Author Topic: [3.5] [Equipment] Elemental Ray Guns  (Read 498 times)

Offline Skyrock

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[3.5] [Equipment] Elemental Ray Guns
« on: December 23, 2023, 01:01:53 PM »
These are closer to the kind of ray guns seen in He-Man & the Masters of the Universe, relying more on being elementally attuned and having special effects than on raw damage.

Use Eiji's Heat Pistol, but with the following adjustments:

- damage is 1d6 regardless of size
- you can pick the elemental damage type: acid, cold, electricity, fire or sonic
- on a natural 1 for damage, some ray guns have an additional rider effect. These effects are all extraordinary and not affected by anti-magic fields, dispel magic, spell resistance and the like:
Acid: On natural 1 for damage, 1d4 acid damage next round
Cold: On natural 1 for damage, slow 1 round
Fire: Extra die for damage (2d6 total). On natural 1 on either damage die Hotfoot effect
Electricity: On natural 1 for damage, half damage arcs off to one other viable target within 10ft (damage can't arc off a second time)
Sonic: No special effect

Ray Carbine: As above, but range 120ft, weight 8lb, two-handed, and base price 300gp
« Last Edit: December 23, 2023, 01:17:39 PM by Skyrock »

Offline Stratovarius

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Re: [3.5] [Equipment] Elemental Ray Guns
« Reply #1 on: December 23, 2023, 05:51:44 PM »
Does electricity actually do any damage when arcing? Can't remember if DnD is a round up or down.

Offline Skyrock

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Re: [3.5] [Equipment] Elemental Ray Guns
« Reply #2 on: December 23, 2023, 06:06:00 PM »
Round down (minimum of 1), so by default the arced damage is 1.
There might be circumstances which raise this damage, like precision damage, ranged ToB maneuvers or the Weapon Specialization feat tree.

The consolating prize of electricity ray guns isn't very good, but then it is far less often resisted than fire and cold.

Offline Stratovarius

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Re: [3.5] [Equipment] Elemental Ray Guns
« Reply #3 on: December 24, 2023, 06:27:15 AM »
If you enchant these with multiple elemental damage types, I assume you only get the rider for the base type?

Offline Skyrock

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Re: [3.5] [Equipment] Elemental Ray Guns
« Reply #4 on: December 25, 2023, 12:22:21 PM »
If you enchant these with multiple elemental damage types, I assume you only get the rider for the base type?
Correct, only the base weapon damage die is eligible for the natural 1 special effect.