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Topics - darqueseid

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Gaming Advice / Pathfinder(and 3.5) Telekinetic Maneuver
« on: December 21, 2013, 12:48:44 PM »
Can the creature you target with the combat maneuver be changed from round to round or are you limited to the target you specified when manifesting the power? 

The wording of the power seems to indicate "no" but maybe I'm missing something.

This would make the power much less useful than the wizard telekinesis version, and maybe it should be (5th lvl vs 4th) but it doesn't seem like there is a higher level Psion power that would be similar to the wizard version if this is the case.   

Gaming Advice / Specific pathfinder question:
« on: March 14, 2013, 04:33:52 PM »
In pathfinder when you change forms (for example, via the polymorph spell) your equipment melds with your new form, the relevant rule:

"Unless the new form is humanoid, all gear merges into the form.  Constant bonuses (except AC) remain.  Activation items can't be activated. Material components are not accessible while merged into the form."

As a psion you can get a psicrystal, the question is, will it merge with your changed form and still grant bonuses? Will it still be able to maintain a psionic focus for you if you have psicrystal containment?

If its a question of it being equipment or not there is a staff that you can lock your psicrystal into so that it could be treated as equipment also... Referenced here:

Gaming Advice / Fixing the thrallherd
« on: March 12, 2013, 07:32:15 AM »
I'm just wondering if anyone has come up with any ideas to fix the thrall herd prc.  That is, it's pretty much universally agreed that the thrall ability is completely broken, so is there a way to rebalance the prestige class without it or reduce its power?

My first thought was to delete it altogether, and simply give back the manifester level that you give up for the ability.  While this certainly rebalances, I'm afraid that may go too far and the flavor of the class I'd certainly lost.  While keeping the ML is decent, you don't really gain a lot of other benefit out of the thrallherd prc beyond a few buffs to certain powers that every psion can get... Granted those buffs are good, but it doesn't really establish a unique prc when those powers are things that a normal Psion can still do, but with more difficulty. 

Any ideas, thoughts, or ramblings on the subject are greatly appreciated as I'm looking to propose options to my dm.

Min/Max 3.x / CO help, how do you make a bard good?
« on: August 14, 2012, 03:00:06 PM »
I've seen people gripe about how terrible bards are, but is there any combination of prestige classes, etc that can make it viable? 

I'm not talking TO realms of course, but what can you do to start as a bard and make a bard the best it can be? 

Seeker of the song looks weak.  As do most of the bard prestige classes I've seen...

is a dip in marshal worth it?  if we think of the bard primarily as a party booster...

Gaming Advice / ruby knight vindicator?
« on: July 31, 2012, 11:04:08 AM »
Is the RKV the best "full" caster build for melee?  I know its -3 levels but they do eventually get 9th level spells at 20.  It seems like cleric is the only way to go if you want to do melee AND have spells.
Ruby Knight Vindicator seems like the way to go to actually be a force in melee as well as getting 9th level spells.  The maneuvers are just great. 

Does anyone know of anything better for Someone who wants to be an effective tank and ALSO wants to have 9th level spells?   

Secondarily, the RKV suffers from MAD a bit, if there were a tankish/caster character that could get away with 2 main stats that would be much better... I know its a problem that any character of this type may end up having, but I just thought I'd ask...

Gaming Advice / Intelligent animals
« on: July 19, 2012, 12:43:31 PM »
I have a concept idea and need suggestions on how to make it work.

I'm playing in a pirate campaign and I want to be the bird on the captains shoulder, an intelligent macaw, I want to make it a psion, telepath such that no-one except me and the DM really knows where/who my character is per se (I'd communicate telepathically).

How do I do it the most efficient way possible without losing manifester levels?  "Awaken" animal loses alot, 2 rhd...  LA buyoff is possible, but we can't go any higher than +2 for creation.  any suggestions?

Anthropomorphic isn't great either as your really more humanoid with an animal head

Gaming Advice / Ultimate kobold magus?
« on: July 17, 2012, 06:47:35 PM »
a Kobold built as such:

sorc 1/wiz4/ultimate magus10/full prepared arcane casting class 5x

having done the greater draconic ritual, would get 19th level wizard spells known etc and 23rd caster level and would get 9 levels of sorcerers spells known (+1 for the ritual) and a caster level of 13 right?

is there a further way to boost either or both caster levels?

