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Uncle Kittie's Hopefully Humorous Guide to Abominations / Re: Jesters Realm Critters
« Last post by bhu on May 12, 2024, 12:44:14 PM »CHICKEN FOLK
"Sins, like chickens, come home to roost."
Small, lively anthropomorphic chicken people. They tend to be loud, chatty, and devoted to causes of their choice (said causes tend to be of the Lawful sort).
CHICKEN FOLK SPECIES TRAITS
· +2 Dex, -2 Str
· Size Class: Small. +1 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -4 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are half those of a Medium character.
· Monstrous Humanoid, giving you Darkvision 60 ft.
· Base land speed 30 ft.
· Chickens have a Primary Peck Attack doing 1d3 plus one and a half times Strength Modifier.
· Chickens have a +4 Species Bonus to Jump and Spot Checks. Chickens gain Dodge as a Bonus Feat.
· Automatic Languages: Chickens speak Feathery and Common. Bonus Languages: Bonus languages generally depend on who or what lives nearby.
· Level Adjustment: +0
· Favored Class: Paladin
STARTING AGE
Adulthood: 14
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6
AGING EFFECTS
Middle Age: 30
Old: 45
Venerable: 60
Maximum Age: +2d10 years
HEIGHT AND WEIGHT
Base Height: Male: 2'8" Female: 2'6"
Height Modifier: +2d4"
Base Weight: Male: 30 lbs. Female: 25 lbs.
Weight Modifier: x1 lb.
CHICKEN CHARACTERS
Chickens are fast moving for their size, and will excel at quick, mobile fighting styles.
Adventuring Race: Chickens adventure for a wide variety of reasons, much like humans.
Character Development: If you're going with a melee build, base it off of Dexterity.
Character Names: Chickens tend to use the naming conventions of whatever society they're living in.
ROLEPLAYING A CHICKEN
Your allegiance is to your religion, the law, and your fellow Chickens before all else. And that is a hill you will gladly die on.
Personality: You are generally obsessed with your social station, and trying to improve it. You also are a bit of a tattle tale when it comes to rulebreakers..
Behaviors: You spend much time socializing. Other species don't get it, but you are definitely not introverts, and social mingling is like oxygen for you.
Language: Chickens speak Feathery and Common. If there are other commonly spoken languages where they live, they will learn those as well.
CHICKEN SOCIETY
Chickens are fairly conformist, and go along with whatever society they find themselves living among.
Alignment : Chickens are overwhelmingly Lawful, and most are Neutral as well.
Lands : Chickens live just about everywhere.
Settlements : Again, Chickens live just about everywhere..
Beliefs : Aside from Boris, the Chicken Folk prefer Lawful Gawds.
Relations: How Chickens treat you largely depends on how well you follow the rules.
CHICKEN ADVENTURES
· What is clearly a Gawd appears before you, and beseeches you to go on a quest to SAVE THE WORLD! You aren't buying it, you don't know him or his place in the scheme of things. At which point they turn to "I'm a Gawd, do it or I make your life Hell" as a way of selling it.
· Your position in the pecking order has suddenly changed, along with a great many others. You need to find out what's going on.
· Thpptt, the Slug God, is drunk and high, and sleeping it off in your bedroom. Much against your will. He claims he's been kicked out of Heaven, so for your own peace of mind you have decided to find out how to get him reinstated.
CHICKEN SPECIES SUBSTITUTION LEVELS
PALADIN
Level 1: Replace Detect Evil and Smite Evil with Detect Chaos, and Smite Chaos. These abilities work the same, but they target Chaotic individuals instead of Evil ones.
FAVORED SOUL
Level 1+: At each Level that you gain access to a new Level of Spells (1st, 3rd, 5th, etc.) you can choose one spell from any spell list from the Abjuration or Divination schools to replace one of the spells you know on your spell list. This must be a spell of a level you can cast.
CLERIC
Level 1: In addition to the normal Domains, you can also choose the Community Domain (see Spell Compendium).
CHICKEN FEATS
Defender
You are a protector of others..
Prerequisites: Chicken
Benefits: You gain a Resistance Bonus on Willpower Saves equal to your Hit Dice divided by 4.
DEFEND THE COLONY!
You are loyal to your neighbors.
Prerequisites: Chicken, Glider, Gopher or Rabbit
Benefits: When you use Aid Another to boost an Ally's attack roll, it is a Move Action instead of a Standard Action.
Quick Charge
Your prodigious leaping abilities make you dangerous.
Prerequisites: Quick Charge
Benefits: When making a Charge Attack, difficult terrain doesn't affect your movement speed.
Puff Up
You are quite intimidating.
Prerequisites: Chicken or Ferret, Cha 13+
Benefits: If you successfully Demoralize an opponent via the Intimidation skill, they are Shaken for 1d4 rounds.
Quick Charge
You are less open during charging attacks
Prerequisites: Chicken, Dex 15+
Benefits: You take no Penalty to AC when performing a Charge Attack.
Rooster
You are quite inspiring.
Prerequisites: Defender
Benefits: All allies who can see you share you're Bonus to Willpower Saves from the Defender Feat.
Shared Grace
You are quite helpful.
Prerequisites: Divine Grace class feature, Chicken, 12th Level
Benefits: At the beginning of the day, you may choose one willing creature within 30 feet. That creature shares your Bnus to Saving Throws for 24 hours.
Spurs
You have developed leg spurs you wield in combat.
