CAPYBARA FOLK "ooooohhmmmmm." Cute little Capybara folk. Much like their real world counterparts they are known for their mellow.
CAPYBARA SPECIES TRAITS · +2 Wis, +2 Cha
· Size Class: Medium
· Monstrous Humanoid, giving you Darkvision 60 ft..
· Base land speed 30 ft.
· Base swim speed 20 ft.
· Hold Breath (Ex): Capybaras can hold their breath underwater a number of rounds equal to 4 times their Constitution Score before they risk drowning.
· Scent (Ex)
· Capybaras have a Primary Bite Attack doing 1d6 plus Strength Modifier.
· Capybaras have a +8 Species Bonus to Swim Checks, and can always Take 10 on a Swim Check. They may use the Run Action while swimming in a straight line. A Capybara gains a +4 Species bonus on Hide checks when in the water. Further, a Capybara can lie in the water with only its nostrils showing, gaining a +10 cover bonus on Hide checks.
· Automatic Languages: Capybara speak Furry and Common. Bonus Languages: Bonus languages generally depend on who or what lives nearby.
· Level Adjustment: +1
· Favored Class: Cleric
STARTING AGE Adulthood: 14
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6
AGING EFFECTS Middle Age: 30
Old: 45
Venerable: 60
Maximum Age: +2d10 years
HEIGHT AND WEIGHT Base Height: Male: 2'8" Female: 2'6"
Height Modifier: +2d4"
Base Weight: Male: 30 lbs. Female: 25 lbs.
Weight Modifier: x1 lb.
CAPYBARA CHARACTERS Since your species prefers to avoid violence, a divine spellcaster is a good option, especially with your ability scores.
Adventuring Race: Capybaras usually go on adventures to help others or to defeat Evil. They care not for fame or gold.
Character Development: Your species carries with it an expectation of being excellent de-escalators, so you may want to buy some Diplomacy if you wish to live up to that reputation.
Character Names:
Male: Alfredo, Brayan, Carlos, David, Frank, Gael, Hector, Jefry, Jose, Paul.
Female: Andria, Fabiella, Fiorella, Jacinta, Katia, Laka, Lucero, Luz, Maria, Paola.
Surnames: Quispe, Flores, Rojas, Salazar, Medina, Aguilar, Palomino, Campos, Apaza, Carrasco.
ROLEPLAYING A CAPYBARA People tend to find you cuddly, or at least inoffensive. Even Evil Overlords are known to go easy on the Capybaras. In the old world you tried your level best to be peacemakers, and when that wouldn't work in the end, you were first to the front to assist your fellows.
Personality: You tend to be thought of as quiet, modest and unassuming. This doesn't mean you can't raise Hell if the situation calls for it.
Behaviors: Capybaras are often found in their saunas, heated pools, or meditating. They believe mental and emotional health is just as important as physical.
Language: Capybaras speak Common and Furry. They often know another local language.
CAPYBARA SOCIETY Capybaras tend to keep to themselves. They will participate in society, but they often find the other races too quarrelsome to put up with, and need some moments away from them to meditate and relive stress.
Alignment : Virtually all Capybaras are Neutral, and a clear majority are also Good.
Lands : Capybaras live in warm forests, marshes and plains.
Settlements : Capybaras will insist on being near water.
Beliefs : Capybara tend to go for Rabbit, the Nature Pantheon, or sometimes the Gawds of Concepts.
Relations: Capybaras get along with everyone. They just seem so nice.
CAPYBARA ADVENTURES · A local race for Postal Office Supervisor has spiraled wildly out of control, and you have been called in to bring peace before another hundred or so people die.
· The local BBEG has adopted you. As a pet. You think. She just wants to hug you and cry. So do you try to talk her down so she goes back to committing evil? Or do you take on the more arduous task of reforming her?
· The local nobles don't want you 'scruffy' rural types living near them, and are conducting a campaign to get you tossed off your land. You have been sent to seek assistance. And by assistance we mean 'murderhobos'.
CAPYBARA SPECIES SUBSTITUTION LEVELSCLERIC Level 1: You can choose to cast one of the following spells spontaneously, instead of healing spells (you must still be the appropriate Level to cast the spell): Atonement, Calm Emotions, Helping Hand, Sanctuary, Tongues.
ROGUE Levels 10+: Gain a new option with the Rogues Special Ability.
Friendly (Ex):: Regardless of what you roll on Diplomacy Checks, NPC's attitudes can never be worse than Indifferent towards you. Attempting to change others attitudes can be done as a Full Round Action, instead of a Minute.
FAVORED SOUL Levels 3 and 12: Replace Deity's Weapon Focus and Deity's Weapon Specialization with Divine Cleansing (Complete Warrior), and Divine Ward (see PHBII).
CAPYBARA FEATSGnawYou have sharp teeth.
Prerequisites: Beaver, Capybara, Gopher, Mouse, Rat or Spiny Temple Mouse; Weapon Focus (Bite)
Benefits: Your bite attack ignores the first 2 points of Hardness or DR/-.
