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Messages - Power

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81
D&D 3.5 and Pathfinder / Re: [PF] Ways to acquire Stalwart
« on: October 30, 2022, 11:25:02 AM »
Another honorable mention in the Phoenix Feather magic item. It's a 4.5k gp single use consumable but lets you burn an immediate action to make a saving throw against a death effect (even if it normally doesn't allow one) and on a successful save it completely negates the effect while on a failed save it only gives partial effect (if applicable). Causes a bit of a rules SNAFU on which saving throw to use for effects that do not normally give one (probably should go with Fort) and how to calculate the DC for non-spell death effects (probably should do 10 + 1/2 HD + Con mod, or Cha if it's an Undead source, Str if Construct I guess, unless it's a spellcasting type monster, in which case probably use spellcasting modifier).

82
Min/Max 3.x / Re: [3.PF] Feats that are particularly good in E6?
« on: October 30, 2022, 02:17:31 AM »
Well, going to go over some PF options.

Regular feats:
  • Play a Kitsune and stack the Magical Tail feat. Eventually you will get 2/day Dominate Person. Bonus points for taking 1 level (or more, if you prefer) of Sorcerer for the Serpentine bloodline so you can target magical beasts, monstrous humanoids, and animals with it, maybe going Crossblooded for an extra Pestilence (Target vermin as animals, so you can dominate them too, courtesy of Serpentine.) or Undead (Can target corporeal ex-humanoid undead, but there is already Command Undead to control all undead.) bloodline. If your GM permits mixing Crossblooded with wildblooded bloodline variants, Groveborn is also an option, although you might prefer having Sylvan if you are going to level as Sorcerer. (Incidentally, it is possible in PF to stack enough Magical Tail feats to get Dominate Person at level 6 even without playing E6, simply by using the Nine-Tailed Scion race trait and Kitsune favored class bonus while playing a Fighter.)
  • Ability Focus: A rare option for keeping DCs of non-spellcasting abiltiies relevant.
  • Planar Wild Shape: You have HD in the 5-10 band, so adding Celestial or Fiendish template gives you that valuable DR while you're low on hit points and limited in DR options.
  • Sacred Geometry: Free metamagics on your everything. Make all the metamagics free. Treat yourself as having two extra metamagic feats too. If your GM doesn't ban it, you want it. But you will also want a Sacred Geometry calculator so your turns don't take forever. It's an extremely high power option in general, but if you're looking for free metamagic in E6 without using Divine Metamagic, this has you covered.
  • Scale and Skin: If someone is pumping their caster level all the way to CL10, this is basically a +2 increase to Natural AC for 1 feat. There are plenty of transmutations that last long enough. E6 is weak against dispels though.
  • Improved Natural Armor: It's a +1 increase to natural armor, but you can take it as many times as you want. Not exactly high value, but it's there if you have a burning need to stack AC.
  • Magic Trick (Floating Disk): Better if you aren't using flying mounts for some reason. Gets +10 movement speed with a Brisk Spell metamagic (which doesn't even raise the spell slot cost). Mainly mentioning it because it's a 1st level slot letting you hover above and ignore a lot of terrain for hours/lvl (as well as become a full-on flight spell for a limited duration), but the +4 shield bonus to AC whenever you take a move action or move 10 feet (with the Mobility feat, and this perk can be combined with a full attack if you pounce) is also decent, at least until you start wearing a heavily enchanted mithral buckler.
  • Hellcat Stealth + Dampen Presence: More relevant later on, when this kind of nonmagical stealth (especially if you use Scent Blocker items or the Negate Aroma spell) becomes very handy, especially since you should have the resources to pump the skill check no problem. True seeing and blindsight are simply useless against this.
  • Cunning/Spirit Ridden: You may want these if the need for new skill ranks is a concern, especially if you are not even getting retroactive skill ranks from int.
  • Eldritch Heritage (Arcane): Get an arcane bond (Arcane Bond = 1/day: cast any spell you know of a spell level you are capable of casting spontaneously without using a spell slot & you can upgrade your arcane bond as if you had the appropriate item crafting feat, see Wizard class) or familiar.
  • Twist Away: Lets you spend immediate actions to roll Reflex instead of Fort on your Fort saving throw. If you succeed, you avoid the entire effect. Makes you staggered for 1 round though, regardless of whether or not you succeed. Requires Evasion.
  • Mobile Bulwark Style: Use move actions to give yourself total cover with tower shields. Very good for Clerics and the like.

