Author Topic: General Weirdness  (Read 52667 times)

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #80 on: December 19, 2012, 02:20:49 AM »
drammor?

Offline Drammor

  • Hero Member
  • ***
  • Posts: 583
  • Seer of Void
    • View Profile
Re: General Weirdness
« Reply #81 on: December 21, 2012, 10:10:11 PM »
Derp. I am distractable. PM me next time. Or go to the IRC channel and smack me.

Yes, I believe you could do these as templates.
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #82 on: December 26, 2012, 02:34:15 AM »
EXPONENTIAL

Exponential is an Inherited Template that can be applied to any Animal.

Size and Type:
Unchanged.

Hit Dice: Unchanged.

Speed: Unchanged.

Armor Class: Unchanged.

Attacks: Unchanged.

Damage: Unchanged.

Special Attacks: Retains all Special Attacks of the Base Creature and Gains the following:

Exponential Growth (Su): If a creature with the Exponential Template engages in combat, it becomes significantly more powerful with each passing round, beginning on the second round.  I gains the following each round (maxing out at round 4):

Round 2: Gains a +2 untyped bonus on attack rolls, saves, and skill checks. Gains a +2 Dodge Bonus to AC and Initiative Checks, and base land speed increases by +10 Ft.  It also gains one additional Primary Natural attack when making an attack or full attack.  It also gains 5 temporary hp.

Round 3: Gains a +4 untyped bonus on attack rolls, saves, and skill checks. Gains a +4 Dodge Bonus to AC and Initiative Checks, and base land speed increases by +20 Ft.  It also gains two additional Primary Natural attacks when making an attack or full attack. It also gains 10 temporary hp.

Round 4: Gains a +6 untyped bonus on attack rolls, saves, and skill checks. Gains a +6 Dodge Bonus to AC and Initiative Checks, and base land speed increases by +30 Ft.  It also gains three additional Primary Natural attacks when making an attack or full attack. It also gains 15 temporary hp.

Special Qualities: Retains all Special Attacks of the Base Creature.

Saves: Unchanged.

Abilities: Unchanged.

Skills: Unchanged.

Feats: Unchanged.

Environment: Unchanged.

Organization: Unchanged, usually Solitary

Challenge Rating: Exact CR depends on what round the Exponential Creature is killed in.  In the 1st round it's ++0.  In the 2nd round it's +1.  In the 3rd round it's +2.  In the 4th round it's +3.

Treasure: Unchanged.

Alignment: Unchanged.

Advancement: Unchanged.

Level Adjustment: ---

Example of creature using template here:



Exponential Bear Brown Bear with Exponential Template. (Round 1)
                      Large Animal
Hit Dice:             6d8+24 (51 hp)
Initiative:           +1
Speed:                40 ft. (8 squares)
Armor Class:          15 (-1 Size, +1 Dex, +5 Natural), touch 10, flat-footed 14
Base Attack/Grapple:  +4/+16
Attack:               Claw +11 melee (1d8+8)
Full Attack:          2 Claws +11 melee (1d8+8) and 1 Bite +6 melee (2d6+4)
Space/Reach:          10 ft./5 ft.
Special Attacks:      Improved Grab
Special Qualities:    Low-light Vision, Scent
Saves:                Fort +9, Ref +6, Will +3
Abilities:            Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills:               Listen +4, Spot +7, Swim +12
Feats:                Endurance, Run, Track
Environment:          Cold Forests
Organization:         Solitary
Challenge Rating:     4
Treasure:             None
Alignment:            Usually Neutral
Advancement:          7-10 HD (Large)
Level Adjustment:     ---


Exponential Bear Brown Bear with Exponential Template. (Round 2)   
Hit Dice:             6d8+24 (56 hp)
Initiative:           +3
Speed:                50 ft. (10 squares)
Armor Class:          17 (-1 Size, +1 Dex, +2 Dodge, +5 Natural), touch 12, flat-footed 14
Base Attack/Grapple:  +4/+18
Attack:               2 Claws +13 melee (1d8+8)
Full Attack:          3 Claws +13 melee (1d8+8) and 1 Bite +8 melee (2d6+4)
Saves:                Fort +11, Ref +8, Will +5
Skills:               Listen +6, Spot +9, Swim +14
Challenge Rating:     5

