45 mu fly (clumsy)HP:
27, 17 touch, 19 flat-footed [10+10na+5do+3a-1flaw]Damage Reduction:
9 Cold, Acid, Fire, Electricity, Sonic.Saves:
Fort +11 [4b+7p]
, Ref +10 [4b+6p]
, Will +11 [4b+7p]Energy:
Weapon Range Attack Damage (type) Ammo Energy Cost Critical Special
Anti-Air Guns 10 mu +4 2d6(P) 20 - x2 Defensive
Missile Battery (x2) 100 mu +2 2d8(B) 10 - x3 Twin-linked, Pinning, Disarming
Main Beam Cannon 200 mu +0 2d12(S) - 15 19-20x2 Area, Heavy, Power, Rending, Pushing, Downfall
Weapon Range Attack Damage(type) Ammo Energy Cost Critical Space Taken (Special)
Slash Ripper(IV) 20 mu +8 4d8(S/P) 6 - x3 4 (Brutal, Area(Cone), Disarming)
All Battleships share the following properties:
Amphibious: All battleships can act underwater whitout problems, but they still use their flight speed with Clumsy maneuverability.
E-Field: All attacks against a Battleship deal only ¾ damage before applying DR, rounded down, but the battleship loses 10 energy every time it is hit. Once per round, the captain can turn off or on this abilty as a free action. The E-Field also automatically turns off if the Battleship's energy drops below 10.
Mecha Transport: A battleship can load and carry one mecha of its own size, or two mechas of one size category smaller, or four mechas of two size categories smaller, and so on. Entering or exiting a battleship is a move action on the part of the mecha. The battleship can prevent any unfriendlies from entering.
Mobile Base: A Battleship is assumed to have all the necessities to suport a group of mechas and his pilots for at least 1 month in confortable conditions, including repair and medic bays, food and ammo storages, holding and sleep cells, and at least one cafeteria and one entertainment room.
Cumbersome: A Battleship has no limbs capable of fine manipulation. It cannot make attacks of oportunity, initiate grapples or trip (may still bullrush), but others can initiate trips and/or grapples against it (if a battleship succeeds on a defensive grapple check, it cannot choose to mainain it and the grapple ends). Opponents adjacent to a battleship count it as flat-footed and automatically confirm any threatened critical hits against it.
Cruising Speed: Battleships are expected to travel great distances. As a fullround action they can activate Cruising Speed, upon which their movement speeds are tripled and they don't use up any energy for moving, but cannot perform any other actions but basic movement. Exiting Cruising Speed is a free action.
Down with the Ship: Battleships have no escape pods for the pilot by default due to their nature
Your mecha weapons deal 4 extra precision damage, in addition pick one of the following options. You may take this more than once, each time choosing a new option, but the bonus damage doesn't stack.
Instável Radar- You gain Spacesense 240 mu, Blindsight 60 mu plus you can see through fogs as well as obstacles not made of metal as long as they're less than 5 feet thick and within 240 mu.