Animal companion related feats:

Teamwork feat tactics:
Usually you use something like a Ring of Tactical Precision, Shared Training spell, Sisterhood Style, etc. to bestow Teamwork feats on allies unless they feel like taking the bonus feats too. Usually the problem with Teamwork feats is that they're too many feats and they require your allies to coordinate their feat builds with you unless you invest in ways to give it to allies (which is why they ultimately printed Shared Training).

83
D&D 3.5 and Pathfinder / Re: The Pathfinder Ubercharger
« on: October 20, 2022, 03:31:37 PM »
So, I think I found something to make the ubercharger much better. There's a Sharding weapon property that allows you to keep the original weapon in the hand because every time you go through the motion of throwing it it makes a short-lived duplicate that splits off towards your target instead (and you keep the original weapon in hand). And unlike the Dagger of Doubling, it provides no restriction that you don't get to duplicate spell effects. So if you get a +1 throwing sharding lance, it seems you can use Named Bullet on the original lance and it keeps throwing out copies with Named Bullet on it.

The more standard use of this Sharding property cloning magic effects is with things like a Paladin's divine bond enhancement, a Greater Magic Weapon spell, Flame Arrow, etc. but if that gets to work, then a Named Bullet casting should work too.

By the way, another stunt for endless named bullets (which does not work with the lance) is Abundant Ammunition + Named Bullet to get an endless container of Named Bullet projectiles.

84
D&D 3.5 and Pathfinder / Re: [Pathfinder] Ultimate Paragon Surge
« on: October 20, 2022, 10:44:58 AM »
Which is why I followed it up by noting that your GM has to be okay with it and that this is technically not allowed. But it is good to quote the relevant rules text, yes. (For the curious, here are the relevant magic item creation rules.)

I guess I should've spelled out more explicitly that crafting more than 8 hours per day is in fact a houserule.

85
D&D 3.5 and Pathfinder / Re: [PF] Full Pouch spell
« on: October 14, 2022, 08:36:40 PM »
Yes, and if you compare Daivrat's text vs table you get another rules SNAFU because according to the text there is really no restriction against divine or psychic casters being Daivrats. Paizo's no stranger to fuck-ups like that tbh. Stalwart Defender came out in Pathfinder Core and plain forgot to include the AC scaling ability in the table or provide an explicit progression in the text (standard interpretation is that it scales at levels 1, 4, 7, 10) and they never ever fixed it. Just Paizo things. Paizo would like to send its assurances that it definitely playtests its products though. :whistle

You can also add it to spellcasters with Pathfinder Savant, Loremaster taking Secret of Magical Discipline feats, just getting a plain scroll of it (or using Daivrat Spell-Fetch, Loremaster, or Limited Wish) and using Ring of Spell Knowledge II with UMD to avoid level penalties, or playing a Samsaran race character with Mystic Past Life.

86
D&D 3.5 and Pathfinder / Re: [PF] Full Pouch spell
« on: October 14, 2022, 10:24:39 AM »
If you want to use it with familiars for an action economy boost, I'd say one spell that goes well with Full Pouch is the Quick Throwing spell. The Quick Throwing spell, unlike the Quick Draw feat, makes no restriction against drawing alchemical thrown weapons, so you can just have your familiar, animal companion, etc. full attack with thrown alchemical weapons.

The downside is that the Quick Throwing spell only appears on the Paladin, Hunter, Ranger, Magus, Bloodrager, and Antipaladin lists, out of which only the Hunter/Ranger gets both Quick Throwing and Full Pouch. However, the Magus can get Full Pouch with Spell Blending arcana, Bloodrager can get it with Urban Bloodrager, and Paladin can get it with Unsanctioned Knowledge as well as the Hunting Paladin or Wilderness Warden archetypes, but the archetypes only give it for 1 spell per spell level (although you can refresh those spells with Pearls of Power). You could also simply UMD a wand of Full Pouch, but then you're spending 91gp per alchemical item copy.

For the likes of Wizards, you're probably casting that Quick Throwing as a wand using UMD, and UMD is what familiars are commonly used for in PF, since it is so effortlessly easy to get UMD ranks on everything now.

