Carnal Mindflayer, BruteLarge Aberration
Hit Dice: 15d8+75 (142 hp, 187 hp Rage)
Initiative: +6
Speed: 50 ft. (10 squares)
Armor Class: 21 (-1 Size, +2 Dex, +10 Natural), touch 11, flat-footed 19
Rage AC: 19 (-1 Size, -2 Rage, +2 Dex, +10 Natural), touch 9, flat-footed 17
Base Attack/Grapple: +11/+22
Attack: Tentacle +17 melee (1d6+7)
(Rage) Tentacle +20 melee (1d6+10)
Full Attack: 4 Tentacles +17 melee (1d6+7) and 2 Claws +12 melee (1d8+3)
(Rage) 4 Tentacles +20 melee (1d6+10) and 2 Claws +15 melee (1d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved Grab, Extract, Rage
Special Qualities: Power Resistance 30, Dark Vision 60', Immunity to Psionics, Damage Reduction 5/-, Fast Healing 2
Saves: Fort +10 (Rage +13), Ref +7, Will +11 (Rage +14)
Abilities: Str 24 (Rage 30), Dex 15, Con 20 (Rage 23), Int 8, Wis 15, Cha 19
Skills: Climb +7, Hide +2, Intimidate +10, Listen +6, Move Silently +4, Spot +6, Survival +4
Feats: Alertness, Improved Initiative, Improved Natural Attack (Claws), Instantaneous Rage, Intimidating Rage, Power Attack
Environment: Underground
Organization: Solitary, Pair, or Pack (4-8)
Challenge Rating: 10
Treasure: Double Standard
Alignment: Usually Chaotic Evil
Advancement: By Character Class
Level Adjustment: ---
"TOR SMASH PUNY MINDFLERGL...Minfayble...Mind..SQUID GUYS!!!"
Every so often something results in a normal Mindflayer becoming a Ulitharid. Unfortunately the Carnal Mindflayers aren't so lucky. In their case the result is a horrifying mutation resulting from their mucking about with their genetics. One common such type of mutant is the Brute, a Mindflayer standing almost 16 feet tall, and weighing half a ton. Psionically blind they are prone to frightening rages, eventually being driven from their homes by their fellows. Brutes crave brains like an addict craves heroin, and the more powerful a psionic brain, the more they want it. Eventually it leads many to become secret cannibals (assuming they're allowed to stay instead of being exiled or killed at birth). Brutes are renowned for high divorce rates, addiction, and brow ridges. They speak a grunting, pidgin version of Undercommon.
Immune to Psionics (Ex): Brutes are immune to all psionically manifested powers that allow a Saving Throw. They get their Power Resistance score against arcane and divine magic, and against Psionic Powers that allow for Power Resistance.
Improved Grab (Ex): If the Mindflayer hits a Small, Medium, or Large creature with it's tentacle attack it can make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it can attempt to attach its remaining tentacles with a single Grapple check. The opponent can make a Grapple or Escape Artist Check to escape, but the Mindflayer gets a +2 Circumstance Bonus for every tentacle that was attached at the beginning of the opponents turn.
Extract (Ex): A Mindflayer that begins it's turn with all 4 tentacles attached to an opponent and that makes a successful Grapple Check extracts it's opponents brain killing it instantly. This power is not instantly fatal to creatures with multiple heads, and it does not work on Constructs, Elementals, Oozes, Plants, and Undead.
Rage (Ex): Identical to the Barbarians Mighty Rage ability on page 26 of the PHB. Brutes can Rage 4 times per day.
Combat: Brutes have little tactical sense beyond charging and flailing away. Some few seem to have figured out stealth, but they don't always use it trusting in their sheer physical power and immunity to psionic harm.
Requested variant:
BRUTES
"TOR HUNGRY!" Among normal Mindflayers, every so often some accident of 'birth' results in one of them becoming a Ulitharid. The Carnal Illithids have no Ulitharids among them, but they do have the occasional mutation. Commom among these mutations are the ones referred to as 'Brutes'. Brutes are exceptionally tall, heavily built Mindflayers known for psychotic rages and an addiction to the brains of the psionically active.
BRUTE RACIAL TRAITS · +2 Str, +2 Con, -2 Int, -2 Wis, -2 Cha
· Size Class: Medium
· Aberration: Illithids are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
· Base speed
· Illithid base land speed is 30 feet.
· Darkvision: Illithid can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, an Illithid can function just fine with no light at all.
· Powerful Build (Ex): The physical stature of Brutes lets them function in many ways as if they were one size category larger.
Whenever a Brute is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Brute is treated as one size larger if doing so is advantageous to him.
A Brute is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Brute can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
. +2 Natural AC Bonus
· Telepathy: An Illithid can communicate telepathically with any creature within 100 feet that has a language.