Other Games / Lords of waterdeep
« on: July 16, 2012, 05:13:43 PM »
So this is a standard worker placement board game in a D&D skin. 

You play one of the shadow lords of water deep and you have agents(your workers) that help you manipulate adventurers into completing quests for you that advance your goals. 

Its a neat little game, and it takes about 1-2 hours to play.  Despite how bad d&d has turned out when other board games use it as a theme, I would recommend this one.  Its actually a really good game, in that it is entertaining for those who don't play RPGs, but its that much more so for those who know anything about d&d and even more so for those who know Waterdeep.

General D&D Discussion / Determining if something is broken?
« on: July 12, 2012, 03:55:52 PM »
How do you determine if something is "broken"  Rules-wise?  (primarily looking for D&D 3.5/pathfinder answers, but the answers could be good for any RPG)

What is "broken"? at least in a general sense?  is it some ephemeral thing and you just know it when we see it?  There needs to be some objective measure agreed to by any gaming group,  preferably beforehand by which we can point to a character or ability and say "this is broken".

Just totally dominating a particular battle or encounter? seems like not enough evidence, perhaps the character is built to do a specific thing well, and that encounter played to their strengths.  I wouldn't require a person take all their ranks out of diplomacy because they talked their way into the throne room, just as I wouldn't require a fighter to change their options just because they did well in a fight.

Other People's complaints?  is that enough reason to decide on?  If another party member or multiple of them feel overshadowed by the character does that warrant a nerf?  In my experience this just leads to hurt feelings, and usually the people doing the complaining are lower tiers complaining about higher tiers, should a higher tier be penalized just because they made good choices?

Difficulty finding challenges?  If the DM is having a rough time providing challenges because of a particular ability that someone has does that mean its broken?  Basically if the DM has no hope of threatening you short of making a character just like yours, does that mean its broken?  Again the fall back is "should that character be penalized for making good choices?"

-My personal feeling on the subject is that anything that provides truly infinite abilities or "nigh infinite"  increases (attribute boosts that don't go away and can increase indefinately depending upon time or easily gotten resources invested) are the only truly game-breaking ones.  These combos should be automatically assumed by the players and DMs to be out of bounds via the "gentlemans agreement".

does anyone else have an objective interpretation of what is "broken"?

I'd also appreciate any thread links if there have been similar discussions along this topic.

Gaming Advice / Challenging optimized adventurers?
« on: July 09, 2012, 02:22:02 PM »
For an optimized party the challenge rating system is totally wrong, that's no big news, so what is a good way to come up with challenges for them?

how do you set the challenge rating for parties with optimized characters? Do you just tack on a +2 or +3 ECL and be done with it?

This feeds into a second question, at about ~12th level or so it seems that it becomes difficult to challenge a party of optimized people at all, and I don't just mean in combat.  They get spells or abilities that basically make them skip to the end of any carefully crafted plot line (not that they always know the correct ability to use but sometimes they can figure it out).   How can you challenge these characters? 

and lastly, once you get to 20th and epic levels the characters generally know the best courses of action to solve almost ANY particular problem.   These characters literally have an ability to do everything between them.  What do you do to challenge them?  Are epic levels not even worth playing because of this? 

Gaming Advice / pointbuy system
« on: July 09, 2012, 01:19:34 PM »
Does anyone have any experience with the Pathfinder point-buy system?  My group is going to reboot and we have decided to use the PB system and I don't know which array to use.  (and what if any are its potential problems/effects?)

Link to the system:

low fantasy
high fantasy
epic fantasy

Which should we use and why?

For additional background, 3.5 material is allowed so any problems with using this point buy system in 3.5 would be relevant.

Gaming Advice / "broken" builds?
« on: July 09, 2012, 01:09:34 PM »
Please vote for classes that you would take out of your games if you were DM.  Please post any comments questions or additional builds you might want to add.

Gaming Advice / Intelligent items...
« on: July 01, 2012, 12:22:00 PM »
Are there any rules for intelligent items gaining class levels? 