Also, updated the OP to note that you can also recreate many forms of firearm ammunition and siege engine ammunition with Full Pouch.

87
D&D 3.5 and Pathfinder / Re: [PF] Full Pouch spell
« on: October 05, 2022, 05:06:45 PM »
Wyrm's Breath Bitter gives you the ability to belch as a move action and deafen and sicken enemies for 1 round with an easy save against the spell, which is now a much better save thanks to Full Pouch. However, it will also sicken the user unless they pass a save, so probably you will want to use Soothe Syrup to offset that boosted save.

Bloodgorge also has potential for those self-bleed builds, like if you worship Shax or are playing a Holy Vindicator.

88
Bumping to note that I hyperlinked the Cleric spell list and that you can use the boon with Divine Fighting Technique to practice multiple deities' fighting styles simultaneously, like combining Asmodeus's Mandate with Cayden Cailean's Blade and Tankard.

89
You Break it You Buy it / Re: [PF] A very simple infinite Limited Wish loop
« on: September 30, 2022, 09:46:33 PM »
Well-spotted, but that only works if you can Limited Wish or something that Tawil will be the one to interpret your future Limited Wishes, and the GM could rule that Tawil (and perhaps outsiders) does not count as an "alien entity" and therefore is invalid to answer your Limited Wishes. And even if you get Tawil, you run the significant probability that his interpretation is dictated by Yog-Sothoth, who is not an outsider.

90
D&D 3.5 and Pathfinder / Re: [Pathfinder] Ultimate Paragon Surge
« on: September 26, 2022, 01:42:58 PM »
Thought I'd add another useful stunt here. If you go Crossblooded Sorcerer (or use Improved Eldritch Heritage to obtain the shapechanger bloodline power, ofc), you can get the Draconic bloodline (replace the 1st level power with a Bloodline Familiar that now gets free wings) and take the Esoteric Dragon variant. As long as you aren't capped on your Psychic spells known, you now have access to the entire Psychic spell list and can cast all of them as Psychic spells thanks to your ultimate Paragon Surge for extra spells known. So one thing we may want to do is cast Spell Immunity on ourselves (thankfully, not a Personal range spell, so does not remove Paragon Surge from the Ring of Continuation) for some lovely immunity to whatever troubles you, since.you can also change your spell immunities as a standard action with Emergency Attunement, as this is an abjuration spell.

Also, if we choose to lower the caster level of our Pragon Surge (You can always lower a spell's CL to a minimum of the caster level at which you gain access to that spell level.), we can use something like Protection from Arrows and other long-lasting buffs at full caster level to stay active and be the first thing to get dispelled as the highest CL buff on our person. Basically using them as anti-dispel shields. It's also important to wear a glove or something in order to block line of effect from the Ring of Continuation and prevent enemies from using Dispel Magic to directly suppress the ring, as that would cause the Paragon Surge spell to expire if its own duration has already finished. It also prevents people from sundering or disarming your Ring of Continuation, although to protect against sundering you may want to use a few Fortifying Stones on both your gloves (or gauntlets) and ring.

91
I should probably mention a useful item here: the Amulet of Reverse Incantation:
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AMULET OF REVERSE INCANTATION
Price 20,000 gp; Slot neck; CL 5th; Weight —; Aura faint abjuration
Source Daughters of Fury pg. 56

An ivory cameo depicting two elderly, bearded wizards with identical faces hangs on this amulet’s delicate silver chain. Three times per day, when casting a spell with a verbal component, the wearer of an amulet of reverse incantation can recite the spell’s words backward as a free action in order to invert the spell’s effect, as described below.
  • If the wearer casts a spell that can counter or dispel another specific spell, she can activate the amulet to convert the spell being cast into the spell it specifically counters. For example, haste would become slow, or reduce person would become enlarge person.
  • If the wearer casts a spell that detects or affects creatures of a certain alignment, the spell instead affects creatures of the opposite alignment. For example, chaos hammer would damage and blind chaotic creatures and outsiders instead of lawful ones.
  • If the wearer casts a cure or inflict spell, she can activate the amulet to convert the spell being cast into the other type of the same spell level, such as converting cure moderate wounds into inflict moderate wounds.
Alignment restrictions still apply for casters who can’t cast spells with certain alignment descriptors.

