Game Design

Topics

<< < (2/6) > >>

[1] A Class-Based System W/O Levels?

[2] Rolling Initiative and redefining the cost of actions

[3] You roll what and add how much?

[4] New system: Designing party roles from the ground up

[5] Stack Based Mana System

[6] Amechra spouts something that means nothin'

[7] Tag-Based Armor and Weapons

[8] The return to Gradual & Binary Defenses

[9] Steamspace- Ship vs Ship combat.

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