They are intelligent so I dont see why they couldnt gain classes in purely mental classes like psions, or they could get marshal skill if they can somehow dance...

Do any rules exist that could cover this?  Could your character be an intelligent item?

Gaming Advice / Extending spell durations
« on: June 28, 2012, 02:27:50 PM »
suppose a gnome shadowcraft mage takes the extended illusions (su) racial substitution class level, Gains the benefit of Extended illusions (ex) class feature from SCM, and then extends a spell. 

What is the multiplier here?
x4 - Using the "D&D multiplier rules for crits etc.
x8 - Using ordinary multiplier math 2x2x2= 8

And is there any way to increase this multiplier even higher? ( x8 is still pretty awesome, but another double could be REALLY good).

Gaming Advice / boosting spell (not caster) level
« on: June 28, 2012, 02:06:51 PM »
What are the best ways in which you can boost spell level? 

I know that specific shadowcraft mage builds can effectively mimic +1 spell level, (IE a 9th level SCM could "mimic" 6th level spells), but are there other ways to cast more powerful spells at a lower character level than would normally be allowed?

Assuming wizards are the fastest arcane progression in terms of spell level.

Constraints are, no dragon mags stuff, everything else is fair game.

Gaming Advice / archmage
« on: June 28, 2012, 01:55:28 PM »
Can an archmage take the spellpower High arcana more than once? 

its almost implied that she can by the wording of the SLA ability but its not explicitly stated...

Gaming Advice / epic battles
« on: June 25, 2012, 10:54:45 AM »
does anyone have a homebrew method for how to handle battles on an army scale? 

I want to have the PCs act as generals in an army, not really getting into the weeds of the battles themselves, but more directing the movements of the troops.   There may be parts of the story where the PCs go down to the frontlines of the battle and get thier hands dirty, but I want to give them some control over the outcome of the war based on thier decisions, etc. 

The mini's handbook has squad combat, and the older d&d systems have some rules.  but all of them are clunky and frankly confusing or boring to run. 

Does anyone have any homebrew options or suggestions for this kind of a story line?  I've considered coopting Diplomacy or the Game of Thrones board game rules, but I'm not sure if that would allow for the RP I want....

You Break it You Buy it / Captain Planet
« on: June 18, 2012, 04:12:43 PM »
Does this work?
Metaconcert fun:
Telepath 5/thrallherd 6
thrall 1:
(allurin) seer 5/thrallherd4/fiend of posession 1 (early feats and flaws used to get mindlink for thrallherd)
Thrall 2(seer's thrall):
(allurin) shaper 5/thrallherd 3/fop1
Thrall 3(shaper's thrall):
(allurin) Kineticist 5/thrallherd 2/fop1/
Thrall 4(Kineticist's thrall):
(allurin)  Egoist 5/thrallherd 1/fop1
Thrall 5(egoist's thrall):
(allurin)  shaper 5/fop1
(the manifesters can be re-ordered in discipline of course)

Let's say all the fop thralls go ethereal and posess items all about our telepath hero's body.   Separately they can all manifest powers of different disciplines on thier turn,

But the level 11 telepath could use metaconcert to combine all the powerpoint pools and gain access to EVERY power they all individually know at a base +6 save DC and with a powerpoint pool equal to the lowest manifesters powerpoint pool total x 6(at least 210 assuming a 18 int in all psions)
Assuming every thrall takes different powers this entity could know up to 88 powers (including domain powers)

The power level grows exponentially, at level 15 the telepath gets a second thrall, upping the power level a bit.

I dunno if its game breaking, but it'd be cool to say "your powers combined...."

as far as weapons on a person I think that you can dual wield two weapons and have shield spikes (on a buckler) and you can have one enchanted armor spot and carry a shield. 
Are there any other spots where you can hold an additional magic ARMOR or WEAPON item?

Specifically I'm looking at those two types of items for thier enchantments...

Gaming Advice / Converting to 3.5
« on: June 18, 2012, 10:38:31 AM »
I found some old D&D (1st edition) modules I want to convert to 3.5 rules.  Does anyone know of a guide for conversion on doing this?  are there any resources out there? or am I on my own?

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