CONSTRUCTION REQUIREMENTS
Cost 10,000 gp
Craft Wondrous Item, dispel magic, tongues
Here is the original submission made to Paizo's forums. It was basically unchanged.

So, for a Paladin, out of the box, it opens up the following spells:Honestly, not that bad. Bane is probably a waste of actions, but Calm Emotions (as a 1st-level spell, interestingly enough), Blindness/Deafness, and Bestow Curse are all very potent. Bestow Curse in particular is underrated since it flat-out decreases ability scores, so it can cripple class features, carrying capacity, and feats as well as render people more susceptible to ability damage, and according to the Game Mastery Guide it can be used to inflict an insanity on an enemy, and the list of madnesses has some quite strong options (like Amnesia or Catatonia). These options are much weaker, however, if you do not have a higher Charisma score to boost spell DCs. You can still use a Lesser Metamagic Rod of Persistent Spell to improve your odds of landing a spell though.

You also get access to Inflict Light Wounds (1st level), Inflict Moderate Wounds (3rd level), and Inflict Serious Wounds (4th level), but these spells are typically pretty bad. They're only useful for healing a party member that heals with negative energy somehow (ie. a Dhampir party member) and if you feel like holding the charge pre-combat so that you get Inflict Light Wounds to go off with your first weapon attack. Note that Inflict spells do receive bonus damage from Smite Evil as they are damage rolls, so this does let you add Smite Evil's damage to an attack a second time if you were holding the charge and releasing it with a weapon attack.

In addition, if you obtain Enlarge Person (Oath of the Skyseeker or a domain), you also get Reduce Person. If you obtain Good Hope (probably through Iomedae or Shelyn), you also get Crushing Despair, and if you get Haste (ie. Unsanctioned Knowledge) you also get Slow, so picking up Haste (or Slow, depending on your preference) becomes pretty nice.

And last but not least, the amulet does great work in letting a Paladin use spells that punish evil and chaotic creatures against good and lawful creatures, drastically expanding the categories of enemies Paladins can affect with spells. Just be careful that your GM won't have you count it as casting evil spells doing this (The amulet itself makes no such change to the spell's alignment descriptor, but a GM might make such a ruling all the same.), but even then you still shouldn't have a problem casting spells against lawful creatures, as casting chaotic spells is not a code of conduct violation.

92
You Break it You Buy it / Re: [PF] A very simple infinite Limited Wish loop
« on: September 22, 2022, 04:04:40 PM »
No it can't. They're aberrations, not outsiders.

93
I may as well go over a few other options to expand your spellcasting potential a bit more thoroughly. First, let's go over use of the Paladin's Divine Bond with the mount option (or obtaining an animal companion as a domain power of the Animal or Scalykind domains through Sacred Servant). If you take the mount bound for an animal companion (preferably you would want to use Monstrous Mount to have a Griffon as your companion as opposed to a horse - the mastery feat is not needed), you can archetype it with one of two following archetypes: Feytouched and Totem Guide. Both of them allow you to sacrifice spell slots to spontaneously cast spells the companion provides you, but the Feytouched Companion only lets you cast them 1/day. Their spells do go above 4th level, but the higher levels don't matter for Paladins.

Feytouched Companion:Easy enough to say Deep Slumber is worthless. You'll be level 10 before you can use it. Another problem is that you give up share spells, so you cannot give your mount Divine Favor or similar should you pick this archetype, unless you take the Improved Share Spells feat or Improved Spell Sharing teamwork feat (which will require either a casting of Shared Training, a Pack Tactics feat, a Sisterhood Style feat, or a Ring of Tactical Precision, which will probably require either a Hand of Glory necklace or an Extra Item Slot feat on your animal companion). Although Faerie Fire and Glitterdust are somewhat redundant with each other, they still have individual uses (Faerie Fire is a lower slot and also negates effects like Blur, Displacement, Invisibility, and any concealment from darkness, making it much easier to hit people, whereas Glitterdust is also great for blinding, especially with a lesser metamagic rod of persistent spell) and Major Image can come in handy in a pinch, although a fourth level slot is an expensive price to pay for it.

Totem Guide Companion:With this list you'll probably want a Magical Knack trait and perhaps a Messenger of Fate feat or Orange Prism Ioun Stone. Normally the restriction against changing your animal companion is stifling, but when you're using a mount bond as a Paladin your options are very limited and a Griffon companion is pretty much the one companion to have.

