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Messages - perovskite

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: September 25, 2022, 12:52:22 AM »
Team Dwarf, Day 183

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My personal preference for class re-writes is to recycle concepts that already exist (precedence and all that). Here goes; I made this up in an hour so.

Sohei Rebuild
Chassis- d10 hp, good BAB, good fort save, poor ref save, good will save.
Alignment- any lawful
Skills- balance, concentration, craft, diplomacy, heal, iaijutsu focus, jump, knowledge religion, knowledge nobility and royalty; sense motive, ride, swim, tumble; 2 skill points/level
Weapon and armor proficiencies- simple weapons, martial weapons, light armor, medium armor, shields

Class Progression
1st- ki frenzy, weapon focus*
2nd- improved unarmed strike* Bonus feat
3rd- mettle
4th- ki frenzy 2/day; 1st level spells
5th- strength of mind (immune to sleep and stun)
6th- swift cast 1/day
7th- DR 1/-
8th- Ki frenzy 3/day, 2nd level spells
9th- swift cast 2/day, frenzy casting 1/day
10th- DR 2/-
11th- greater frenzy, 3rd level spells
12th- Ki frenzy 4/day, swift cast 3/day
13th- DR 3/-
14th- frenzy casting 2/day
15th- swift cast 4/day
16th- DR 4/-, ki frenzy 5/day
17th- tireless frenzy
18th- swift cast 5/day
19th- DR 5/-, frenzy casting 3/day
20th- whirlwind frenzy, ki frenzy 6/day

Class Features

Ki Frenzy- The sohei deeply understands her own personal energies (her ki), and train to concentrate and clear their minds of all distractions. A sohei can exploit that knowledge to increase her own strength and speed. At 1st level, 1/day, she can enter a ki frenzy. This ki frenzy lasts for 3 rounds plus her constitution modifier, and during the frenzy she temporarily gains +2 bonus to Strength, +2 bonus to Dexterity, +10 bonus to speed, and can make a flurry of blows as a full attack, gaining an additional attack at her highest attack bonus, but suffering a -2 penalty to her attack rolls.

A ki frenzy requires intense focus to the exclusion of everything else; while in a frenzy the sohei is unable to cast spells or use spell trigger (wand), spell completion (scroll), and command word magic items (although see frenzy casting, below) or use skills or abilities that require patience or concentration. She can’t use any Intelligence, Wisdom, or Charisma-based skill (except iaijutsu focus) for the duration of the frenzy. She can use any feat she has except item creation feats and metamagic feats (again, see frenzy casting, below). The sohei may end her frenzy voluntarily. At the end of frenzy (voluntary or not), the sohei is fatigued (-2 Str and Dex, can’t run or charge) for the duration of the current encounter. Entering a frenzy takes no time, but a sohei can only enter a frenzy during her turn, not in response to someone else’s actions.

Ki frenzy counts as rage for the purposes of qualifying for feats and prestige classes, and can be improved through the use of magic items that improve rage.

The sohei can use ki frenzy one additional time per day at 4th, 8th, 12th levels, etc.

Improved Unarmed Strike Bonus feat- at 2nd level, the sohei gains Improved Unarmed Strike as a bonus feat. Or does he? Maybe he gets Skill Focus: Iaijutsu focus instead.

Mettle- If a sohei of 3rd level or higher makes a successful Fortitude or Will save that would normally reduce an effect, the effect is instead negated. Only those spells with a saving throw entry of “Will partial”, “Fort half” or similar entries can be negated through this ability.

Spells- Beginning at 4th level, the sohei can cast a small number of divine spells from the sohei spell list. Caster level is equal to one half sohei level (but see spell frenzy, below).

Strength of Mind- at 5th level, the sohei becomes immune to sleep and stunning.

Swift Cast- at 6th level, 1/day the sohei can cast one spell as a swift action, provided the original casting time was one round or less. She gains additional uses of this ability at 9th, 12th, 15th, and 18th levels.

Damage Reduction- Gain DR 1/- at 7th, increases by 1 every three levels thereafter.

Frenzy Casting- At 9th level, the sohei gains the ability to cast spells while in a ki frenzy. The sohei uses her character level as her caster level while frenzy casting. The sohei must already be in a frenzy to use this ability (although she can enter a frenzy immediately prior to casting a spell). This ability is not a separate set of frenzies per day. For example, a 20th level sohei can use ki frenzy 6/day and frenzy casting 3/day. Thus, during any three of her six ki frenzies, she can frenzy cast her spells.

The sohei’s restriction against using metamagic feats while in a ki frenzy is lifted. The sohei can employ her swift cast ability while frenzy casting as well. The sohei gains additional uses of this ability at 14th and 19th levels.

11th- Greater Frenzy- The boost from ki frenzy increase to +4 Str, +4 Dex, +20 speed. The attack penalty decreases to -1.

17th- Tireless Frenzy- the sohei is no longer fatigued after a frenzy.

20th- Whirlwind Frenzy- The boosts from ki frenzy increase to +6 Str, +6 Dex, +30 speed, and the attack penalty is eliminated.