· Psi-like ability: 1/day- Mind Thrust. Manifester Level is equal to 1/2 HD. The illithid gains additional uses of this ability each day equal to their charisma modifier.
· Brain Candy: Illithids cut open the skulls of captives to eat their brains, not only because brains are a potent food source for them but a sort of drug (see Book of Vile Darkness page 41 for drug rules). See below for effects.
· Automatic Languages: Illithids know Common and Qualith. Bonus Languages: Generally whatever race is unlucky or stubborn enough to live near them.
· Level Adjustment: +0
· Favored Class: Barbarian
STARTING AGE Adulthood: 15
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6
AGING EFFECTS Middle Age: 35
Old: 50
Venerable: 70
Maximum Age: +2d20 years
HEIGHT AND WEIGHT Base Height: Male: 5' 10" Female: 5' 5"
Height Modifier: +2d12"
Base Weight: Male: 250 lbs. Female: 210 lbs.
Weight Modifier: x (2d6) lbs.
BRUTE CHARACTERS If you want to play a monumentally stupid barbarian squidman for some odd reason, the Illithid Brute should serve you well. Now if you could only convince the DM it's a good idea.
Adventuring Race: Brutes go on adventures to feed their addiction and to indulge their anger and frustration by raging somewhere outside Illithid society where there are no consequences for them.
Character Development: Brutes are a pain on Illithid society. All the emotions traditional and converted Illithids so despise are a joy to the Brutes, who seemingly live to indulge themselves.
Character Names: Illithid names are telepathic gibberish unpronounceable to others. They usually adopt a name that other beings can call them.
ROLEPLAYING A BRUTE In some ways you are far more predictable than other Carnal Illithids. You're still massively emotionally unstable, but your particular instabilities are well known, and repeated. In short your a time bomb waiting to go off, and no one knows when, but at least you don't change from that scenario unlike the others.
Personality: You aren't particularly bright, and have no patience for those who are. In fact you have little patience for anything, letting your anger deal with all your problems. Because of this others give you a wide berth which you don't really mind. The less people around the more peaceful you find life.
Behaviors: Brutes are renowned for their destructive rages, and very little else. Anger management as a concept seems to elude them, and many of the worst of them are put down like rabid dogs.
Language: Illithids do not have a spoken language, communicating by means of telepathy. Their language in written form is known as Qualith, and is very difficult for other races to learn.
BRUTE SOCIETY Brutes are little more than tribal brutes used by the other Illithids as cannon fodder and guards. Their society would be barely out of the stone age if left to themselves.
Alignment : Brutes are universally Chaotic, and the majority are Evil as well. It's difficult to be anything else given their situation.
Lands : As usual Carnal Illithids despise the sunlit world and it's races. For this reason they make their homes in the Underdark or in the dimly lit places of the world.
Settlements : Illithids need humanoids as food for their young, fodder for experimentation...and for less wholesome pursuits. Suffice to say it is wise to avoid falling into their hands. It's rare that they move from their centers of power but the do set up underneath humanoid cities sometimes when in need.
Beliefs : Religion is a concept the Brutes cannot seem to grasp. Despite their lack of intelligence their egos are quite big, and they cannot conceive of any being actually being superior to them (regardless of how powerful).
Relations: Other races are food, or toys to be torn apart for fun. The Brutes have no slaves for very obvious reasons.
BRUTE ADVENTURES · You've been seeing some weird shit on guard duty lately. And given the freaks you live with that's saying something. You don't know whether to round up the boys to investigate, or steal some food and head for higher ground.
· You beat the local ruler to death after he called you 'a prancing squid faggot' in a moment of drunken stupidity. Suddenly everyone acts like your a loose cannon. You've been beating things to death for years with nary a peep from anyone and all of a sudden everyone wants to give you the bum's rush. It's enough to make you paranoid...
· Life used to be good. Nice and calm. The occasional moment of brief violence to sate your urges. Then somehow you got famous, acquired groupies, and now you have a harem of nymphomaniacs making demands on your time. You told them you were going out on patrol, but really you're looking for a nice man-cave you can relax in.
BRAINSInitial Effect Stunned 1d4+1 rounds and can only take partial acts for 1d6 minutes after that.
Secondary Effect 1d4+1 Enhancement Bonus to Strength for 1d10+50 minutes. 2d3+1 if the brain comes from a psionically active individual.
Side Effects You become irritable and easily pissed off for 1d4 hours, like you've just ate a big bowl of crystal meth.
Overdose If more than one dose is taken in a 24 hour period the user must make a DC 18 Fort Save or fly into a maniacal rage for 1d4 hours attacking everything in sight.
Type Ingested DC 18
Addiction Rating Extreme
BARBARIAN Levels 3, 6, 9, 12, 15, 18: Replace Trap Sense with Unbribable
Unbribable (Ex): You gain the Bonus listed to Willpower Saves against Charms and Compulsions instead.