Exponential Bear Brown Bear with Exponential Template. (Round 3)
Hit Dice:             6d8+24 (61 hp)
Initiative:              +5
Speed:                60 ft. (12  squares)
Armor Class:          19 (-1 Size, +1 Dex, +4 Dodge, +5 Natural), touch 14, flat-footed 14
Base Attack/Grapple:  +4/+20
Attack:               3 Claws +15 melee (1d8+8)
Full Attack:          4 Claws +15 melee (1d8+8) and 1 Bite +10 melee (2d6+4)
Saves:                Fort +13, Ref +10, Will +7
Skills:               Listen +8, Spot +11, Swim +16
Challenge Rating:  6

Exponential Bear Brown Bear with Exponential Template. (Round 4)   
Hit Dice:             6d8+24 (66 hp)
Initiative:           +7
Speed:                70 ft. (14 squares)
Armor Class:          21 (-1 Size, +1 Dex, +6 Dodge, +5 Natural), touch 16, flat-footed 14
Base Attack/Grapple:  +4/+22
Attack:               4 Claws +17 melee (1d8+8)
Full Attack:          5 Claws +17 melee (1d8+8) and 1 Bite +12 melee (2d6+4)
Saves:                Fort +15, Ref +12, Will +9
Skills:               Listen +10, Spot +13, Swim +18
Challenge Rating:  7


« Last Edit: February 12, 2021, 03:57:28 AM by bhu »

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #83 on: January 29, 2013, 10:05:32 PM »
Okay for the Exponential Bear I'd like to do some form of Multiplier it can use on it's stats a certain number of times per day.  Thing is how high can I put the multiplier without it being unreasonable (which won't be very high at all), and how do I figure CR ?  For example let's say the multiplier is x3, and can be used 3 times per day.  Lets say I can apply it to attributes turning a 10 str into a 30 temporarily, or 6 hd to 18.  Any thoughts on this?

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #84 on: February 17, 2013, 10:13:08 PM »
Absolute

Absolute is an Inherited Template that can be applied to any Animal

Size and Type: Unchanged.

Hit Dice: The Animal gains the maximum hit points her Hit die.

Speed: Unchanged

Armor Class: Unchanged

Attacks: Unchanged

Damage: Unchanged

Special Attacks: Unchanged

Special Qualities: Unchanged

Saves: Unchanged

Abilities: Strength, Dexterity, Constitution, Wisdom, and Charisma gain +8 if an even score, and +7 if an odd score.  Int becomes 10.

Skills: Unchanged

Feats: Unchanged

Environment: Unchanged

Organization: Unchanged or Solitary.

Challenge Rating: +1

Treasure: Unchanged

Alignment: Unchanged

Advancement: Unchanged

Level Adjustment: +2

Example of creature using template here:

Absolute Brown Bear
                      Large Animal
Hit Dice:             6d8+48 (90 hp)
Initiative:           +5
Speed:                40 ft. (8 squares)
Armor Class:          19 (-1 Size, +5 Dex, +5 Natural), touch 14, flat-footed 14
Base Attack/Grapple:  +4/+20
Attack:               Claw +15 melee (1d8+12)
Full Attack:          2 Claws +15 melee (1d8+12) and 1 Bite (2d6+6)
Space/Reach:          10 ft./5 ft.
Special Attacks:      Improved Grab
Special Qualities:    Low Light Vision, Scent
Saves:                Fort +13, Ref +10, Will +7
Abilities:            Str 34, Dex 20, Con 26, Int 10, Wis 20, Cha 14
Skills:               Listen +8, Spot +11, Swim +16
Feats:                Endurance, Run, Track
Environment:          Cold Forests
Organization:         Solitary
Challenge Rating:     5
Treasure:             None
Alignment:            Neutral
Advancement:          7-10 HD (Large)
Level Adjustment:     ---

« Last Edit: February 22, 2013, 12:04:13 AM by bhu »

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #85 on: February 17, 2013, 10:20:38 PM »
Fractional

Fractional is an Inherited Template that can be applied to any Animal

Size and Type: Unchanged. 

Hit Dice: Unchanged.

Speed: Unchanged.

Armor Class: Unchanged.

Attacks: Unchanged.

Damage: Unchanged.

Special Attacks: Unchanged.

Special Qualities: You retain all Special Qualities of the Base Creature and gain the following:

Split (Ex): Slashing and piercing weapons deal no damage to a Fractional creature. Instead the creature splits into two identical beings, each with half of the original’s current hit points (round down). A Fractional animal with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.

Saves: Unchanged.

Abilities: Unchanged.

Skills: Unchanged.

Feats: Unchanged.

Environment: Unchanged.

Organization: Unchanged or Solitary.

