Noble Draconian, LightningHD: d10
Level | BAB | Fort | Ref | Will | Class Features |
1st | 1 | 2 | 0 | 0 | Draconian Body, Death Throes, Aura of Good, Holy Soldier, +1 Str |
2nd | 2 | 3 | 0 | 0 | Hardy, Divine Grace, Tail Attack, +1 Cha |
3rd | 3 | 3 | 1 | 1 | Glide, Trip, Aura of Courage, +1 Str |
4th | 4 | 4 | 1 | 1 | Growth, Lay On Hands, +1 Cha |
5th | 5 | 4 | 1 | 1 | Smite Evil 1/day, Spell Resistance, +1 Str |
6th | 6 | 5 | 2 | 2 | Lightning Strike, Turn Undead, +1 Cha |
7th | 7 | 5 | 2 | 2 | Smite Evil 2/day, Spells, +1 Str |
Class Skills (4 + In mod, quadrupled at 1st level): Bluff, Climb, Concentration, Diplomacy, Disguise, Gather Information, Intimidate, Jump, Knowledge (Arcana, Religion), Listen, Search, and Spot.
Proficiencies: Lightning Draconians are proficient with all simple weapons, all martial weapons, light, medium, and heavy armor, and shields (including tower shields).
Class FeaturesDraconian Body: A Lightning Draconian loses all racial bonuses and gains and gains the Dragon type and traits. He’s immune to sleep and paralysis effects, and has Darkvision out to 60 feet and Low-light Vision. He is Medium size, has a base speed of 30 feet, and a natural armor bonus equal to his Constitution bonus. He also has two claws and a bite as natural weapons; the claws deal 1d3 points of slashing damage, the bite 1d6 points of bludgeoning and piercing damage. At 2nd level, the Sivak gains a tail attack which deals 1d6 points of bludgeoning damage. He can use a natural attack as a secondary attack. A Sivak’s natural weapons increase to 1d4/1d8/1d8 damage for his claws, bite, and tail attacks when he reaches Large Size.
Ability Increase: A Lightning Draconian gains a +1 increase to his Strength score at 1st level, 3rd level, and every odd level thereafter, and +1 to his Charisma score at 2nd, 4th, and 6th levels, to a maximum of +4 Strength and +3 Charisma at 7th level.
Death Throes (Ex): When a Lightning Draconian becomes unconscious or dying, an arc of electricity shoots out of its body to the nearest enemy opponent within 30 feet as a reaction. The opponent must succeed on a Reflex Save (DC 10 + ½ HD + Con mod) or take 1d6 points of electricity damage per HD of the Lightning Draconian. The electricity can arc to a second target at 4 HD, dealing half the amount of damage of the original attack, and another target every 4 HD thereafter. Additional targets must be within 30 feet of the previous target. A Lightning Draconian’s Death Throes can only activate once per day per HD.
At 6 HD, a Lightning Draconian has gained conscious control of this ability and can use of his daily uses as an attack against the target of his choice as a standard action.
Aura of Good (Ex): The power of a Lightning Draconian’s aura of good (see the detect good spell) is equal to his HD, just like the aura of a cleric of a good deity.
Holy Soldier (Ex): A Lightning Draconian who multiclasses into Paladin counts his Lightning Draconian levels as Paladin levels for the purposes of Aura of Good, Lay on Hands, Spells, and Smite Evil.
Hardy (Ex): The Lightning Draconian is second in toughness only to the Flame and Sivak Draconians. At 2nd level, the Lightning Draconian gains Endurance as a bonus feat and can subsist on 1/10th the normal food and water a human needs for nourishment. He also gains a +5 bonus on all Fortitude saves made to resist disease. If the Draconian already has Endurance, then he select another feat in which he meets the prerequisites.
At 3 HD, the Lightning Draconian gains Run as a bonus feat. If he already has this feat, then he can select another one that he can qualify for.
At 5 HD, the Lightning Draconian is immune to all diseases.
