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Messages - Soft Insanity

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161
Introduce Yourself / Re: Hi!
« on: December 09, 2011, 10:00:15 PM »
It's funny how I remember you from WotC boards but not my own login name.

162
Introduce Yourself / Re: New to this game (DnD 3.5)
« on: December 09, 2011, 12:09:04 AM »
Give Pathfinder a look.  I'd steal borrow their skill system if I were you. ;)

163
I don't object to exotic PC races.  What I object to is players who take an exotic race and expect it to be treated exactly the way a human would.  Race should have more of an impact than, "Hey, if I take THIS template, THIS template, and THIS template, I get all SORTS of cool stat bonuses!"

Imagine if the DM told you that this was going to be the case.  Now imagine that every other player decided to play a monster.  There's a minotaur, a myconid, a kerpca, and an obvious undead.  Oh, and the game is second edition.

The DM did an about-face on his pro-human stance at the cost of my character in this case.  For some reason, my 16 charisma human had more problems with npcs in human towns and cities than the other pcs with their dumped 4-6 charisma.  The needs of the many outweigh the needs of the few I suppose.

Due to this, my stance on monster adventurers is a negative one.

164
I understand wanting to have a powerful character.  What I don't understand is exploiting loopholes and cheating to the extent that your character's essentially invulnerable.  If you want to so badly engage in a power fantasy wankfest, just write some Mary Sue fanfiction!

Recently, I had to give up a game for this reason.  However, I was the one who threw the hissy fit because one player was invalidating all the challenge (liberal rules interpretation, aka cheating) while crushing any plot within the game world (I'm evil so I can mentality).

My personal horror stories involve a bad DM who saw my 2e human fighter as overpowered.  His remedy was to give artifacts to the other players (clerics, wizards, multi class, all monsters) that granted them class abilities.  That went well, especially when he lifted the level limits on nonhumans, and my other friend claimed that human wouldn't suffer because they could still dual class (lie).

I also played a whitewolf vampire game where a player had dice pools no less than 15 (he was gen 5).  It was a character he had from another game (we later found out he lied about the dots).  The player didn't bother to join our pack (sabbat normal buy), but insisted on tagging along (taking up 3/4 of the story time).  When we had a pack squabble over leadership, the player beheaded my character from behind without provocation.  Every other player just took it in stride because they couldn't actually fight the uber twink.  Suffice it to say, that was the last game in that campaign.

165
Gaming Advice / Re: Troublesome Player, Take 2
« on: December 01, 2011, 09:01:50 PM »
i also have a rule that evil=npc. and i let players cross the line, if they insist. then i take away the character sheets. it might be interesting to enforce said rule, and with the next set of characters have the villains be the exact characters you just took away.

It's fine to do evil if all the pcs are on board.  If you don't like dming for evil pcs, don't dm for evil pcs.  I personally find pcs torturing npcs as habit to be tedious and silly.  It can get worse if the pcs accuse the dm of depriving them of their torture.  It's easier to not game with those kinds of players.

166
Gaming Advice / Re: Demon Bug Infection
« on: December 01, 2011, 08:55:27 PM »
Making PC's pregnant is never, never, NEVER a good idea. It just gets awkward. Just make them sick or something, and make it curable by magic. If you really want to make consequences harsh, instead of making the characters unplayable or simply unpleasant to play, have them die.

As a player who has had this happen, I can say I would rather my character had died.  The DM who did it is still considered the worst DM in my game group...by alot.

167
Introduce Yourself / Re: Hi my name is Bill Bisco
« on: December 01, 2011, 06:45:43 PM »
Hey Bill, I had alot of fun in your first few games.  I just wish you had asked for everybody to tell you how they planned to break the game before they went about doing it.

I'd apologize for leaving in a huff, but I cannot abide cheating and double standards.  I suspect most of the better players left for that same reason.  If you want to restore my character, she should be backed up to Softtransfer, and her pic was on http://www.mariowibisono.com/.  Feel free to use my stuff as I had an awesome story going.  You should probably delete my nasty posts which I apologize for.

When you are ready to play a non-evil game with full transparency (players bringing up what may break the game before they just use it), I'd be happy to join.  It wasn't you who was the problem, it was certain players who don't understand the difference between a theoretical build and a playable one.

168
Min/Max 3.x / Re: Assassins creed challange..
« on: November 20, 2011, 12:53:52 PM »
Easy.  Factotum (maybe with a two level dip into Swordsage) using Gnomish Quickrazors and Iaijutsu Focus for damage.

Don't forget the imperious command and never outnumbered shenanigans.  Assassins scare the crap out of me.

Whatever you  do...don't use the Assassin Prc....it's a trap!

169
Paladin is very playable in Pathfinder.  Is your group using the modules?

I ask that because there's alot of evil things in the modules, which makes Paladin shine.

170
Min/Max 3.x / Re: Iaijutsu Foctotum
« on: November 07, 2011, 12:16:29 PM »
I went with knowledge devotion, law devotion, and luck domain for my cloistered cleric dip on Factotum.

I also don't use Iaijutsu, but have access to flaws, Keen Intellect, and faerie mysteries.  My factotum is a tank of sorts.

171
Introduce Yourself / Noob up the snuff
« on: November 07, 2011, 12:09:31 PM »
Hi, Now I get to change my user name to something new!

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