Author Topic: PhaedrusXY's Playground  (Read 48925 times)

Offline phaedrusxy

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PhaedrusXY's Playground
« on: November 10, 2011, 03:45:09 PM »
I'm going to use this thread as a workshop, storage area for builds and other things, and place to solicit advice and comments. It will be an extension of this thread, basically, but I doubt I'll port the old stuff over here (unless we get a warning that they're going to totally shut the old board down... or I get a stretch of free time and I'm bored... ).

Edit: an absolute gold mine of amazing fantasy pictures I stumbled across while clicking "related images" in google.

So right now I'm brainstorming for this:

Quote
My character concept is going to be based off a recurring dream I have where I'm a disembodied telekinetic who gets by through "stealing" the bodies of others. In the dream the only "powers" I remember having are being able to hurl and lift things via Telekinesis, possess others, and fly (by lifting myself telekinetically). So... I'll probably play a savage progression ghost of some kind.  ;D

I'd like to add some battlefield control to it somehow, like the ability to Control Winds, use Wind Wall, etc (which would basically be telekinetically manipulating the air). So I'll have to figure out how to build that.

ECL 9-14 range, sounds like ruleset is somewhat flexible (or at least undefined).

I'm thinking maybe a savage progression ghost (2-4 levels) Warlock, or maybe even Stormlord if I could get that approved. I'd like for most if not all of his abilities to be "at will" and from a fixed list, so I don't have to fiddle around with preparing spells, etc. A ToB class might work also, if I could somehow get decent BFC/wind control from it.


Edit: Now I'm thinking a Psion, Ardent or Wilder might work better, with Psionic Reserve feats and a psionic version of the Stranger with the Burning Eyes PrC.


Psion (Telepath) 11/SwBE 1
Feats: Telekinetic Master

Telekinetic Master
Prereq: Knowledge of at least 3 Psychokinesis (Force) powers which must include Telekinetic Thrust, Telekinetic Force, or Telekinetic Maneuver as a power known or Psi-like ability.

Benefits: As long as your manifester level and power point reserve meet the following requirements, you gain access to the following abilities as Psi-like abilities using your ML and DCs as if you'd manifested them as a power known.

3: As long as you maintain your psionic focus, you may use Far Hand at will.
5: You may use Telekinetic Thrust at will as a standard action by expending your psionic focus.
7: You may use Telekinetic Force at will as long as you maintain your psionic focus.
9: You may expend your psionic focus to manifest Psionic Fly on yourself. Even in a round in which you don't move, you must use a Move action to maintain concentration on this power. Otherwise, you fall if airborne.
11: You may now manifest and concentrate on Far Hand as a swift action, as long as you remain psionically focused.
13: Maintaining your Telekinetic Force power from this feat is now a move action.
15: You no longer need to expend your focus to use Telekinetic Thrust from this feat.
17: ?
19: ?
« Last Edit: August 22, 2015, 10:05:48 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline sirpercival

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Re: PhaedrusXY's Playground
« Reply #1 on: November 11, 2011, 01:54:09 PM »
The problem with making psionic reserve feats is that a normal reserve feat is dependent on having the right spell prepared, or still having slots of the correct level.  Psionics is so much more flexible that I think it'll make psi-reserve feats overly complicated.

So with the feat you have there, if they have 15pp do they get 15 and below?  Or just 15, and as the pool decreases the powers go down?

I'm not worried about it being overpowered, so if you like it then roll with it.  I do, however, love the idea of a Psy-lock, so we could play with that too.
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Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #2 on: November 11, 2011, 02:10:56 PM »
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« Last Edit: May 20, 2012, 11:52:45 PM by phaedrusxy »
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Offline sirpercival

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Re: PhaedrusXY's Playground
« Reply #3 on: November 11, 2011, 02:16:47 PM »
Well, could you limit it to powers that are not augmentable?  A warlock doesn't really have any auto-scaling invocations.  That would help limit it.
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Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #4 on: November 11, 2011, 02:26:58 PM »
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« Last Edit: June 13, 2012, 06:47:53 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline sirpercival

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Re: PhaedrusXY's Playground
« Reply #5 on: November 11, 2011, 02:39:57 PM »
Maybe allow more powers and allow augmentation, but limit the amount/# of times for augmentation?

