Author Topic: PhaedrusXY's Playground  (Read 45750 times)

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #100 on: August 23, 2013, 10:11:54 AM »
Quote
Planned Progression:
through 7th, continue binder and spirit shaman
after 7th, start taking master of the yuirwood
include at least 4 anima mage levels if divine variant allowed
Possible feats to pick up: Expel Vestige, Fell Drain, Chain Spell, Invisible Spell

You could slip your first Anima Mage level in before MotY. It would get you that much closer to the goal after coming back from MotY.

You'd have to blow one skill point getting that 10th rank of Survival cross class, but it might be worth it.
I could actually get three in before MotY. Improved Binding lets you meet the prereqs at level 4, even in a non-gestalt game. So I could start out with one level. Hmm... looking over the class features of both binder and spirit shaman, I'm not even sure it is worth going for anima mage... I'm going to ponder this. I don't really think free metamagic is worth what I'll be giving up, since I'm not planning on abusing Persistent Spell.
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Offline ksbsnowowl

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Re: PhaedrusXY's Playground
« Reply #101 on: August 23, 2013, 12:11:08 PM »
Gotcha.  Like I said, I'm not that familiar with the ways of Binders.

Offline phaedrusxy

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Dwarven Druid of Madness
« Reply #102 on: November 15, 2013, 07:45:18 PM »
I was inspired to make a build combining a few ideas from some recent threads. This requires allowing the Summon Alien class feature to apply to Summon Nature's Ally spells for optimal effect, but that seems like a reasonable house rule. You can technically qualify for Alienist with a druid, and advance its spellcasting, but a couple of the class features specify that they only apply to Summon Monster, unfortunately. And looking at it... really only the first level of Alienist is even worth taking for a divine caster, due to the Wisdom hit and lack of a familiar.

(Dream) Dwarf Domain Druid 5/Impure Prince 5/Alienist 10
Feats: Gatekeeper Initiate (1), Symbiont Mastery (3), SF: Conjuration (6), Augment Summoning (9)

Other feats to consider: Aberration Wildshape, Heretic of the Faith (Madness domain), Repel Aberration (may open up DMM! Ask your DM, YMMV!), Twin Spell (Al3), DMM: Twin Spell, Ancestral Knowledge, Knowledge Devotion

So... this guy is a bit... MAAAAD. However, once he can go around with Owl's Insight, his effective Wisdom score for determining bonus spells and spell DCs will be nuts as well, assuming you go with the Heretic of the Faith feat for the Madness domain. If you throw on the Ancestral Knowledge feat, once per day he'll be able to pull insane knowledge that he shouldn't know right out of his... nether regions (Of course that's totally not worth a feat, but it's still fun :P and he'll be passably good at it even with the Insanity penalty).

Contemplative could be used instead of Heretic of the Faith and the domain druid, if you're willing to give up a level of Impure Prince (probably worth it, and saves you a feat). The dwarf part is optional as well, if you drop Ancestral Knowledge (but it's less fun that way :P ).

A more optimized version (non-dwarf) which might get DMM (Persist), depending on whether Repel Aberration is allowed to fuel it:

Daelkyr Half-blood Druid 5/Alienist 10/Impure Prince 4/Contemplative 1
Feats: Gatekeeper Initiate (1), Symbiont Mastery (bonus), SF: Conjuration (3), Augment Summoning (6), Extend Spell (Al3), Repel Aberration (9), Persistent Spell (Al7), DMM: Persistent (12), ? (15)

While the second build is definitely more powerful in the end, I don't think it's as fun. You have to put off starting either Impure Prince or Contemplative till at least 13 level, and you don't get to be a mad dwarf.

Hmm... rather than go for DMM (Perist), we could stick with the mad summoner theme, and pick up something like Twin Spell and DMM: Twin Spell instead. This would let us go with a build more like the first one, but still (ab)use DMM, since we don't have to delay taking Impure Prince and Contemplative for so long (we're not relying on that 7th level bonus MM feat from Alienist). So the feats would look like:

Gatekeeper Initiate (1), Symbiont Mastery (bonus), SF: Conjuration (3), Augment Summoning (6), Repel Aberration (9), Twin Spell (Al3), DMM: Twin Spell (12), 15?, 18?