I removed heavy armor cause it doesn’t make sense in the context of boosting dexterity with ki frenzy; there’s no AC benefit…which is another of the contradictory things about the base sohei.

I’ll tinker with the spell list later; it’s my turn to DM this weekend.

Because I have a weakness for hot garbage classes and trying to make them halfway decent, or at least entertaining, there I was, making a sohei 24/contemplative 6, for reasons described in the previous post. As Skyrock points out, sohei is self-contradictory, what with ki frenzy and iaijutsu focus being mutually exclusive, cause you "can't use any class skills" whilst ki frenzy-ing. But! Looking at the barbarian's rage description, there's a handful of skills that are exempted from those the barbarian can't use. And then looking at ki frenzy and iaijutsu focus, the first is "focusing your ki power", and the second is "gathering personal energy (ki)". Fluff-wise I would say the two don't contradict.

So what if we add the phrase "except iaijutsu focus" to the line of ki frenzy that says you can't use any class skills? We'll see how it goes. Maybe. If we ever get around to playing this 30th-level thing the DM wants to do.

Oh yeah, cantrips. Derp. Thanks. I'll probably fix that by adding the clause "...from the base cleric spell list or..."

Edited 12 April 2024 to include normal hexblade bonus feats.

Here is an epic progression for the hexblade, cause the guy DM'ing us right now asked for a 30th-level character (with up to LA +6 for free), and I happen to be running a hexblade in our hiatus-from-Army-of-Characters-Against-the-Giants campaign. The only things that aren't direct extrapolations of pre-epic progressions are swift cast and the curse penalty. I settled on swift cast gaining a use/day every four levels, and the curse penalty at -2 per six levels, cause I surmise that's what it originally was before WotC got scared of a non-wizard having nice things imposing -6 penalties at 13th level and -8 at 19th level.

Epic Hexblade

21st- hexblade curse 6/day
22nd- swift cast 6/day
23rd- bonus epic feat
24th- aura of unluck 4/day
25th- hexblade curse 7/day; curse penalty to -8, hexblade bonus feat
26th- bonus epic feat, swift cast 7/day
28th- aura of unluck 5/day
29th- hexblade curse 8/day, bonus epic feat
30th- swift cast 8/day, hexblade bonus feat

Notes and Comments
Additional uses of curse every four levels (21st, 25th, 29th, etc)
Additional use of swift cast every four levels (22nd, 26th, 30th, etc)
Epic bonus feats every three levels (23d, 26th, 29th, etc). These can be used to take non-epic feats, as normal.
Additional use of aura of unluck every four levels (24th, 28th, etc)
Curse penalty increases by -2 every six levels (-8 at 25th, -10 at 31st)
Spells known and spells per day don’t increase past 20th. Caster level increases as normal, ie, half hexblade level.
Hexblade bonus feats include the original ones from CW, as well as the hexblade curse feats from Dragon Magazine 339.

Hexblade Epic Bonus Feat list- armor skin, damage reduction, epic prowess, epic reputation, epic skill focus, epic spell penetration, epic toughness, epic weapon focus, familiar spell, fast healing, improved combat casting, improved spell capacity, penetrate damage reduction, permanent emanation, spell knowledge, spell stowaway, spell casting harrier, spontaneous spell; or new epic hexblade feats

New Epic Hexblade Feats- I'm sure most people will agree that these could easily be non-epic feats, but here they are.

Extra Aura of Unluck
Prereq- Aura of Unluck 3/day, Cha 20.
Benefit. You can use Aura of Unluck a number of additional times per day equal to three plus your Charisma modifier. Thus, a 24th level hexblade with Cha 20 could use Aura of Unluck 9/day.

Improved Aura of Unluck
Prereqs- Hexblade curse 5/day, hexblade dire curse, Aura of Unluck 3/day, Cha 20
Benefit. The miss chance from Aura of Unluck increases to 50%. Additionally, the duration increases to 1 round per hexblade level.

Widen Aura of Unluck. Prereqs- aura of unluck 3/day. Benefit. A number of creatures you select (up to your charisma modifier) gain the benefit of your aura of unluck so long as they are within 20' of you. They lose this protection if they move farther than 20' away, but regain it if they return to within 20' or less of you. Additionally, your familiar is protected by your aura of unluck whenever it is active, no matter how far apart you are. Your familiar does not count against the number of additional creatures protected by your aura.

Widen Hexblade Curse
Prereqs. Hexblade curse 5/day, dire hexblade curse, Cha 20
Benefit. You affect a number of targets with your hexblade curse up to a number equal to your charisma modifier. Each target must be within 60’ of you, and within 30’ of at least one other target. Each target gets its own saving throw.

Two versions of Fharlanghn- focused diving caster prestige classes. The first is Seeker of the Misty Isle with the yuck elf removed, and the other is Horizon Walker with caster progression.

