While the suijin are considered natives of the Akashic Records, their true origins lie outside of them. The suijin arose as a race of all female mermaids; shiny baubles to amuse their creator god. This god gave them an artifact with which they could maintain their species. When this artifact was stolen, their god refused to intervene, neither retriving the artifact nor giving the suijin any other means of reproduction. With their race dwindling, the queen of the suijin turned to the only forces that would listen to her, the recently arrived entites known as the kami. In exchange for casting aside their god and home plane, the kami split them into male and female and took them to the Records, where they have been ever since. Personality:
Suijin are mercurial and vain, though their fashion sense changes frequently enough that no one is disadvantaged for too long. Suijin can also be quite proud and willful, with a surprisingly strong attachment to life. Physical Description:
From the hips up, suijin resemble pale, streamlined humans. Suijin have straight, dark hair in colors ranging from green to blue to black. From the hips down, suijin more closely resemble fish, with long scaled tails approximately twice as long as their humanoid bodies. They swim like whales or dolphins, in an up-down manner, as opposed to the side-to-side style of true fish. Suijin ears are pointed and open downward to prevent large amounts of water flowing into the ears while swimming. Relations:
Suijin get along decently with the other denizens of the Records, though the suijin's aquatic lifestyle tends to keep them apart from most. Suijin have similar relations with those of the outer worlds. Suijin tend to get along well with merfolk and other, similar aquatic races, but shy away from the overly religious. Alignment:
Suijin, like most of the creatures in the Records, tend towards neutrality. Suijin Lands:
The majority of suijin live within the Ocean of Origins in small, motile townships. Some suijin live within the City of Marrow; enough that there is a slightly submerged quarter especially for them. There are a few small suijin settlements in the outer lands, mostly near other aquatic settlements. It is physically impossible for suijin to enter their home plane, and as such they have no settlements there. Religion:
Suijin, like most of the creatures in the Records, worship the kami. Language:
Suijin, like most of the creatures in the Records, speak Moji. Suijin player characters speak Common, and suijin living in the outer worlds speak whatever language is used around them. Names:
For reasons unclear to everyone involved, suijin tend to name themselves in the language of the noin. As the suijin have no ties to this language at all, suijin naming is fairly eccentric, and only rarely adheres to the typical rules of noin naming. It is speculated that the suijin adopted noin names as a means of maintaining the truth of their outer worldly origins while distancing themselves from the god who created them. Adventurers:
Suijin make, perhaps, the most traditional adventures out of all of the denizens of the Akashic Records. Suijin adventure primarily for wealth, power, or social advancement. Suijin in the outer worlds will occasionally adventure to protect their settlements from nearby dangers.SUIJIN RACIAL TRAITS
- Monstrous Humanoid Type: Suijin are monstrous humanoids. As monstrous humanoids, suijin have the following traits.
-- Darkvision out to 60 feet.
- Aquatic Subtype: Suijin are aquatic monstrous humanoids.
- +2 Strength: Suijin have a powerful physique, tempered slightly by their sluggishness out of water.
- Medium: As Medium creatures, suijin have no special bonuses or penalties due to their size.
- Amphibious (Ex): Suijin can breath water or air equally well, without limitation.
- Suijin base land speed is 20 feet: they can slither about out of water, though it is a bit awkward.
- Suijin base swim speed is 40 feet. A suijin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A suijin can always choose to take 10 on a Swim check, even if distracted or endangered. A suijin can use the run action while swimming, provided she swims in a straight line.
- Denizen of the Deeps (Ex): Suijin are immune to damage from both temperature and pressure in extreme depths of water.
- Siren Song (Su): A suijin's voice possesses a captivating quality. At will, but no more than once per round, a suijin can use her song to cause one creature to become fascinated with her. Each creature to be fascinated must be within 90 feet, able to see and hear the suijin, and able to pay attention to her. The suijin must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three Hit Dice a suijin possesses, she can target one additional creature with a single use of this ability.
An affected creature may make a Will save (DC 10 + 1/2 HD + Charisma modifier) against the effect. If a creature's saving throw succeeds, the suijin cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the suijin continues to sing and concentrate (up to a maximum of 1 round per Hit Die). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect.
Siren song is a mind-affecting ability. A suijin can speak or sing underwater without difficulty, just as easily as one would on the surface.
- +4 racial bonus on Perform checks: A suijin's voice is something to be fascinated by.
- Automatic Languages: Common and Moji. Bonus Languages: Any (other than secret languages, such as Druidic).
- Favored Class: Meister. A multiclass suijin's meister class does not count when determining whether she takes an experience point penalty for multiclassing.