I never liked that Wilders and Ardents got so few powers... that (and the power jump from SLAs to PLAs) is what's making this so difficult.

I have an idea brewing, but it hasn't finished bubbling yet.  Let's keep working on this, and hopefully the fermenting process will be finished soon.
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Offline sirpercival

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Re: PhaedrusXY's Playground
« Reply #6 on: November 12, 2011, 08:28:37 AM »
The more I think about it, the more I think you were on the right track with Psi-Reserve feats.

EDIT: You know what?  We're going about this the wrong way.  I mean, maybe if you wanted to design something multipurpose, then sure, but for this game there's a much easier approach we can do.

What's the list of stuff you want him to be able to do? We can model it after the Phrenic template, and put that on some sort of basic chassis (the PrC should be pretty easy to adapt).  We're worrying too much about the mechanics.
« Last Edit: November 12, 2011, 08:36:04 AM by sirpercival »
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Offline sirpercival

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Re: PhaedrusXY's Playground
« Reply #7 on: November 12, 2011, 02:40:06 PM »
How about this?  You'll be able to buy off 1 LA so you'll get in 6 levels of psionic SwtBE

PHRENODE

Medium Aberration
Speed 30 ft
5 racial HD +4 LA (ECL 9)
Str -4, Con -2, Int +2, Wis +2, Cha +4
Class skills: Autohypnosis, Bluff, Disguise, Intimidate, Knowledge (Psi), Psicraft, Sense Motive
Special attacks: PLA's

Looks like a frail, attractive human.

PLA's (ML = HD): at will -- Telekinetic Thrust, Telekinetic Force, Psionic Fly; 3/day -- Telekinetic Maneuver, Mindswitch.


EDIT: Or, if you don't like that, we could start with this and swap some powers?
« Last Edit: November 12, 2011, 07:43:41 PM by sirpercival »
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Offline sirpercival

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Re: PhaedrusXY's Playground
« Reply #8 on: November 12, 2011, 09:08:06 PM »
Another option!  I'm searching for the right fit.  :)

http://brilliantgameologists.com/boards/index.php?topic=10696
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Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #9 on: November 12, 2011, 09:44:17 PM »
I think I'll just go with the ghost stormlord. I thought up a cool backstory.
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Offline sirpercival

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Re: PhaedrusXY's Playground
« Reply #10 on: November 13, 2011, 07:41:22 AM »
Sounds good!
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Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #11 on: November 15, 2011, 03:41:50 PM »
I finally came up with this build... which I promptly abandoned for a sorcerer-based one...   :D

Build:
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Homebrew used
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Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #12 on: November 28, 2011, 11:39:58 PM »
New build I'm just starting to work on for the Imperium game.

Whisper Gnome Spellthief 1/Wiz (Diviner) 5/Incantatrix 1 (based on this build, somewhat)

Unseen Seer after Inx3

Extend Spell (flaw1), Improved Initiative (flaw 2), Craven (1),  Scribe Scroll (wiz1), Knowledge Devotion (3), Spell Mastery (Wiz5), Uncanny Forethought (6), Iron Will (Otyugh Hole), Persistent Spell (Inx1)

Feats for later: Practiced Spellcaster, Insightful Divination?

Ability scores
Str 7 (8-1age)
Dex 14 (13+2race-1age)(5 pts)
Con 16 (15+2race-1age)(8 pts)
Int 20 (18+1age+1level)(16 pts)
Wis 9 (8+1age)
Cha 12 (11+1age (3 pts)

Skill points
70@1st (10 maxed at 4 ranks)
12@2nd-3rd
28@4th-7th
« Last Edit: November 29, 2011, 09:55:04 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Garryl

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Re: PhaedrusXY's Playground
« Reply #13 on: November 29, 2011, 02:12:37 PM »
New build I'm just starting to work on for the Imperium game.