So at 12th you'd be throwing out Twinned Augmented pseudonatural Nature's Allies.

Moonspeaker 3 is a decent dip as it extends all of your summons and gives you Augment Summoning as a bonus.

A Cleric version:
Cloistered cleric 7/Thaumaturgist 5/Alienist 1/Impure Prince 5/? 2
Domains: Animal, Madness, Knowledge (traded for Devotion)
ACF: Spontaneous domain (Animal)
Feats: SF: Conjuration (1), Twin Spell (3), DMM: Twin Spell (6), Augment Summoning (Th2), Gatekeeper Initiate (9), ?
« Last Edit: November 15, 2013, 09:29:09 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #103 on: November 21, 2013, 09:32:55 PM »
Dyson CXXXVII
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Dragonborn Warforged Psion 5/Warblade 1/Ephemeral Blade 8 (refluffed to an inevitable)
Alignment: Lawful Neutral
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« Last Edit: November 26, 2013, 06:30:00 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #104 on: December 05, 2013, 11:18:59 PM »
Another post I want to save, although I noticed that I missed some prereq feats in the Loremaster version.  :rolleyes

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I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #105 on: December 09, 2013, 06:36:15 AM »
placeholder for a character in this game, probably one of these (necropolitan)

Necropolitan (Human) Druid (WR) 4
Feats: Extend Spell (H), Persistent Spell (1), DMM: Persistent (Flaw 1), Extra Turning (Flaw 2), Corpsecrafter (bonus), ? (3)


Scratch that... pending approval, will be this instead:

The Greyman
Unbodied 4

(almost done updating)
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« Last Edit: December 09, 2013, 10:56:03 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #106 on: January 12, 2014, 02:05:23 PM »
Shuǐguai
 
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Magic-Blooded Aboleth 1/Mind Pirate 7
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« Last Edit: November 06, 2014, 06:22:58 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #107 on: February 19, 2014, 11:04:55 PM »
Shuǐguai (12th level semi-Tome version for CotSQ)
 
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Magic-Blooded Aboleth 5/Mind Pirate 7 (Aboleth 1/Mind Pirate 1/Aboleth+4/MP+6)
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« Last Edit: November 17, 2014, 02:08:56 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: PhaedrusXY's Playground
« Reply #108 on: February 26, 2014, 03:21:58 PM »
    Steven O'Hara, the Purified
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    NG Magic-Blooded Human Thaumurai 10//Wyrm Warrior 10

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    Personal Effects: Astral Construct (large dragon shape), See the Unseen, Mystic Radiance, Cha to saves, Con to AC, (plus party buffs), Bless Weapon (and DR 1/evil) from Aligned Armament

    Party buffs (constant/refreshed as needed): +2 luck saves (reroll attack/save/skill/ability once), Fly (up to 10 allies), Bless (+1 morale att/fear saves) + 10 THP

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    « Last Edit: March 05, 2014, 08:30:10 PM by phaedrusxy »
    I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

    Offline phaedrusxy

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    Re: PhaedrusXY's Playground
    « Reply #109 on: March 16, 2014, 10:43:53 AM »
    My old (really old) entrant to the Iron Siege (which I never actually attempted, but I think some people used some of my ideas later):
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    I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

    Offline awaken_D_M_golem

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    Re: PhaedrusXY's Playground
    « Reply #110 on: March 16, 2014, 02:44:33 PM »
     :D

    My Kitty Avatar

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    avatar#3 , gravitational lensing edition ... I'm way on the other side of the universe but look like pretty rings

    Offline phaedrusxy

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    Re: PhaedrusXY's Playground
    « Reply #111 on: March 16, 2014, 09:40:30 PM »
     :lmao Made that blank for something, then wound up not filling it in. :P
    I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

    Offline phaedrusxy

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    Re: PhaedrusXY's Playground
    « Reply #112 on: March 17, 2014, 10:46:41 AM »
    The Tactical Nuke

    Thrallherd with Linked Power, Psicrystal Affinity. Knows Anticipatory Strike, Psionic Contingency, Energy Conversion, Wall of Energy, Gr. Metamorphosis, Fusion, Temporal Acceleration, Schism, and Fission. The rest doesn't really matter much...