Divine Grace (Su): At 2nd level, a Lightning Draconian gains a bonus equal to his Charisma bonus (if any) on a saving throw of his choice. The Lightning Draconian can switch the bonus to another save as a swift action. If the Lightning Draconian gets Divine Grace class feature of the Paladin, then the bonus applies to all saves and he can choose one save to not auto-fail on a natural 1 (he can change which save this applies to as a swift action).
Tail Attack (Ex): At 2nd level, a Lightning Draconian's tail becomes dangerous enough to use as an additional natural weapon. It deals 1d6 points of bludgeoning damage; when the Lightning Draconian becomes Large size, its damage dice increases to 1d8.
Glide (Ex): At 3rd level, a Lightning Draconian’s wings become strong enough to carry him across the air for limited periods. As long as the wings remain free and the Lightning Draconian has no more than a light load, he is subject to the effects of a feather fall spell, and can glide four times the distance he descends.
Trip (Ex): At 3rd level, a Lightning Draconian can make a free trip attack against an opponent it hits with its tail attack without having to make a touch attack or provoke an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Lightning Draconian. At 6 HD, the Lightning Draconian gains a +4 bonus on checks to trip an opponent.
Aura of Courage (Su): At 3rd level, a Lightning Draconian is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear affects. This ability functions while the Lightning Draconian is conscious, but not if he is unconscious or dead.
If the Lightning Draconian gains the Aura of Courage class feature of the Paladin, allies within 20 feet of the Lightning Draconian gain a +4 morale bonus on saving throws against fear effects. Additionally, if the Lightning Draconian falls in battle (becomes unconscious or otherwise incapacitated), then all allies within 20 feet become immune to fear for 1 round.
Growth (Ex): At 4th level, a Lightning Draconian grows to Large size. He gains no ability bonuses, but he gains all the other benefits and penalties of a larger size. His movement rates increase by 10 feet; this includes the fly speed gained from the True Flight feat.
Lay on Hands (Su): At 4th level, a Lightning Draconian with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his Lightning Draconian levels times his Charisma bonus. A Lightning Draconian may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using Lay on Hands is a standard action.
Alternatively, a Lightning Draconian can use any or all of this healing power to deal damage undead creatures. Using Lay on Hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. A Lightning Draconian decides how many of his daily allotment of to use as damage after successfully touching an undead creature.
Smite Evil (Su): At 5th level, once per day, a Lightning Draconian may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per Lightning Draconian level. At 7th level, a Lightning Draconian can smite evil 2 times a day.
A Lightning Draconian who gains Smite Evil from other sources adds the above amount of his daily uses.
Spell Resistance (Su): At 5th level, a Lightning Draconian gains Spell Resistance equal to his HD + 11.
Lightning Strike (Ex): At 6th level, a Lightning Draconian’s natural weapons and melee weapons gain the Shocking weapon property if he so desires. The property is lost on a manufactured weapon if it leaves the Lightning Draconian's hands. He can activate and deactivate this ability as a free action.
Turn Undead (Su): At 6th level, a Lightning Draconian can turn undead as a Cleric of a level equivalent to his HD.
Spells: At 7th level, a Lightning Draconian can prepare and cast divine spells as a Paladin of his Draconian level-3, except he has a Caster Level equal to his HD and uses his Charisma modifier for determining maximum spellcasting potential and Save DCs. The Lightning Draconian also gains double the normal number of spell slots per level (bonus slots from a high Charisma are added after the doubling). Levels taken in Paladin stack with the effective Draconian levels.
Code of Conduct: A Lightning Draconian must be of Good alignment and loses several of his class features if he ever willingly commits an evil act. These class features are Aura of Good, Divine Grace, Aura of Courage, Lay on Hands, Smite Evil, Turn Undead, and Spells. Additionally, the Lightning Draconian’s powers are derived from a deity of Good alignment, and can lose these abilities if he acts in a manner opposed to the god’s alignment and purposes.
A Lightning Draconian with the Breath Weapon feat breathes out a line of electricity (1d6 electricity damage per level).
CommentsThe Lightning Draconian’s a zealous soldier dedicated to fighting for the forces of Good. They are kind of like the Paladin class, except that their Code of Conduct is more generic and less restrictive, and some of the Paladin’s notable features come by later in favor of more Draconian-centric abilities.