Okay, I was in the middle of the psionic brawler building when I found a sheet from an old IRL game.
It was the second DnD game I have ever played. Good ol' 3rd edition.
I was 11 years old and my general idea of the classes was: "Ok, the Fighter is good with weapons and the Wizard has powerful spells but if I play a Rogue I can steal the Fighter's weapon, the Wizard spellbook and kick their asses!"
Needless to say, that character was a Rogue and I spent every single session we played pick-pocketing everything that moved.
Unfortunately, as it always happened in our IRL group, we closed that campaign after 6-7 sessions or so, and I never got the chance to play a Rogue again because of a friend of mine (DMing that campaign) obsessed with Dragonlance's Tasslehoff, always taking that role.
That said, I inevitably had a change of heart and decided to play a Rogue.
The change is in no way related to the Primal Soul that you brewed for me, sir. I am extremely grateful for the work you put into it and I hope this change of mine doesn't upset you. The change is rather to blame on a better suitability of the Rogue idea for the game we're about to play.
Now, for the progression talk, I had various ideas, involving psionics and shadowmind or arcane magic and unseen seer but then, I decided to go for a maybe less optimized route, but one that my 11 year old self would have loved. One that also my present-self loves, for that matter.
The concept is that of a highly skilled rogue, a guy that can get anywhere without being seen or heard, one that always prefers to avoid the fight and go straight for the treasure, one that loots the enemy without even hurting him.
Dark(LA +1) Whisper Gnome Rogue 5/Thief Acrobat 3/Hoardstealer 4/Exemplar 1
I would have also loved to build a character that used little or no magic items, only mundane stuff, a guy that didn't want to depend so much on objects, but on his skills instead. As I'm writing this post and I think of the challenges a medium-high level can present and the money we are given, I realize that part would be extremely hard to work out but I'll try to stay as low-magic as I can.