    Thrall 1 is probably a Red Wizard for uber CL (which can be easily translated into an uber ML via Mental Pinnacle + Fusion).

    Thrall 2... doesn't really matter. It's just there for extra actions. A cleric would probably be most useful, as we need Delay Death, but we could use a scroll/wand/etc.

    Tactics:
    1) Fission, shared with Psicrystal. Now there are two thrallherds and two psicrystals.
    2) Gr. Metamorphosis manifested by both thrallherds, shared with both psicrystals. Turn into forms with same type as the thralls.
    3) Both thrallherds manifest Fusion to fuse the psicrystals with the thralls. Now we can share powers with our thralls (this isn't strictly required, but it is pretty neat :D ). Alternatively, the thrallherds fuse with the thralls, so they can benefit from the thralls personal spells.
    4) Manifest (and share with all) Energy Conversion. Fill this up with a crazy amount of energy damage by standing around in a Wall of Energy for a while.
    5) Manifest Schism (shared with everyone).
    6) Manifest Temporal Acceleration (shared with thralls/psicrystals), Teleport to target.
    7) Summon/Gate/whatever a Jovoc demon within 30' of target. Cast Delay Death on it.
    8) As soon as Temporal Acceleration ends, everyone dumps both their standard actions to nuke the jovoc with Energy Conversion. This deals MLx8 damage to the jovoc, which is automatically transmitted to the target, bypassing all DR, etc. Since your ML is probably 40 (thanks to the Red Wizard), that's 320 damage bypassing all DR, regeneration, etc.
    8a) If you don't get a surprise round, and lose initiative, you use Anticipatory Strike (shared with psicrystal/thralls) to insure you still go first.

    On second thought, this damage sucks. I guess Energy Conversion is good for conserving PPs, but not for maximizing damage. So maybe we should just go with Maximized Mind Thrust, or some other high damage power.

    ML36*10*2 (thrallherd + clone) = 720 damage... and we haven't even used our Schism, or thralls...

    Add Forcecage + Burrowing Power to do this all from within the safety of a Forcecage. It would require Psicrystal Containment, and lower your damage slightly.
    « Last Edit: March 17, 2014, 11:04:19 AM by phaedrusxy »
    I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

    Offline Stratovarius

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    Re: PhaedrusXY's Playground
    « Reply #113 on: March 17, 2014, 11:14:21 AM »
    Nice one :)

    Always love the PsiNukes.

    There's no spells or the like that Thrall #2 could add to the mix to boost the damage?

    Offline phaedrusxy

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    Re: PhaedrusXY's Playground
    « Reply #114 on: March 17, 2014, 11:17:22 AM »
    I'm sure there is, but once you've hit enough damage to kill your target, what's the point of going higher? :P This is especially true here since this is bypassing DR/resistances via the Jovoc nuke aspect.
    I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

    Offline Stratovarius

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    Re: PhaedrusXY's Playground
    « Reply #115 on: March 17, 2014, 11:28:59 AM »
    Well, was thinking in regards to the "kill Shar" challenge in the other thread. After all, if you're gonna go all the way...

    Offline phaedrusxy

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    Re: PhaedrusXY's Playground
    « Reply #116 on: March 17, 2014, 11:34:30 AM »
    Well, was thinking in regards to the "kill Shar" challenge in the other thread. After all, if you're gonna go all the way...
    I don't know how many HPs she has, as I don't have F&P. :p I probably won't actually participate, as I don't have time. It was just something that piqued my curiosity enough to throw this together as a thought exercise.

