Ah, at last, at last, Ultimate Power!!! Mwahahaha
Skills:6+int modifier per level, quadruple at 1st level, class skills are Apraise(Int), Balance(Dex), Climb(Str),
I just noticed it says "quadruple at 1st level", which is probably not relevant. Similarly for the other classes except for Chaos Cultist.
When gaining Legion mutations, you must pick one of the following selections and can only pick from that one, even if you're a Renegade.
Never asked ... if you have 1 kind of Legion pick at an earlier class (Let's say Dark Legion as part of Chaos Lady), can you pick a different one from Demon Princess?
Mutation - Dark Legion: Supreme Shadow
Great flavor, but I think it could be a bit stronger
Death of False Emperors- You gain a +6 profane bonus to 1d20 rolls, DCs, and damage rolls and ignore all hardness, DR, regeneration and effects that would reduce/redirect/prevent damage against any target that has any ongoing effect that affects allies and/or cohorts/companions/followers/minions/similar. In addition such creatures you harm have their effects that benefit allies supressed and any cohorts/companions/followers/minions/similar be unable to attack or hinder you nor help their master for 1d12 rounds. Each extra time you pick this the profane bonus increases by 2 and the supression lasts 1 extra round.
Cool ability. bonus to all d20 rolls is pretty awesome (includes initiative, skills, most attacks, etc.). The de-buff is very flavorful and interesting.
Iron Legion - Sheathed in Steel
Just to be clear, the HP of the armor is 1 5' section?
Iron Legion - Ironfire
I think this should be stronger ... it's an ok attack, but HD*1D12 to 1 target as a standard action, if they have a metal object, isn't that great for an ability at this level. Also, gets a save ... There are some nice options, but not that strong.
Iron Legion - Blind Judge
Cool ability - not a lot of great sensing abilities, and this is very cool. The huge bonus to sense motive was a nice and creative touch.
I'd suggest the range increase with extra picks should be *much* more. If anything, the increase should grow with extra picks vs. shrink. At this level, you could even double range with every extra pick
Alpha Army - Control Coils
The permanent domination effect is very interesting!
Alpha Army - Lernaean Legacy
Yes, another very interesting ability ... 'I'm assuming this can split indefinitely ... if you have 27 HP, and take 1 HP damage, you can split into 2 with 13 HP. And if each of them take 1 HP damage, then you have 4 you's with each having 6HP damage?
Also, I think additional picks should be *much more valuable ... HP restored on a 2nd pick might be per 10 Min, and then 3rd pick might be per min for example.
Word Legion - Utterblight
... I'd make this grow more ... "Each extra time you take this increase the Cha and Str bonus by 3" ... maybe by +5 for extra picks? The Stength boost growing faster is no big deal, but teh Cha needs some care. However I think it's the right choice.
Word Legion - Undivided
Another very interesting ability! The "use it, can't use it for a long time, but huge access" is interesting. Really a very powerful ability since you could cast 9 spells from each of 20 domains all in 1 day (albiet burning through domains like crazy).
If you have extra picks, this is almost a double-edged sword, since if you want to move to a new domain you have to burn through the spells of 1 domain 3 times rather than just one ... while it might be a bit powerful, I'm inclined to say you have to burn through all spells of a domain once before moving on, but you can pick the same domain again ... maybe each domain get's restored at the rate of 1 use of a domain in 1D12 days.
More later. Thank you again!