Original
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Whisper Gnome Wizard (Diviner) 1/Spellthief1/Wiz+4/Incantatrix 1
Heading into Unseen Seer after Inc3 (That Unseen Seer in the link is slightly modified from the original, and for reference only)

Feats: Spell Mastery Insightful Divination* (f1), Uncanny Forethought (f2),  Improved Initiative (Diviner ACF), Extend Spell (1), Knowledge Devotion (3), Craven (6), Spell Mastery (wiz5 bonus), Iron Will (Otyugh Hole), Persistant Spell (Inx 1)

You'll need Martial Wizard instead of Diviner to change the bonus feat from Scribe Scroll to Imp. Init. Diviner only modifies the feat choices for level 5/10/15/20, not the fixed 1st level one. But then you can't take Spell Mastery at 5th.

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #14 on: November 29, 2011, 02:15:34 PM »
New build I'm just starting to work on for the Imperium game.

Original
(click to show/hide)

Whisper Gnome Wizard (Diviner) 1/Spellthief1/Wiz+4/Incantatrix 1
Heading into Unseen Seer after Inc3 (That Unseen Seer in the link is slightly modified from the original, and for reference only)

Feats: Spell Mastery Insightful Divination* (f1), Uncanny Forethought (f2),  Improved Initiative (Diviner ACF), Extend Spell (1), Knowledge Devotion (3), Craven (6), Spell Mastery (wiz5 bonus), Iron Will (Otyugh Hole), Persistant Spell (Inx 1)

You'll need Martial Wizard instead of Diviner to change the bonus feat from Scribe Scroll to Imp. Init. Diviner only modifies the feat choices for level 5/10/15/20, not the fixed 1st level one. But then you can't take Spell Mastery at 5th.
Ah crap... I hadn't noticed that. Hmm... I'll have to look around for another option, or just keep scribe scroll, I guess...

Hmm... with martial wizard, I guess I could take Martial Study and/or Martial Stance for some of the Saving Throw Replacement maneuvers from Diamond Mind, or something else (like Assassin's Stance). Of course, I could get the manuevers from an item, instead...
« Last Edit: November 29, 2011, 02:20:28 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline dna1

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Re: PhaedrusXY's Playground
« Reply #15 on: November 29, 2011, 09:46:40 PM »
Just a FYI, I noticed on your stats for the spellthief guy you still have Negatives on his strength. Per the house rules we aren't using any negative racial mods :D
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Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #16 on: November 29, 2011, 09:47:37 PM »
Just a FYI, I noticed on your stats for the spellthief guy you still have Negatives on his strength. Per the house rules we aren't using any negative racial mods :D
Nice. :D I'd forgotten that. He also would have had a negative cha modifier, but I'd forgotten to include it above.
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Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #17 on: November 29, 2011, 10:15:25 PM »
Whisper Gnome Spellthief 1/Wiz (Diviner) 5/Incantatrix 1 (based on this build, somewhat, but not Focused Specialist. Banned Enchantment initially, then Evocation when he became an Incantatrix.)

Future progression: Unseen Seer after Inx3

Ability Scores
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Combat Stats
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Saves
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Attack Options
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Skills
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Feats & Traits
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Racial Traits
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Class Abilities
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Alternate Features
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Spells Known/Prepared
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Costs for spellbook:
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Equipment
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Odin (Raven Familiar)
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Vital stats and appearance
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Personality and Background
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Party Role
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Typical Daily Buffs
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« Last Edit: July 28, 2015, 03:07:38 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #18 on: March 24, 2012, 03:33:31 PM »
Working on a new version of this guy for Tshern's new game. I'm going to dump the scorpion feats (and maybe pick them up from the armor), and add Shock Trooper. I'll also exchange one of his manuevers for Charging Minotaur, because that looks like a lot of fun to use with the pinball-bullsrush option from Shock Trooper, if I decide to do that instead of Heedless Charge. I'll also be upgrading him to 13th level, and exchanging the original ranger level for a level of Lion Totem Barbarian for pounce.