Another feat I haven't mentioned yet that can expand your spell list is Sahir-Afiyun, which gives you access to a lot of extra spells. It's a bit sketchy though, since it involves drug usage, but Pathfinder does not in fact classify drugs as poisons (despite the similar mechanics), so I guess it isn't strictly against the code of conduct. However, you would have to follow consent carefully and causing drug addiction may be cause for falling, and it's easy for a GM to thematically read this as using drugs on enemies, which is probably grounds for falling, which would limit you to only friendly spells (like Augury, Divination, and buffs). The Paladin is immune to drug addiction though, since that is technically a disease and Paladins are immune to those (as is anyone wearing a Periapt of Health).

You can also try taking the Dreamed Secrets feat, but worshiping one of those gods is extremely dubious for a Paladin.

It should be possible, however, to expand the Paladin's spell list with a number of illusions at level 16 simply by taking Deific Obedience (Grandmother Spider). Note that neither Deific Obedience nor the Exalted prestige class require you to be within 1 alignment step of your patron deity. (Pathfinder Society might be different about this, as it prefers to insist that Paladins must worship deities, unlike normal PF.) Normally Exalted performs best when paired with Sacred Servant (for the double domains), but as Grandmother Spider is not within 1 step of LG, you cannot worship her as a Sacred Servant. The level 20 SLAs are not bad for a Paladin either, as your charisma modifier actually renders them useful and they give you a lot more options.

Next, there's the subject of the Veiled Illusionist prestige class. As it turns out, Paladins only get two illusion spells on their spell list, both first level (Inner Focus and Oath of Anonymity), so in order to qualify for Veiled Illusionist the Paladin needs the ability to cast an illusion spell of 2nd level or higher. Feytouched Companion will qualify at Paladin level 13, but other methods will include Sacred Servant Paladin (provided you use a suitable domain, like Trickery), Hunting Paladin, Wilderness Warden Paladin, Unsanctioned Knowledge, the aforementioned worship of Grandmother Spider (which is a rather suitable deity for the Veiled Illusionist PrC that isn't Sivanah), or some other trick. 

94
So here's an old and rather well-known infinite attack loop I thought I may as well document in the forum:

Get a quickdraw shield (which can be equipped as a free action if you have Quick Draw) with the throwing property (which allows you to unequip and throw the shield as a free action), get the Quick Draw feat, and use either Ricochet Toss (use Martial Focus if you do not have the Weapon Training feature) or a Blinkback Belt. In essence you throw, draw, equip, and throw again, ad infinitum, using only free actions.

95
Board Business / Re: Community Input Requested V2
« on: September 18, 2022, 02:23:50 PM »
Lucky you. I've seen some forums do some truly awful redesigns as they either upgraded forum software, decided to do things the Modern Way™ (basically doing the opposite of "If it ain't broken, don't fix it." with precisely the sort of results that make people say that), or decided to become more mobile-friendly by ruining the desktop site in the process. But the way you're describing it it doesn't sound like there'll be problems.

96
You Break it You Buy it / Re: [PF] A very simple infinite Limited Wish loop
« on: September 18, 2022, 05:10:43 AM »
Eh, if the GM does not count starting a new Music Beyond the Spheres masterpiece each round counts as continuing the performance it was initially directed to perform, you will have to direct each shadowbard with your own move actions unless you start using freeform limited wishes to provide directions en-masse.

97
Board Business / Re: Community Input Requested V2
« on: September 16, 2022, 03:37:06 PM »
I'm a bit leery of any UI overhauls done to implement greater mobile support. I think it's probably best to implement a stylesheet that will do special things like relocate the profile sidebar when viewed from mobile and change the page width instead of messing with the existing page layouts. I've seen a lot of modern mobile-friendly forum UI overhauls and I have to ask that you please do not do inflict drastic changes on the normal forum UI like that. As far as table display on mobile is concerned, I think we will largely have to just accept the tables be, since most mobile users would probably sooner prefer to have to zoom in than deal with broken tables. If we are still inflicting page resolution limits for pages with tables, we should probably implement horizontal scrollbars for tables while also adding a special option to expand the table back to full size (raising the page resolution), since it can be a real nuisance to have to mentally piece together the entire table since you're only seeing small pieces of it at a time.
Implementing a new stylesheet would mean downloading an implementing an existing SMF theme because I do not want to manually code up a new stylesheet.  Table display on mobile has never been a specific issue for me more than just the site in general, what you're talking about with scrollbars and an option to expand the table is not really an option as we have two different types of tables coded up and so I'd have to actually code up that solution which applies to both and that's not going to happen.  The table navigating experience might improve by moving to a SMF theme that was actually designed after everyone started using their phones as primary internet browsing devices however.
In that case whether or not it's a good idea will depend on the theme in question. May as well mention a few themes and see what people think of it. Me, I'm perfectly fine with switching to a nicer theme than what we have going right now. I'm really just worried about those odd "modern" forum layouts that seem to be the rage these days where either the entire forum becomes a massive eyesore or they try ridiculous things like a full vertical scroll cellphone UI even though that's awful on desktops.

