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Topics - kitep

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Gaming Advice / Spellthief, Warlock, and Baleful Utterance
« on: December 25, 2011, 09:14:34 PM »
A warlock can do the invocation "Baleful Utterance" which last 24 hours.

Invocations are spell-like abilities.

A 5th level spell-thief can steal spell-like abilities.

Can the spell thief steal this invocation and invoke it on himself, thus having it last 24 hours on both warlock and spellthief?

To be clear, I'm talking about stealing the invocation, not the effect of the invocation on the warlock.

D&D 3.5 and Pathfinder / Warlocks & the Mortalbane Feat
« on: December 02, 2011, 07:39:19 PM »
The Mortalbane feat can be found in BOVD, pg 49.  It says

The creature can make a spell-like ability particularly deadly to mortals.
    Benefit: A mortalbane ability is a damaging spell-like ability that deals 2d6 points of additional damage when used against living nonoutsiders, but only half damage (rounded down) against outsiders, undead, and constructs. For example, if a mortalbane cone of cold from a gelugon would normally deal 45 points of damage, it actually deals 45 + 2d6 points of damage to a humanoid, but only 22 points of damage to a night hag. Creatures immune to cold—regardless of their type—still
take no damage from a mortalbane cone of cold.
    Mortalbane can be applied to each of a creature’s spell-like abilities five times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability.  Thus, if a gelugon chooses to apply Mortalbane to its cone of cold ability, it can use a mortalbane cone of cold up to five
times that day. Thereafter, it could use its cone of cold ability again normally (since it can use cone of cold at will).
    Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities five additional times per day.

A warlock's invocations are spell-like abilities, not spells.

Q1:  Will this add +2d6 to each eldritch blast?  That is, up to 5/day.

Q2: How does this combine with Chilling Tentacles?
 - no extra damage
 - +2d6 to the cold effect (making it 4d6), add nothing to grapple damage
 - add +2d6 to ONLY ONE grapple damage (making it 3d6+4), nothing to other grapple attacks, and nothing to the cold damage
 - add +2d6 to ALL grapple attacks, nothing to the cold damage
 - add +2d6 to ALL grapple attacks, AND add +2d6 to the cold effect

Q3: If I take the feat only once, do I get to add the +2d6 to 5 eldritch blasts AND 5 chilling tentacles, or is it just a combination of 5?

Gaming Advice / Recovering CON vs recovering HP
« on: December 02, 2011, 03:26:06 PM »
When a person recovers from CON damage, does he immediately regain the hit points he lost from taking the CON damage in the first place?

Eg, a 5th level character with a CON=14 has 10 extra hit points.  He takes 1 point of CON damage, and his max HP goes down by 5 (1 per hit die).  A few rounds later, his CON is restored to full.  Does he now have no damage, or does he have 5 points of damage?

Gaming Advice / Grappling Stupid Question
« on: November 11, 2011, 04:48:32 PM »
When you go to grapple someone, the target first gets an AOO.  If the AOO hits, does that automatically spoil the grapple attack?  I don't think it would, but other people in my group thinks it does.

BTW, this if for D&D, 3.5

Introduce Yourself / Ding Dong
« on: November 10, 2011, 03:52:40 PM »
I am Kitep
And I would like to share with you the most amazing book

PHB, DMG, & MM naturally.

But for for another amazing book, go watch

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