Eternal Wanderer of Fharlanghn

Skills- knowledge- geography 4 ranks, survival 8 ranks
Spells- able to cast 2nd level divine spells
Special- must be inducted into the order by another member
Special- must worship Fharlanghn

Chassis- d8 HD, medium BAB, good Fort, good Ref, poor Will;
Skills- as existing SotMI

Class Features
(edit)- Weapon and Armor Proficiencies- Eternal Wanderers of Fharlanghn do not gain proficiency in any weapons or armor. Although they are not prohibited from wearing any particular weapons or armor, traditionally Eternal Wanderers do not wear armor heavier than light armor, and most often carry a quarterstaff as a weapon.
Spellcasting- advancement at all levels except 5 and 10
Extra domain- At 1st and 7th levels, you gain access to a domain of Fharlanghn's of your choice to which you do not already have access. You may instead trade access to this domain for the corresponding domain feat, provided you never exceed three domain feats total.
Fharlanghn's Perception: at 5th level, you gain a +3 racial bonus to diplomacy, listen, sense motive, and spot, or your existing racial bonus increases by 3.


Horizon Walker of Fharlanghn

Skills- knowledge- geography 8 ranks
Feats- endurance
Special- must worship Fharlanghn

Chassis- d8 HP, good BAB, good Fort, poor ref, poor will
Skills- as existing Horizon Walker

Class Features
Levels 1-5- terrain mastery, as normal
Levels 6-10- planar terrain mastery, as normal.
Spellcasting- except for levels 2 and 7, you gain spells known, spells per day, and caster level as if you gained a level in an existing divine spellcasting class. If you have no character class-derived spellcasting ability prior to entering this prestige class, you instead gain spellcasting advancement (but no other features) of a favored soul equal to your Horizon Walker of Fharlanghn spellcasting level. (IE, a non-caster 5/HWoF 10 has caster level and spells per day equal to a favored soul 8). Your spells known list is selected from the spell lists of the following domains: Celerity, Luck, Protection, Travel, Weather. You do not gain the domains themselves, and do not get their granted powers.


Legends of the Heroes / Re: Army of PCs Against the Giants
« on: July 03, 2022, 01:19:56 AM »
Finally get a crack at Team Dwarf, who has languished unplayed for months! Mostly a bit of plot development.

Day 179

Just after Midnight….

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: June 05, 2022, 01:42:38 AM »
The Elven Raiders

We had everyone for the first time in several weeks, so Elven Raiders it was.

Day 178 but really late.

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: April 10, 2022, 12:48:04 AM »
The epic campaign (Niobe and Eli, et al.) is on hiatus, and the last month I've been too busy with work to prepare to DM, so the guy DM-ing the epic group started another campaign running the Tomb of Annihilation. Since that has nothing to do with Against the Giants, I've elected not to put it in this campaign log. So that's what we've been doing the last three weeks.


The Elven Raiders, only two months since we last saw them.

Day 178

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: March 13, 2022, 12:20:31 AM »
Team Dwarf

After two years, we finally played Team Dwarf for once. Thus, I composed a page-long summary of what this group was up to, which I included here.

Day 178

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: February 27, 2022, 12:28:44 AM »
Interlude LXXXX

Day 275

In which we argue with Angels…and learn some secrets?

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: February 20, 2022, 01:16:24 AM »
Interlude LXXXIX

Day 275, in which we fight Demons…and save a princess?

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: February 13, 2022, 01:24:20 AM »
Sephira's Quest, Episode XXIII

The now epic campaign DM'd by Eli's player is due for a break starting today, so we'll start following the other groups for awhile.

Day 193

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: February 06, 2022, 03:56:50 AM »
The Elven Raiders

After only 2.5 years, we return to Team Elf, which has been waiting patiently outside Pest's Crossing for the Interlude campaign to need a break.

Day 176

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 29, 2022, 11:49:50 PM »
Sephira's Quest, Episode XXII

Day 191

No game this week, but that's what saved up sessions are for. We also return to one of the other groups for the first time in 18 months. This was a short session due to lack of player availability.

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 23, 2022, 01:44:36 AM »
Interlude LXXVIII

Day 275

A short session due to lack of players, so all we did was buff for the upcoming battle.

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 16, 2022, 12:58:37 AM »
Interlude LXXVII

Day 219-275, give or take.

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 09, 2022, 01:07:43 AM »
Interlude LXXVI

Mostly buying and selling.

Day 219

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Legends of the Heroes / Re: Army of PCs Against the Giants
« on: January 02, 2022, 01:32:00 AM »
Interlude LXXV

Like last year, we did several one-hour games (normally we do three hours on Saturday nights) the weeks of Christmas and New Years.

Day 219.

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A method of nerfing full casters: 1% XP penalty per level taken in a full casting class.

But what about accelerated casting PrCs? OR 3/4 casters, like bards and duskblades?

How much will this be dampened by the increased XP gained from being lower level than the rest of the party?

Haven't actually run the numbers, cause doing it right probably involves calculus.

Legends of the Heroes / Re: Army of PCs Against the Giants
« on: December 27, 2021, 01:52:01 AM »
Interlude LXXIV

Day 219- the Aftermath

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