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Topics - awaken_D_M_golem

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Board Business / What the Flash-mc-Mob was that ?
« on: May 10, 2021, 05:14:52 PM »
Saturnday night into Sunday morning , 2 minutes of 2 a.m.
Bartender says :  "Last call.  For alky-haul."

Suddenly, twice the # of people who've ever been on bg / mmx , go :
"Hey, let's do a flashmob."

My kitty avatar is either confused or suffering flashbacks.

Off Topic Fun / Vote 2020
« on: November 01, 2020, 08:22:16 PM »
I voted BUT hoo buddie it was tricky.

I voted in the primary by mail, and helped gramma + grandpa do the same.  There was a check box to receive the application for mail ballot for the general.  We each checked that.  The signature they had on file for me, was from when I was 17 years old = I haven't signed like that in a long time.  I crossed my fingers and waited.  The county commish went on tv to say all ballots were counted.  Bullet dodged.

Our applications never got sent.  Grandpa got grumpy and called.  Oops we'll send those.  Got applications late.  Filled immediately.  I hand deliver all 3.   State vote dashboard says they got them, and processed them same day.  And sent ballots on 10/3.  Gramma + Grandpa got theirs a week later.  Mine no showed.  Deadline approached.  I called party HQ but I didn't qualify for easy access place.  I called county elections, they said wait.  I said I'd been waiting.  They said wait more anyway.  I waited and called again.  Oops come on in and get new ballot, we'll void the other one.  Round in circles.  I get ballot on last day possible for vote by mail, and vote on the spot.  Couldn't expose gramma + grandpa, so I had to jump through the flaming hoops. 

I've never had a problem voting before.  Never.  Voided ballot isn't expected to show on Monday.  It seems to have evaporated.  Ahh the magic of voting.

General D&D Discussion / " necromancy "
« on: February 02, 2020, 02:53:14 PM »
My goodness, must be because giantitp's forum is down (corellation ftw).

General D&D Discussion / Giantitp forums down ... Now Back
« on: January 30, 2020, 04:31:06 PM »

but not out

 :pout ... maybe the hackers are mad they haven't made the comic yet.

D&D 5e / Unearthed Arcana : Not quite the return of the H.I.V.E.
« on: October 17, 2019, 05:29:35 PM »
Fighter, Ranger, and Rogue

Cleric 2 Knowledge / Fighter 3 Fire Rune = Tool-o-mancer

Rogue offers another argument route for the Sorc'Lock recharge.

D&D 5e / Unearthed Arcana ... give me fluff or give me undeath
« on: October 04, 2019, 02:53:18 PM »
(hey blame the naming on Wilb right?)

Eyes of the Night probably needs slightly better wording, but is right up the alley for a Radar build.
Vigilant Blessing could be parsed to use In-combat = roll initiative, as your action touch someone who low rolled or is surprised.  I doubt they intended this, but it doesn't seem too powerful to not go ahead and use it.

Wildfire Spirit scales =  :clap

Onomancy = OK stab at early Truenamer port+.
Oh No -mancy = aDMg uses his "magic" to manipulate the words that encompass existence.


the cover of the new Avernus book, reminds me of the Pandorum Movie bad guys

D&D 5e / Unearthed Arcana: it's Half-Undead template
« on: September 20, 2019, 03:46:48 PM »
Wilb can't have all the half-fun.

Remind me how the eloquence isn't any different than my usual post (or my kitty avatar's) ?

General D&D Discussion / PF2 ... is here
« on: August 02, 2019, 03:11:03 PM »

General D&D Discussion / Thieve's Cant
« on: April 28, 2019, 03:10:19 PM »
This site seems to be the vocabulary of the real life Thieve's Cant.  The book it's taken from is :
"1811 Dictionary of the Vulgar Tongue, A Dictionary of Buckish Slang, University Wit and Pickpocket Eloquence"

D&D 5e / 5.5 edition announced
« on: April 01, 2019, 04:56:13 PM »
They're bringing out a new edition ...
(at about 5 years is rather late historically speaking)
... although it's just hitting development now.

D&D 5.5 Edition Announcement

Lots of Mearls speak in there.
No mention of a Ranger update.

D&D 5e / Nimblewright in W:DH
« on: September 24, 2018, 04:37:04 PM »
W:DH for Waterdeep: Dragon Heist.

In general I like the book on skimming.

The Nimblewright on p.212 is quite tasty.
The fluff + adventure back in the 40s and 50s,
provide some details.  Lantan Wizard dude
crafted it, and left it (?) with a cleric org. 
It's able to craft another one of itself.

I'll guesstimate it's a Rare magic item.
This back implies some interesting things about crafting itself.

I want one.
I want one more than I want some Fighters or Barbs, or most Rangers.

D&D 3.5 and Pathfinder / can Sav Species racial progs get Tiers ?
« on: August 18, 2018, 03:14:10 PM »
 :??? real question.

Doing the math to convert the LA levels into
real ones, makes say equivalent d5.7 hit dice,
or 1.3 skills per level, same with saves.
Easy enough, though mostly a tier 5 or 6 idea.