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As for Discord integration, please don't. Aside from real concerns over user-tracking behavior, Discord has a tendency to consume a lot of CPU and RAM (especially when run through a browser) as well as unnecessary bandwidth (This is rather relevant if you are using a cellphone's internet connection.) and I can confirm that having discord active makes old computers run slow as molasses. This will essentially ruin the usability of the website for anyone on a slow PC (you know, the ones with slow CPUs and only 4GB of RAM) so I strongly recommend against Discord integration. Make a new, snazzy discord banner if you prefer, but right now this website actually runs very well on older and slower computers, so let's not ruin that by bundling discord into the webpages.
Your position against Discord is known and has been re-noted.
Hey, this isn't the same as that. I want to be clear here that the browser performance concerns are actually serious (as are the user-tracking concerns, but I know most people, especially Discord users, tend not to care about that). On slow, low-end computers, browser-mode Discord really does cause significant and frustrating performance issues. That is not an exaggeration. And integrating Discord chat would single-handedly take this website from something that runs fast, smooth, and lightweight on old computers to a performance-hungry site that makes an uncomfortable and irritating browsing experience without newer and stronger computers.

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As for implementing a URL pop-up for the link and mailto buttons, I certainly support that and my recommendation would be to actually just use the easiest and laziest solution, which is the good old javascript prompt() function (like prompt("Please insert link URL:")). Pretty much every browser supports it and it's certain to appear properly and work right regardless of your browser's particular UI needs, without futzing with divs and css and resolution-specific concerns. Really, it does the job and there is no need to overcomplicate it.
The easiest and laziest solution is to install an SMF add-on that adds the functionality.  :lol
Yeah that works too, although the pedant in me wishes to note that the difference in difficulty is probably minimal.

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As for snazzing up the website header area, I have no strong opinions on this and go right ahead if you prefer, but I do recommend not enlarging the overall header area, since that just consumes valuable screen space that would be better spent on letting people see more of the page proper. I also think it's best to make the new header not something too demanding for attention since that will just become a minor nuisance and an unwelcome distraction from reading the page contents. Other than that, my major recommendation is actually to try to reduce any empty vertical space in the header area so that there is more screen space for the more useful page contents below.
All of this would depend on the SMF website theme we move to.  The website header snazzing up request was by someone on Discord who clearly had a 180 from your opinion so no matter what I do I'm not going to be able to make everyone happy (which isn't really news).
Oh, I'm fine with snazzing up the website header. I'm really just saying not to make it one of those loud, obnoxious, huge headers. That and that I prefer headers to be on the smaller side of things.

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On the subject of adding more table code functionality, I'm all for it so long as it does not become a breaking change, but if need be we can probably just make new table tags. Really, I'd only consider it a problem if it either breaks existing tables or makes existing habits of creating tables suddenly not perform as expected.
Making new table tags is what I'm going to have to do, it's the only way to add the requested functionality (there's no add-on I can install for that).  Since I'm the one doing the current hands on management of the website I have no interest in breaking anything we already have because then I'd have to find a way to fix it.
Yeah I doubt anyone would have a problem with that. Better table support sounds good.

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I want to make it clear that I do appreciate the feedback, just know that the only parts of this website that are manually coded are some functionality that Prime32 added because he either wrote it up himself or grabbed it from somewhere (like the table2 functionality).  We're not so old that the site was made from scratch, heh.
I'm well aware. It's not my first time on a Simple Machines Forum site. The major reason I recommended the manual implementation of a prompt() javascript was because I assumed there was some kind of incompatibility issue stopping you guys from implementing this many years ago.