    I am curious what kind of "auto-win" abilities and deflection special abilities she has, as that's what you really need to worry about, once you've ensured that you can 1) go first, and 2) do enough damage, which is what the above compilation should allow.
    « Last Edit: March 17, 2014, 11:36:49 AM by phaedrusxy »
    I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

    Offline Craiconn

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    Re: PhaedrusXY's Playground
    « Reply #117 on: March 17, 2014, 12:03:41 PM »
    Phaedrus, just wanted to say 'thank you!' ... for posting all your interesting builds over the years - both at BG and MM.  A lot of your arcanists  have been very influential to me with your creative build structure concepts and system mastery combos.  I always keep this thread bookmarked to check up on your buildcrafting evolution.  I hope to see more of your wizard and sorceror builds somewhere down the road.

    Cheers.


    Offline Stratovarius

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    Re: PhaedrusXY's Playground
    « Reply #118 on: March 17, 2014, 12:12:08 PM »
    968 HP.

    Her initiative block reads "+19, always first (Supreme Initiative)", which might be a small problem.

    Divine Shield (stops 180hp damage, 11/day), but honestly not a lot else that I'm seeing.

    Which is more proof that a God has got absolutely nothing on a COed build built to kill them.

    Offline phaedrusxy

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    Re: PhaedrusXY's Playground
    « Reply #119 on: March 17, 2014, 12:27:29 PM »
    We're not relying on initiative to go first. We're going to use a way to never be flat-footed (just in case... ) plus (Greater) Celerity and/or Anticipatory Strike. Of course, if Shar's stats change at all (and they should...), then she is likely to have some interruption capabilities herself (even if it's just picking up Celerity as a spell known). In that case, we may have to use both Celerity and Anticipatory Strike (and pick up immunity to daze), to interrupt her interrupt...

    Since we'll be interrupting her turn, that Divine Shield is going to be a bit of a pain in the rear. She'll be able to continually throw them up to absorb our damage. So we'll have to do enough to plow through all of her uses plus her actual hit points... all in a single round.  :lmao

    Will probably need to use Protean Scourge and/or Body Outside of Body to get more actions for this...

    Edit: Ah hell... let's just go for broke, and bust out the Affinity Field, combined with the Jovoc Bomb, and Delay Death for everyone!  I'm not even sure how to calculate this damage.  :lmao

    Very conservative interpretation: Let's say we have four guys all Shapechanged/Gr. Metamorphed into jovocs, sitting around in our Affinity Field. They all have Delay Death and Favor of the Martyr on them, so they can withstand any amount of hit point damage. Shar is also in our Affinity Field.

    Guy #1 hits guy #2 with a maximized Mind Thrust with a ML of 40, for 360 damage. Shar, and guys 1, 3 and 4 also take 360 damage from the Affinity Field. Shar probably is immune or saves, etc. So we'll assume she takes 0 damage directly from the Affinity Field. However, the jovoc's aura causes her to take 360x4 = 1440 damage, bypassing resistances, etc, and offering no save.

    Guys 1, 3, and 4 also nuke another guy using a Maximized Mind Thrust (or whatever). Then they all use their extra actions from Schism to do this again. Of course, we can easily amplify this further by just piling more bodies into the Affinity Field via summons, minions, etc, before we start this whole thing. So I feel sure we can do enough damage to wipe out her hit points and all 18 uses of Divine Shield in one round of actions, during her turn, as an interrupt. :p

    Phaedrus, just wanted to say 'thank you!' ... for posting all your interesting builds over the years - both at BG and MM.  A lot of your arcanists  have been very influential to me with your creative build structure concepts and system mastery combos.  I always keep this thread bookmarked to check up on your buildcrafting evolution.  I hope to see more of your wizard and sorceror builds somewhere down the road.

    Cheers.


    Thanks for your kind words, Craiconn. I don't mess around with wiz/sorc builds too often anymore, as they are too complicated to build and play, and I don't have time for them much anymore. I also find it fun to play things that are a bit more limited typically, nowadays. (I do still put together the occasional psionicist, though. :D )
    « Last Edit: March 17, 2014, 12:57:03 PM by phaedrusxy »
    I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.