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Messages - Nytemare3701

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Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: April 16, 2024, 02:58:59 AM »
I cast raise thread, using Swarmbane Clasp as a focus.

Cheap item that fixes a REALLY annoying pair of issues, namely swarm immunity and swarm nausea.

Min/Max 3.x / Re: Fun Finds the 2nd Party Edition
« on: June 05, 2023, 06:08:31 AM »
Yet another weird Kalamar thing...

Player's Guide 3.0 pg
Cloak of Worship: The wearer of this deep purple cloak gains a +8 enhancement bonus to Charisma. This cloak is not effective against monsters, only humans, humanoids, and demihumans.
Caster level 8th: Prerequisites: Craft Wondrous Item, emotion; Market Price: 54,000 gp; Weight: 2 lbs.

"Not effective against"

My only guess here is that the bonus to charisma skills doesn't work on them, but that's horrible wording.
Edit: To be thorough, also dump any increase in save DCs from it.

D&D 3.5 and Pathfinder / Re: weird kalamar spell
« on: February 12, 2023, 05:53:46 PM »

i've never heard that term before :-/

There was an old build called Colonel Sanders that used a level of Commoner to get Chicken Infested, fill a silo with chickens each day, then use Consumptive Field (and some sort of uncapper?) and walk into the silo, instantly disintegrating the chickens and getting a massive CL buff to do their buff routine for the day.

Napkin math says you can fit about 700 chickens in the area of the kalamar spell, so...that's a lot of free spell slots.

D&D 3.5 and Pathfinder / Re: weird kalamar spell
« on: February 11, 2023, 06:13:26 AM »
here's a weird spell that i found while fixing/updating my spell list. i had to remove all the Kalamar Player's Guide 3.5 spells, since that was never officially licensed.

i'm curious if there's an official ruling for how temporary positive levels work

   Lifesap [Kalamar: Player’s Guide 3.0 178]
Level: Anagakok 6, Beholder Mage 6, Chameleon 6, Deathwalker 6, Fleshcrafter 6, Sha’ir 6, Sorcerer/Wizard 6, Soul Reaper 6, Spellsinger 6, Sublime Chord 6
Components: V, S, M
Casting Time: 1 action
Range: 0 ft.
Target: 10 ft. radius
Duration: 1 round / level
Saving Throw: Fortitude negates
Spell Resistance: Yes
   All creatures within 10 feet of you must make a Fortitude save or gain 1 temporary negative level. For each level lost in this way, you gain 1 temporary level. You lose these temporary levels at the end of the spell.
   Material Component: unknown.

I wonder if positive levels can give spell slots, and if you can persist this spell? If so, this seems like yet another Chicken Silo situation

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: February 09, 2023, 10:23:12 PM »
I just received a video file to edit. There is so much wrong I...I just... :banghead  :banghead  :banghead  :banghead  :banghead  :banghead

First off, it's 1/4 of the expected duration. The duration wasn't specified in the contract, but reference videos were supplied to know what was expected.

The video is in PORTRAIT VIEW. I'm supposed to be doing edits to the side frames and making the camera "track" the person in-frame, but as soon as they moved 6 inches to the left they are already pushing up against the side frame. Again, it wasn't specified in the agreement that it needed to be in landscape, but who the fuck films shots that have horizontal movement in STATIC TRIPOD PORTRAIT?!  :banghead  :banghead  :banghead

The audio is completely fucked. It's recorded on an old phone, no lav mic, no secondary source at all. On one hand, I was going to be distorting the audio anyway. On the other hand, DOING THAT RIGHT WITHOUT A CLEAN RECORDING IS A NIGHTMARE  :banghead  :banghead  :banghead  :banghead

And for the final  :fu , It was uploaded as a vertical video in widescreen format, meaning it went from 1080x1920 vertical to 1920x1080 horizontal with giant black bars, effectively ruining ANY benefit there was from being portrait mode in the first place.

