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Messages - kitep

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101
D&D 3.5 and Pathfinder / Re: Lava sharks and monkey pirates
« on: May 18, 2017, 01:04:42 PM »
Pirates are often associated with rum and drinking.  There's a PRC called "drunken master" that the more drunk you are, the better you fight.

How about a beholder with an eyepatch or 3?

One pirate could keep confusing the sharks for dolphins.  "Look at the FIN! It's a DOLPHIN!"

Cleric of the Flying Spaghetti Monster.  Since the FSM religion teaches that it's the lack of pirates that causes global warming, you could have the temperature go up 10 degrees every time the party kills a pirate.

Can't have pirates without ninjas.

The galley could have all kinds of pies ready for the "pie rate"ing contest.



102
Handbooks / Re: In the Workshop
« on: May 10, 2017, 03:06:40 PM »
Umm... I remember seeing a spell that creates a disk that you can store a spell in. I think it let anyone use it so that might fit with these, even though it isnt a feat. I dont remember what its name was though.

That would be Shalantha's Delicate Disk (Lost Empires of Faerun, p33)  6th level spell that stores 5th and below.  Anyone breaking the disk activates the spell.


103
D&D 3.5 and Pathfinder / Re: Let's build the ultimate vault.
« on: May 05, 2017, 11:52:28 PM »
You could make the ceiling a Wall of Force holding back a couple of tons of rock and acid.  If the intruder uses an anti-magic shell to avoid the magical traps, it will make the Wall disappear, burying him in said rock and acid.

104
D&D 3.5 and Pathfinder / Re: Let's build the ultimate vault.
« on: May 04, 2017, 07:52:04 PM »
Probably wouldn't hurt to make liberal use of the Symbol spell.  If you stick up 20 of them, the invader should roll a nat 1 on one of her saves.

105
General D&D Discussion / Find Nearby Gamers
« on: March 27, 2017, 08:28:33 PM »
Saw this website posted in D&D memes.  Looks like a good way to find nearby gamers.

http://nearbygamers.com/


106
I remember that cat of nine lives!

I would base it on it's final 9 HD form, then maybe bump it up one level.  If the enemy can beat the 9HD form, then 6HD on down won't be much of a challenge.

107
The Hoard Gullet spell also works.

108
Secret compartment on a wagon.  Or hide it on the stuff in the wagon.

I remember one Robin Hood series where Robin and his merry men would sneak bows onto the castle grounds all the time.  No magic needed.

109
Gloves of Storing, Quiver of Ehlonna, Bag of Holding, etc

I believe there's either an enchantment or a MIC crystal that lets you call for a weapon, and it appears in your hand.

Store it on a Paladin's mount, and call for for it after you're inside.

And I assume enough points in the right skill lets you do it too.

110
Gaming Advice / Re: Ways to cast evil spells... without being evil.
« on: March 11, 2017, 05:12:13 PM »
Change the name.  Instead of "undead" call it "undying".  Instead of "poison" call it ... umm.. what the BOED calls it.

111
D&D 3.5 and Pathfinder / Re: Standard Rouge or Feat Rouge?
« on: March 10, 2017, 12:07:42 AM »
I like the responces, But they seem kind of vauge.

(click to show/hide)

112
you probably already pelted your allies with arrows by this point

I'm probably reading too much into this line, but just to be sure, this is one of the differences between 3.0 and 3.5

3.0 - shooting into melee gets a -4 to hit, and a 50% chance of hitting your ally
3.5 - shooting into melee gets a -4 to hit, but no chance of hitting your ally

113
How about all those weapon crystals in the Magic Item Compendium?

Are you talking about taking a weapon they already have and improving it, or creating a new weapon from scratch that's superior to normal weapons?  If the latter, there's a whole host of special materials you can make the weapon out of, but I think you mean the former.

I think there's some oils that you can rub on the weapon to have a one-time effect.

Good luck!

114
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: February 12, 2017, 06:57:56 PM »
Is there even a restriction anywhere that you have to be abke to cast the spell in order to scribe it into your spellbook?

I remember when I realized it doesn't even need to be on your spell list to scribe it into your book (though I do think it needs to be arcane)

115
D&D 3.5 and Pathfinder / Re: Anything for doing melee in an AoE style?
« on: February 09, 2017, 10:42:58 PM »
oops.  My bad

116
D&D 3.5 and Pathfinder / Re: Anything for doing melee in an AoE style?
« on: February 09, 2017, 08:08:06 PM »
Great Cleave and a reach weapon - remember you can take your 5' step in between attacks to keep the cleaving going.

Quote
Or is there any methods of gaining a full attack action without using a fullround action?

The magic item Chronocharm of the Horizon Walker (MIC-86) allows you to use a swift action to move half your distance.  Usable only 1/day, but it's only 500gp each, and you can wear as many as you want.


117
Gaming Advice / Re: Aether Gloves?
« on: January 15, 2017, 01:19:33 AM »
I only found one hit on Google, showing them from Dreamscarred Press, in their "Mind Unveiled" book.  So it looks like 3rd party.
The actual link didn't load for me, but the Cached Link did.

Quote
Aether Gloves
    These gloves are made from black leather bound with
extremely thin, psionically supercharged mithril. When
they are worn they glow slightly, their glow becoming
stronger the more powerful enhancements that are
contained within. Each glove can be enchanted as if it was
a weapon and lends its benefits to any and all unarmed
attacks the wearer makes. If the wearer has two aether
gloves, one on each hand, they give a +1 circumstance
bonus to attacks and damage with unarmed attacks.
    Weak psychometabolism; ML 3rd; Craft Universal
Item, metaphysical claw, Price 1,000 gp each (500 gp
+ 40 xp).

If I read that right, the gloves can be enchanted differently, and unarmed attacks get the benefits of both.

118
Min/Max 3.x / Re: Positive Energy Level Breakthrough
« on: January 14, 2017, 04:47:42 AM »
Or the opposite could be that it removes negative energy levels instead of adds them.

119
One of the options is "bear".  So that's brown bear, black bear, grizzly bear, koala bear, Stephen Colbert, teddy bear, etc
Hey, one of those things isn't a real bear.

You got me.  A koala is actually a marsupial, not a bear, in spite of the name.  Didn't think anyone would catch that.

120
Bear, horse, and tiger are all large animals, so a totem druid should be able to change into large aberrations.  Though I guess RAW would then prohibit a totem druid from turning into his totem animal until 8th level (the same level normal WS gets large).

Many of the dire versions are also large (and one is HUGE), so the totem druid may also get large aberrations at 6th level when she gains dire WS.

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