Improved GnawYour teeth hurt.
Prerequisites: Gnaw
Benefits: Your bite attack does x3 damage on a confirmed critical.
Supreme GnawYou go through wood like butter.
Prerequisites: Improved Gnaw
Benefits: Your bite threatens a critical on an 19-20. Your Bite now ignores the first 5 points of Hardness or DR/-.
Improved DodgeYou can really move when you have to.
Prerequisites: Capybara, Dodge, Mobility
Benefits: Any Dodge Bonuses you get from Feats improves by +1.
Calming EffectYou're good at talking people down.
Prerequisites: Capybara, Cha 15+
Benefits: You may Take 10 on all Diplomacy Checks. Additionally, if you are a spellcaster, add the spell Calm Emotions to your spell list (it does not count towards the maximum number of spells known if you have that limitation).
MeditationYou may clear your thoughts, and your mind of distractions.
Prerequisites: Capybara, Wis 15+, 3rd Level
Benefits: You may cast Lesser Restoration 1/day as a Spell-Like Ability, on yourself only.
Improved MeditationYou may Meditate while acting now.
Prerequisites: Meditation, 9th Level
Benefits: When meditating, you now cast Restoration instead of Lesser Restoration.
Greater MeditationYou are strong of spirit.
Prerequisites: Improved Meditation, 15th Level
Benefits: When meditating, you now cast Greater Restoration instead of Lesser Restoration.
DEFEND THE COLONY!You are loyal to your neighbors.
Prerequisites: Capybara, Glider, Gopher or Rabbit
Benefits: When you use Aid Another to boost an Ally's attack roll, it is a Move Action instead of a Standard Action.
CAPYBARA FOLKBefore fleeing to the Jester's Realm, the Furry species (including Capybara Folk) came from a world where Humans and the Furry Peoples were eternally at war. With the humans on the verge of wiping the Furry Peoples out, the Jester offered them a new home. They were quick to accept.
BELOVED BY (ALMOST) ALLThe Capybara Folk are anthropomorphic Capybaras about the size of small Gnomes. They are mild mannered, and good to a fault, to the point that even evil folk don't like to see them to come to harm. This makes them the perfect negotiators, as they are widely held in great esteem.
ON CALL AS DIPLOMATS AND PEACEMAKERSThe Capybaras are peacemakers, diplomats, negotiators, judges, clergy and healers. Unlike other species which seem driven to prove how good they are, the Capybaras simply ARE nice people. It seems to come to them naturally and without effort. Indeed, seeing a Capybara raise it's voice in anger is so odd as to bring everything nearby to a screeching halt.
CAPYBARA FOLK NAMESCapybaras use traditional names.
Male Names. Alfredo, Brayan, Carlos, David, Frank, Gael, Hector, Jefry, Jose, Paul.
Female Names. Andria, Fabiella, Fiorella, Jacinta, Katia, Laka, Lucero, Luz, Maria, Paola.
Family Names. Quispe, Flores, Rojas, Salazar, Medina, Aguilar, Palomino, Campos, Apaza, Carrasco.
CAPYBARA FOLK TRAITSAbility Score Increase. Increase your Wisdom by +2, and your Charisma score by +1.
Age. Capybara Folk reach adulthood in their late teens and live less than a century.
Alignment. Most Capybara Folk are Neutral or Good.
Type. You are a Humanoid.
Size. You are Small. You are between 3 and 3 1/2 feet tall and weigh around 30-35 pounds
Speed. Your walking speed is 30 feet, as is your Swim speed.
Hold Breath: You can hold your breath for 15 minutes.
Keen Hearing and Smell. Thanks to your sensitive nose and ears, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell or hearing.
Bite. You have sharp teeth that you can use to make unarmed strikes. When you hit with it, the strike deals 1d4 + your Strength or Dexterity modifier (whichever is higher) piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You speak, read and write Furry, and any one other language of your choice.
Meditate. (Prerequisite: Must be Capybara Folk)
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You have Advantage on Saving Throws against spells or effects from the Enchantment or Illusion schools.
Capybara Folk"Pardon me sir, is this the local Inn?"
Building A Better World Through Kindness"We need a room for the day.""Yes sirs! Welcome to Guinea Bigs! You're just in time for lunch, and the weekly church social!""Lunch is good, but we can do without the social."
"Nonsense! Everyone will want to meet you! It's not often we get visitors!""We...are adventurers...""Well, we'll try not to hold that against you. Ma is making peach cobbler today if you gentlemen want any!""If it wweren't for the legions of enemies I've made who would track me down, I'd say this was a great place to retire."
"They aren't hunting you right now are they?""We never know really."Gentle By Nature"Good thing a lot of the local priests are here...""No one knows we came this way if it helps."
"It does help set my mind at ease.""Oh my, your patio is full.""Our cobbler is famous! Let me introduce you to everyone."