They met the strict requirements of the request from the "what do we want them to do" angle, but since none of the technical requirements were explicitly spelled out (due to, you know, them being a person who films stuff regularly), it's almost unusable. They are no longer on location or even working with the same co-hosts at this point, so a reshoot is no good even if there was budget for it (there isn't).

Of course, the contract still puts delivering a high quality edit on us. Fuck my life. I'm gonna do the best I can, then provide a document enumerating exactly what technical limitations prevented doing the "right" edits. (Can't track the shot to the left when there IS no left)

Soul of the Waste (Sandstorm) is WEIRD.
(click to show/hide)

Ok, so first up, is this thing making sand out of nothing or merging with existing sand?
You meld your body and possessions into an accumulation of sand, dust, ash, or even loose earth.
The area must be large enough to accommodate your body in all three dimensions.
When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the sand.
I assume this is existing sand, because it doesn't specify that it's conjured up...which means shapesand is on the table!
Shapesand is a special kind of wasteland soil that is psychoreactive; it can be sculpted into any form according to your will. The new object is made of sand, but serves as a normal item of the same sort. A shapesand hammer functions just like an ordinary hammer, and a shapesand waterskin is just as watertight as an ordinary skin.
Controlling shapesand is an exercise in willpower. A DC 16 Wisdom check establishes control of a volume of sand based on the shaper's Wisdom score (table)
20 wisdom gets you control of a 10ft cube of the stuff, which is plenty.
Then there's this line:
Since the substance you inhabit is an accumulation of many particles, it is difficult to damage the material (and you).
followed immediately by some examples of specific situations in which you DO take damage. This heavily implies you are immune to damage from anything that doesn't destroy the sand, otherwise this line would do nothing at all.

Anyway, I'm gonna persist this and use blindsight for vision. Also, unlike wildshape, your melded gear isn't explicitly disabled.

D&D 3.5 and Pathfinder / Re: Chaotic without being Chaotic?
« on: July 19, 2022, 07:11:13 PM »
Yes, it would. An "effect" is not specifically defined in rules (IIRC), but traditionally includes basically everything (which is why the feat calls out feat prereqs as an example). A Lawful Good character with Ordered Chaos is effectively Lawful Chaotic Good.

This is similar to having an alignment subtype. For example, a baatezu who reforms and becomes Neutral Good is now Lawful Neutral Good Evil. If he has the Ordered Chaos feat as well, he is Lawful Chaotic Neutral Good Evil. If he completes the Ritual of Alignment and gains the Good subtype (see Savage Species page 148) and later strays from the path of Good to become True Neutral, he is now Lawful Chaotic True Neutral Good Evil, thus being every alignment simultaneously. Like a five-colour Magic: the Gathering card.

It's like Tiny Von BigMcLargeHuge all over again.

Introduce Yourself / Re: Hello from Biggus
« on: May 20, 2022, 06:16:53 PM »
Welcome to the party! Most of the day to day activity is on the Discord server, the forum tends to collect asynchronous posts or actual content.

Introduce Yourself / Re: Greetings
« on: April 04, 2022, 12:59:14 AM »
Hello, y'all. I used to frequent these forums about... 10 years ago now? More-or-less learned D&D here, in fact. I've finally roused myself to make a new account as I've joined a 3.5 campaign lately which inspired me to finish some homebrew I had lying around, and I agreed to post it somewhere, so here I am.

Welcome back!

No, that destroys the point of having Personal range exist. It also creates design problems when you create spells that are specifically balanced with a particular class's usage of it in mind. That said, both 3.5 and PF have their shortcomings when it comes to making sure that only members of the class in question can cast a class's spell. PF especially. So practically speaking it might not change all that much.

As it stands, making personal spells touch just removes a minor speedbump in access, so those who are casually building characters don't have to jump through a hoop to get it, and anyone doing any serious optimization effectively ignores the cost to use it unless it's something they need to do CONSTANTLY.

