (since it's permanent and lugging a small bottle around isn't a very big issue), as for extracts I'll think about it (though I'd consider waking up with a bunch of flasks of 'stuff' you have no idea about quite funny).

Offline pet1

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Re: Character
« Reply #6 on: November 14, 2012, 11:41:41 AM »
Well, there's no reason not to have a mutagen prepared (since it's permanent and lugging a small bottle around isn't a very big issue), as for extracts I'll think about it (though I'd consider waking up with a bunch of flasks of 'stuff' you have no idea about quite funny).

You wake up with some, Kind of liquid, you are not sure what it is, but it looks like green slime, just lesser solid, and more liquid in its form. On a label on the liquid container it says "Hazardous liquid".

I like the idea. I like it a lot!

Remember those following books are used in this game
(All are Pathfinder)
Core Rulebook
Advanced Race Guide
Advanced Players Guide
Adventurer's Armory
Ultimate Combat
Ultimate Magic
« Last Edit: November 17, 2012, 05:21:12 PM by pet1 »
Feel free to comment on my spelling. (As long it is relevant.)
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Offline Hijus

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Re: Character
« Reply #7 on: December 10, 2012, 05:42:36 AM »
Hijus
Human Paladin
HP: 13
speed:30
armor class:19
base Attack/grapple: 1
Attack:1d8+4
Full attack:
space/reach: 5
CMB:4
CMD:14
Abilities:
Acrobatics     dex      0
Appraise             int      1
Bluff                     cha      4
Climb             str      3
Craft                 int      1
Diplomacy            cha      8
Disable device    dex      0
Disguise            cha      4
Escape artist    dex      0
Fly                    dex      0
Handle animal    cha      4
Heal                    wis      4
Intimidate   cha      4
Knowledge (arcana)            int      1
Knowledge (dungeoneering)   int      1
Knowledge (engineering)    int      1
Knowledge (geografi)           int      1
Knowledge (history)            int      1
Knowledge (local)                   int      1
Knowledge (nature)            int      1
Knowledge (nobility)           int      1
Knowledge (planes)            int      1
Knowledge (religion)           int      1
Linguistics                           int      1
Perception                           wis      0
Perform                                   cha      4
Profession                           wis      0
Ride                                           dex      0
Sense motive                           wis      4
Sleight of hand                    dex      0
Spellcraft                              int      5
Stealth                                  dex      0
Survival                                  wis      0
Swim                                  dex      0
Use magic device                  cha      4
         

Feats:Combat Reflex,Stand still
Special Abilities:Bonusfeat,Skilled
Environent:
Organization:
Alignment:Neutral
Languages Spoken:common
Level Adjustment:medium
« Last Edit: December 10, 2012, 09:50:54 AM by Hijus »

Offline pet1

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Re: Character
« Reply #8 on: December 11, 2012, 02:43:56 AM »
Hijus you misseed
Possesions
equipment
spells
and BG if you have any (Not needed).

But else it looks nice.
Feel free to comment on my spelling. (As long it is relevant.)
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Offline Flay Crimsonwind

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Re: Character
« Reply #9 on: December 11, 2012, 07:47:33 PM »
Alright! So I'm halfway through my character - holiday work schedule sucks. So far, I'm an elf thassilonian shadow illusionist. I'm not 100% sure Thasillonian's source, but its in the SRD so feel free to correct me and restrict it. I'll be trying BFC/debuffing, plus I'll cover our knowledge skills (when eventually I can use them).

It looks like we have a melee and an alchemist (which I admittedly know little about). If you guys feel we would be better served with a party face or a buffer, let me know; I'll swap to enchanter or transmutator as a specialization, no prob. As is, a thassilonian illusionist has to give up both conjuration and transmutation, so.... not ideal, but I didn't think it'd be a big deal. It's certainly more flavor than optimization though, so I would understand if you'd rather have a buff specialist or someone to manipulate crowds. I have a feeling we will do more dungeon diving and less speaking in this game though...
« Last Edit: December 11, 2012, 07:49:30 PM by Flay Crimsonwind »
I'm here and ready to keep confusing the hell out of everyone I meet.