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[PF] Class imitating guide discussion

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Power:
Dedicated discussion thread for the class imitating guide I wrote. Knock yourself out. Comments/feedback/criticisms/suggestions all welcome.

Calico:
I like the guide.  It'll be a handy reference.  I also have some questions.

How exactly does the Thuvian Alchemist provide dual extract/spell progression?  I read the copy that's up at Archives of Nethys.  Is that the same as what was originally printed?

The combination of archetypes you listed for replacing Brawler seemed to cover most of the tricks but I didn't see an unarmed damage progression.  Is this combination up to snuff in the damage department?

Nature Fang looked like it was written to replace slayers, but is it also the best way to replace the Ranger?

Ninja/Rogue vs Archeologist: I won't argue the archeologist being far more versatile, but can spells/other class features measure up to the circumstantial damage output provided by sneak attack?  If so, how?

Power:
Thuvian Alchemist doesn't provide dual progression. It either progresses an arcane caster or an Alchemist. Essentially it doles out alchemist discoveries to arcane casters, since alchemists already have access to most of those discoveries and are mainly reduced to a more restricted list and gimped bombs. It's one of those Paizo prestige classes that looks like it's meant for a specific class but is so inadequate in advancing their class features that it's trash for actual members of that class and yet for pure spellcasters it's a straight upgrade because they can get another class's perks while still progressing their spellcasting. So it's actually more a Wizard prestige class than an Alchemist prestige class.

The Brawler replacement (Lore Warden + Martial Master) does not get unarmed damage progression, true, but typically unarmed is a bad choice of weapon anyway since it's a pain in the ass to upgrade.

Nature Fang as a Ranger substitute just stacks the Ranger Combat Style talent multiple times over and takes an animal companion. And Studied Target is generally preferable over the Ranger's Favored Enemy + casting Instant Enemy over and over again, although there are stunts to be performed with Instant Enemy.

As for Archaeologist vs Rogue, sneak attack is a bit too circumstantial in PF, really. Archaeologist Bard essentially hits more often for more damage, and he can also self-buff with Dance of a Hundred Cuts (which is basically the Bard's version of Divine Favor, except it likes courageous weapons), Heroism (does not stack with Dance of a Hundred Cuts), or even use self-target Call Weapon (1st level swift action) for a 1 round +2 to attack and damage. Instead of using Call Weapon, he can also get the Arcane Strike feat for another source of scaling attack damage. If you really want to do huge damage though, there's the Bard's Sonic Thrust 4th level spell (so level 10 Archaeologist), which you can combine with a Quick Draw feat to drop 10 large greatswords then launch them all at the enemy for upwards of 30d6+30 damage. At level 11 with a Discordant Voice feat that would reach 44d6+44. Paladins usually grab Sonic Thrust with the Unsanctioned Knowledge feat so they can combine it with Smite Evil for an instant kill.

Endarire:
It's also Let's as in Let us.

Power:
A few updates were made to the guide. Alchemist updated, Paladin updated, Rogue updated, Cleric, Witch, and Wizard entries added.

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