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: March 13, 2022, 04:35:17 AM »
As of monday, I'm going to be permanently banned from working for Sony. They have a 0-tolerance policy for not showing up to the first day of a temp contract, regardless of extenuating circumstances. My license renewal paperwork got fucked up and I can't redo it in time to not drive with an expired license, and cops REGULARLY stop and question me so I NEED a valid license to not get ticketed/towed as soon as I roll into town.

Edit: I got a ride from someone for day 1, and it turns out they overbooked so they sent me home with $170. SAFE.

D&D 5e / Re: Fun Finds: 5e Edition
« on: March 09, 2022, 04:23:39 PM »
Rolling 9 times, you have an (approximately) 18/20, or 90%, chance to score a critical hit each turn, which you choose to apply your sneak attack damage to. Feel free to take the other 12 levels in rogue, and just crit it very hard.

I'm not amazing at statistics, so someone fact check this for me, but 9 rolls fishing for a 19+ is only a 61% chance, right?

General D&D Discussion / Re: What are the real party roles of D&D?
« on: March 02, 2022, 07:54:36 PM »
A person to soak hits or otherwise negate damage sources (usually a tank, but could also be a very proactive control caster)
A person to solve environmental challenges usually in the realm of skill checks (usually a skillmonkey, but could also be a utility caster)
A person to kill stuff (nearly any class, including healers, can do this if built right)

Preferably, a jack of all trades in slot 4 so that nobody is stretched too thin during any given challenge.

Quote from: DMG 199
You’re free to limit what magic items characters can choose when they create characters of higher levels, just as if you were assigning those items to treasure hoards in the game. You can exercise an item-by-item veto, but an easier method is to use maximum cost for a single item as a limit. For example, while an 8th-level character has 27,000 gp to spend, you can limit him to owning no single item worth more than one-quarter of that, or 5,500 gp.
Quote from: DMG 42
As a general rule, a new character can spend no more than half her total wealth on a single item, and no more than one quarter the total wealth on consumables such as ammunition, scrolls, potions, wands, or alchemical items.

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: January 28, 2022, 02:53:13 PM »
Today a coworker called off of work tomorrow.  While at work.  They literally texted the boss while doing their job and said "I feel like shit, I won't be in tomorrow."  What the actual fuck.

I see absolutely no problem with this. They feel unwell, they want to rest, and they want to let the boss know with enough time to fix the schedule.

Introduce Yourself / Re: Hi
« on: January 23, 2022, 08:52:09 AM »
Welcome back Tshern!

I would definitely reduce the penalty and the duration.  Compare it to Resistance
I see where you are coming from, but am reluctant to do that with an effect that can be replicated with a few coppers worth of bee's wax.

I have seen zero rules related to bees wax in the ears so anything could happen (or nothing) when bees wax is put into a characters ears depending on the DM.

Quote from: Random ENWorld post
The 3.0 A&E page 22 lists them as granting -4 to listen checks and +1 circumstance on saves vs sonic attacks. However, the sonic attack section of the SRD likens wax in the ears to deafened (Auto fail listen checks, -4 to initiative and 20% spell fail). " Unless otherwise noted, a sonic attack follows the rules for spreads. The range of the spread is measured from the creature using the sonic attack. Once a sonic attack has taken effect, deafening the subject or stopping its ears does not end the effect. Stopping one’s ears ahead of time allows opponents to avoid having to make saving throws against mind-affecting sonic attacks, but not other kinds of sonic attacks (such as those that deal damage). Stopping one’s ears is a full-round action and requires wax or other soundproof material to stuff into the ears."

Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: December 31, 2021, 10:47:13 PM »
Well, the ongoing symptoms just got a lot less mysterious: I opted to be "social" with the family for Christmas by hanging out inside grandma's house instead of staying in my truck, and one of them had COVID and it turns out other family members have similar symptoms to mine.

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