But it's not just a matter of how normally strong they are
but also how many options are left when the prog is done.

So like Carnivore's fave the Pixie is almost Tier 0 on it's casting amazeballs,
BUT it's hd skills and saves are hideously dangerous.
That'd make it a fragile Tier 3 , yet could qualify for Nar Demonbinder easily.

Worth doing such an oddball hash ?
 :huh or  :-\

D&D 5e / Plane Shift : Dominaria
« on: July 31, 2018, 07:08:10 PM »
pdf --->

lots of backgrounds + similar.

Aven on page 6 , might be (idk) a bit different from ps:amonkhet.

Keldon Human on page 19 are not like other humans.
+2 Str , +1 Con , Athletics , Str save prof , cold adapted
... could shore up grapple Rogues + Bards.

D&D 5e / Sorc 3 / Druid 2 and a Hat
« on: January 22, 2018, 05:58:47 PM »
Subtle Meta gets rid of V+S.  Dark Crystal or Hat or Ruby , in Xanathar's p136+ , are 100gp arcane focusi (as in it could be anything really) = Ta Da , Natural Spell equivalent at level 5.  Should also work with Holly berries (etc) for the Druid.  Make the item during downtime just before sorc 3.  Maybe a custom cheapy magic item combines together druid focus and sorc+ focus.

Sorc 1 / Druid 2 / Sorc 2+ , coasts on moon power at ecl 4 , good after
Sorc 1 / Druid 3 / Sorc 2+ , "feels" better than above , worst level falls on Cantrip boost
Sorc 1 / Druid 5 / Sorc 2+ , a weaker combo , soft until Sorc 5
Sorc 1 / Druid 3 / Sorc to 3 / Druid +X , more druidy , sorc 2 gets the meta points over for wildshape

War Caster feat first , then whichever Caster stat +2 and +2.

more edits
(click to show/hide)

D&D 5e / Plane Shift : Ixalan
« on: January 09, 2018, 05:00:54 PM »
 link -->

Middle half has Races, most slight variants of PS:Zendikar stuff , as of p.11.
Regular Humans.
Green and Blue Merfolk ... ( not Volo's ! ) minor stat , cantrip and skill differences
Vamp ... no Nulls --> dead dead at zero + buff , 1 racial feat for flight 1/short
Orc = Half-Orc
Goblin ... (not Volo's) +dex and climb , perhaps the weakest race published so far
Siren ... +cha flight and Friends , see SCAG Tielfings
2 older races , brought in via small print


This version of Vampire is more immediately playable than the Zend version.  Totally aimed at Grapple specific Bard , or Rogue 1 dips.

D&D 3.5 and Pathfinder / moving spells from School A to School B
« on: January 02, 2018, 06:30:33 PM »
Usually I'm looking at this sort of thing, via a Psi/Magic Transparency prism.

This Transmuter acf can slowly move any school spell over to Trans.
Spell Versatility (Ex) A 5th-level transmuter using this variant can adapt magic of other schools to his own style of spellcasting. For every five class levels that the transmuter gains, he can select one spell of any spell level that he has access to and treat it as if it were a transmutation spell. This means, for example, that the specialist can learn the spell normally and even prepare it as a bonus spell from the transmutation school. This spell can even be from a school that he has chosen as a prohibited school. Once a spell is chosen to be affected by this ability, it cannot be changed.
from -->
PsyRef can't help on this, unlike the DoE dragon cleric/druid -> sorc thingies.
(and separately, move said spell over to PsychoMetabolism, ho-hum, including Universals Abjures + Necros that otherwise couldn't)

What other abilities + spells, move spells from 1 school over to 1 other school ??

Off Topic Fun / Eclipse Aug 21
« on: July 07, 2017, 05:02:30 PM »
I wanna go so bad.
Maybe I can, maybe.

Cloud map is the most important thing, whether you could see it or not.

Banzai run 1000+ miles during the day before, might be 100% necessary.

Min/Max 3.x / DL Nightstalker
« on: April 13, 2017, 03:34:03 PM »
This one looks interesting.  Especially since you don't have  to be a Kender.
Don't have real access right now, 1 web site has some of it.

Basic chassis is Adept +1.
Add in Trapfinding early, some facey later.
2/3rds Cleric casting, shortened list, w/ Rebuke at level 4.
DMM tricks are possible but delayed and at greater expense.

More tasty :
Necro + Div greatest hits from both Cleric and Wiz ; and DMM can apply to that.

Most tasty :
the Ghosts are basically Thrallherd with less assembly line slaughter

Overall I think it's competitive + functional thru level 7 and
solidly a strong Tier 3 with nothing really gamebreaking.
Far fewer decision trees to process, but still a touch complicated for new players.

Impressions ??

D&D 5e / French German Italian Japanese Spanish Polish Portuguese
« on: March 22, 2017, 04:36:45 PM »
Hey ...

Ups the market by an order of magnitude.

edit --- looks like a legal challenge will hold up the Portuguese version.

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