98
You Break it You Buy it / [PF] A very simple infinite Limited Wish loop
« on: September 16, 2022, 09:39:34 AM »
Take a Bard, Skald, or Argent Dramaturge with the Music Beyond the Spheres masterpiece, use the Limited Wish to obtain a Shadowbard spell, and command the Shadowbard to start a new Music Beyond the Spheres masterpiece performance each round, creating more Shadowbards as each runs out.

99
Board Business / Re: Community Input Requested V2
« on: September 16, 2022, 09:23:25 AM »
I'm a bit leery of any UI overhauls done to implement greater mobile support. I think it's probably best to implement a stylesheet that will do special things like relocate the profile sidebar when viewed from mobile and change the page width instead of messing with the existing page layouts. I've seen a lot of modern mobile-friendly forum UI overhauls and I have to ask that you please do not do inflict drastic changes on the normal forum UI like that. As far as table display on mobile is concerned, I think we will largely have to just accept the tables be, since most mobile users would probably sooner prefer to have to zoom in than deal with broken tables. If we are still inflicting page resolution limits for pages with tables, we should probably implement horizontal scrollbars for tables while also adding a special option to expand the table back to full size (raising the page resolution), since it can be a real nuisance to have to mentally piece together the entire table since you're only seeing small pieces of it at a time.

As for Discord integration, please don't. Aside from real concerns over user-tracking behavior, Discord has a tendency to consume a lot of CPU and RAM (especially when run through a browser) as well as unnecessary bandwidth (This is rather relevant if you are using a cellphone's internet connection.) and I can confirm that having discord active makes old computers run slow as molasses. This will essentially ruin the usability of the website for anyone on a slow PC (you know, the ones with slow CPUs and only 4GB of RAM) so I strongly recommend against Discord integration. Make a new, snazzy discord banner if you prefer, but right now this website actually runs very well on older and slower computers, so let's not ruin that by bundling discord into the webpages.

As for implementing a URL pop-up for the link and mailto buttons, I certainly support that and my recommendation would be to actually just use the easiest and laziest solution, which is the good old javascript prompt() function (like prompt("Please insert link URL:")). Pretty much every browser supports it and it's certain to appear properly and work right regardless of your browser's particular UI needs, without futzing with divs and css and resolution-specific concerns. Really, it does the job and there is no need to overcomplicate it.

As for snazzing up the website header area, I have no strong opinions on this and go right ahead if you prefer, but I do recommend not enlarging the overall header area, since that just consumes valuable screen space that would be better spent on letting people see more of the page proper. I also think it's best to make the new header not something too demanding for attention since that will just become a minor nuisance and an unwelcome distraction from reading the page contents. Other than that, my major recommendation is actually to try to reduce any empty vertical space in the header area so that there is more screen space for the more useful page contents below.

On the subject of adding more table code functionality, I'm all for it so long as it does not become a breaking change, but if need be we can probably just make new table tags. Really, I'd only consider it a problem if it either breaks existing tables or makes existing habits of creating tables suddenly not perform as expected.

100
D&D 3.5 and Pathfinder / Re: Power's Tier List for Pathfinder
« on: September 09, 2022, 08:16:50 PM »
Ask a mod. I don't really mind either way.

Also, moved Sylvan Trickster Rogue to T4. Witch hexes do a lot. Honestly, has the potential to get quite silly if you make an dex & int-based Rogue out of it (Elf, Tiefling, Keen Kitsune, Sylph, whatever) with at least 18 in both dex and int, since that opens up Slumber and Ice Tomb which is not hard to land when you have Misfortune Cackle and maybe Evil Eye on top of that while simultaneously leaving your Rogue with at least 12 skill ranks per level and decent attack and AC. If you actually make an 18 int Rogue out of it, this is probably a high T4 at least. Honestly though, this is still not a good Rogue, as it does very little to enhance a Rogue's strengths, other than the DR/Cold Iron. It's mostly just playing at being a Witch without spellcasting (or a familiar) and a Rogue without trapfinding. But hey, hexes are useful. Eh, maybe I should take it off the list, seeing as while it's definitely higher tier than the Rogue, this archetype isn't really a good approach to anything.

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