Challenge Rating: +1

Treasure: Unchanged.

Alignment: Unchanged.

Advancement: Unchanged.

Level Adjustment: +1




« Last Edit: February 19, 2013, 11:12:17 PM by bhu »

Offline Drammor

  • Hero Member
  • ***
  • Posts: 583
  • Seer of Void
    • View Profile
Re: General Weirdness
« Reply #86 on: February 17, 2013, 10:55:07 PM »
Go on...
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #87 on: February 17, 2013, 11:08:04 PM »
So do the Absolute and Fractional bears seem ok?

I'll be trying imaginary and exponential next.

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #88 on: February 22, 2013, 12:15:43 AM »
for the exponential bears: what about a multiplier?  For example if the multiplier is x3, once per round the bear rolls three times and takes the best of the 3 on any roll.

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: General Weirdness
« Reply #89 on: February 22, 2013, 01:18:23 AM »
Maybe size increase rather than dice games? It's mass growing exponentially is much easier to model in the game rules, since each size category is an exponential increase in mass anyway.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #90 on: February 22, 2013, 01:28:40 AM »
yeah but dice re-rolls are easier to cr, unless said mass expansion doesnt increase hp, BAB, etc.

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: General Weirdness
« Reply #91 on: February 24, 2013, 03:41:19 PM »
It should be a fairly straightforward size increase. Exponential increases in mass results in linear increases in size.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #92 on: February 24, 2013, 05:10:04 PM »
what would i do for the imaginary bear?  Same as exponential plus undead?

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: General Weirdness
« Reply #93 on: February 25, 2013, 12:19:00 AM »
I'm thinking some kind of intangibility, plus fear effects and invisibility except for their chosen prey. Maybe incorporeal, but solid only where the victim is concerned?
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #94 on: February 25, 2013, 01:11:22 AM »
Thats much easier than the exponential bear.  Now I just have to figure out the derivative bear...

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: General Weirdness
« Reply #95 on: February 26, 2013, 12:15:30 AM »
Maybe an ability to imitate traits from it's victim, but that gets messy fast. Hmm...perhaps if you restricted what could be imitated to a short list of attributes it can get when facing enemies with something similar.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #96 on: February 28, 2013, 01:15:06 AM »
Imaginary

Imaginary is an Inherited Template that can be applied to any Animal

Size and Type: Size is unchanged.  Type becomes Outsider (recalculate BAB, Saves, and Skill Points) with the Native Subtype.

Hit Dice: Unchanged.

Speed: Unchanged.

Armor Class: Any Natural Armor Bonus the Base Creature has becomes a Deflection Bonus instead.

Attacks: Unchanged.

Damage: Unchanged.

Special Attacks: Retains all Special Attacks of the Base Creature, plus gains the following:

Horrific Appearance (Su): Any living creature within 60 feet that views an Imaginary Animal must succeed on a Fortitude save (Save DC is Cha based with a +2 Racial Bonus) or immediately take 1d4 points of Strength damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage. A creature that successfully saves against this effect cannot be affected by the same Imaginary Animal’s horrific appearance for 24 hours.

Partial Invisibility (Su): Imaginary Animals permanently gain the benefits of the Superior Invisibility spell until they select a prey to attack.  They are then visible to the prey but retain their Invisibility versus everything else.

Special Qualities:
Retains all Special Qualities of the Base Creature, plus gains the following:

Partial Incorporeality (Su): Imaginary Animals gain the Incorporeal Subtype.  When they select a prey to attack they temporarily lose the Incorporeal Subtype, but only against that individual.

Saves: Unchanged.

Abilities: +4 Int and Cha.

Skills: Imaginary Animals gain a +8 Racial Bonus on Hide, Listen, Move Silently, Search, and Spot Checks.

Feats: Unchanged.

Environment: Unchanged.

Organization: Solitary.

Challenge Rating: +2

Treasure: Unchanged.

Alignment: Usually Neutral evil

Advancement: Unchanged.

Level Adjustment: +4

Example of creature using template here:


« Last Edit: March 10, 2013, 01:48:59 AM by bhu »

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #97 on: March 05, 2013, 10:17:17 PM »
Should I make the imaginary bears undead?

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: General Weirdness
« Reply #98 on: March 05, 2013, 10:51:33 PM »
Naw, outsiders. They're imaginary after all.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Online bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16015
  • Fnord bitches
    • View Profile
Re: General Weirdness
« Reply #99 on: March 07, 2013, 12:09:52 AM »
Sound good to you Drammor?