The summoning thing is limited to creature known per spell I think, which can apply similarly to Polymorph(or you could run with the PF variant instead, which works the same for whatever creature).
Telekinesis probably just needs to be split(currently its move object, combat maneuver or smashing, of which the general motion thing can be the prereq to one of the other two), and also revising weapon damage via TK(which breaks the restraint on damage by mass).
It just needs to have categories of:
-Squishy or low density objects take the same damage they inflict, and deals d4s per 25lbs.
-Hard and high density objects take the same damage they inflict and deals d6s per 25lbs
-Weapons deal d10s per 25lbs. You aren't swinging them in the normal way, you're hurling a whole bunch of them. If you want to wield a weapon telekinetically use the Move Object mode and your casting stat as effective strength.