Badger badger badger badger badger badger LORD of WAR

dwarven dire-badger lord ("natural") Ranger* 3/animal** 4/Barbarian*** 1/warshaper 3/warblade 2/?2/LA+3 (bought off)(stats below only reflect 8 class levels)

*Strong Arm variant (DrMag 326), Trapfinding variant (CAdv?)
**Savage Progression
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*** Lion Totem (CoV), Whirling Frenzy (UA) variants

Final character here (haven't updated for the changes below)

Traits
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ability scores
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Other details
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MIC link

The banner of the storm's eye is pretty awesome. It negates fear, confusion, and stun within 20 feet, for 15,000 gp.

A really useful equipment guide
« Last Edit: September 03, 2012, 03:08:09 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #19 on: April 05, 2012, 10:01:02 AM »
OK, after looking over Amechra's Nord Blade class again, I am very excited to give it a whirl. I'm putting together an all homebrew build which I may be playing in this game. If not, I'll just save it for later.

It's yet another were-badger, starting out as a Nord Blade, then heading into SirP's Repo Dog PrC, because what's more badassed than a Were-Badger Repo Dog who is blessed by Fate? Nothing, that's what.  :cool

Arctic Dwarf Nord's Blade 4/Were-badger 3/Repo Dog 1
Trade EWP Urgosh for EWP Dwarven Warpike

Feats: Troll-blooded?, Combat Reflexes?, Exotic Armor Proficiency (Reinforced, the suit will give him DR 6/- which stacks with his DR 4/silver)
Steadfast Determination
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Cometary Collision
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Guard Ally
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Since his IL is 5, and he can enter any stance he qualifies for, I will typically be in Thicket of Blades. Later I'll also pick up this feat:
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I PM'ed Amechra about the class skills, and s/he said the following:
OK... I just (re-)discovered this class, and I am really excited about trying it out. I am not sure if I am going to get to play in the most recent "all homebrew" game that's starting up, as I was a bit late to apply, but I'm going to make a character for it using this anyway, and will just use it somewhere later if I don't get in.

So... what class skills should this have? It should certainly have Concentration. I think Intimidate should certainly be in there as well, and maybe Survival? I think everyone should get Spot and Listen, so throw those in, too. Other than that, it could really be almost anything.

It should, at least, have Spot, Listen, Intimidate, Lucid Dreaming, Autohypnosis, Bluff, and Sense Motive. You have my blessing to add, hmmm, let's see, any 6 other skills that you want, as long as they are Discipline skills.

Please give me feedback on it if you do get to play; will you be PrCing out?

I really, really want to give this guy fast healing somehow, but I don't want to take the Troll Blooded feat (it gives full-blown regeneration and has a nasty drawback). I'd also rather not dump 18k gold on a suit of armor that I don't actually want, not to mention still having to blow a feat and worship a deity that I can't stand and which doesn't make sense for my character... So... the only other options I see that don't involve sinking loads of class levels into something I don't really want are using the Tome Darkleaf armor (likely to be considered overpowered by most DMs), or a homebrew feat like this one (also might be considered overpowered, but compared to Troll Blooded it seems pretty reasonable).

I could just use wands of Lesser Vigor, take Leadership for a cohort that can persist Mass Lesser Vigor, or something like that, but I'd really like this to be a basic feature of this character himself and not some gimick. The Leadership option is way more powerful than just allowing the feat above of course, so maybe I can convince whatever DM I wind up playing this guy under to allow that.

Paragon: a unique PrC that can grant Fast Healing, along with many, many other things.
« Last Edit: April 13, 2012, 02:39:04 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.