Prerequisites: Defender
Benefits: You gain 2 Rake attacks when performing a Charge doing 1d3 plus Str modifier (use highest BAB).
Terrifying Charge
You are less open during charging attacks
Prerequisites: Puff Up, any one Feat that modifies Charge attacks
Benefits: When you make a Charge Attack, you can make an Intimidation Check to leave them Shaken as per the Puff Up Feat as a Free Action.
"Sins, like chickens, come home to roost."
Small, lively anthropomorphic chicken people. They tend to be loud, chatty, and devoted to causes of their choice (said causes tend to be of the Lawful sort).
CHICKEN FOLK SPECIES TRAITS
· +2 Dex, -2 Str
· Size Class: Small. +1 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -4 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are half those of a Medium character.
· Monstrous Humanoid, giving you Darkvision 60 ft.
· Base land speed 30 ft.
· Chickens have a Primary Peck Attack doing 1d3 plus one and a half times Strength Modifier.
· Chickens have a +4 Species Bonus to Jump and Spot Checks. Chickens gain Dodge as a Bonus Feat.
· Automatic Languages: Chickens speak Feathery and Common. Bonus Languages: Bonus languages generally depend on who or what lives nearby.
· Level Adjustment: +0
· Favored Class: Paladin
STARTING AGE
Adulthood: 14
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6
AGING EFFECTS
Middle Age: 30
Old: 45
Venerable: 60
Maximum Age: +2d10 years
HEIGHT AND WEIGHT
Base Height: Male: 2'8" Female: 2'6"
Height Modifier: +2d4"
Base Weight: Male: 30 lbs. Female: 25 lbs.
Weight Modifier: x1 lb.
CHICKEN CHARACTERS
Chickens are fast moving for their size, and will excel at quick, mobile fighting styles.
Adventuring Race: Chickens adventure for a wide variety of reasons, much like humans.
Character Development: If you're going with a melee build, base it off of Dexterity.
Character Names: Chickens tend to use the naming conventions of whatever society they're living in.
ROLEPLAYING A CHICKEN
Your allegiance is to your religion, the law, and your fellow Chickens before all else. And that is a hill you will gladly die on.
Personality: You are generally obsessed with your social station, and trying to improve it. You also are a bit of a tattle tale when it comes to rulebreakers..
Behaviors: You spend much time socializing. Other species don't get it, but you are definitely not introverts, and social mingling is like oxygen for you.
Language: Chickens speak Feathery and Common. If there are other commonly spoken languages where they live, they will learn those as well.
CHICKEN SOCIETY
Chickens are fairly conformist, and go along with whatever society they find themselves living among.
Alignment : Chickens are overwhelmingly Lawful, and most are Neutral as well.
Lands : Chickens live just about everywhere.
Settlements : Again, Chickens live just about everywhere..
Beliefs : Aside from Boris, the Chicken Folk prefer Lawful Gawds.
Relations: How Chickens treat you largely depends on how well you follow the rules.
CHICKEN ADVENTURES
· What is clearly a Gawd appears before you, and beseeches you to go on a quest to SAVE THE WORLD! You aren't buying it, you don't know him or his place in the scheme of things. At which point they turn to "I'm a Gawd, do it or I make your life Hell" as a way of selling it.
· Your position in the pecking order has suddenly changed, along with a great many others. You need to find out what's going on.
· Thpptt, the Slug God, is drunk and high, and sleeping it off in your bedroom. Much against your will. He claims he's been kicked out of Heaven, so for your own peace of mind you have decided to find out how to get him reinstated.
CHICKEN SPECIES SUBSTITUTION LEVELS
PALADIN
Level 1: Replace Detect Evil and Smite Evil with Detect Chaos, and Smite Chaos. These abilities work the same, but they target Chaotic individuals instead of Evil ones.
FAVORED SOUL
Level 1+: At each Level that you gain access to a new Level of Spells (1st, 3rd, 5th, etc.) you can choose one spell from any spell list from the Abjuration or Divination schools to replace one of the spells you know on your spell list. This must be a spell of a level you can cast.
CLERIC
Level 1: In addition to the normal Domains, you can also choose the Community Domain (see Spell Compendium).
CHICKEN FEATS
Defender
You are a protector of others..
Prerequisites: Chicken
Benefits: You gain a Resistance Bonus on Willpower Saves equal to your Hit Dice divided by 4.
DEFEND THE COLONY!
You are loyal to your neighbors.
Prerequisites: Chicken, Glider, Gopher or Rabbit
Benefits: When you use Aid Another to boost an Ally's attack roll, it is a Move Action instead of a Standard Action.
Quick Charge
Your prodigious leaping abilities make you dangerous.
Prerequisites: Quick Charge
Benefits: When making a Charge Attack, difficult terrain doesn't affect your movement speed.
Puff Up
You are quite intimidating.
Prerequisites: Chicken or Ferret, Cha 13+
Benefits: If you successfully Demoralize an opponent via the Intimidation skill, they are Shaken for 1d4 rounds.
Quick Charge
You are less open during charging attacks
Prerequisites: Chicken, Dex 15+
Benefits: You take no Penalty to AC when performing a Charge Attack.
Rooster
You are quite inspiring.
Prerequisites: Defender
Benefits: All allies who can see you share you're Bonus to Willpower Saves from the Defender Feat.
Shared Grace
You are quite helpful.
Prerequisites: Divine Grace class feature, Chicken, 12th Level
Benefits: At the beginning of the day, you may choose one willing creature within 30 feet. That creature shares your Bnus to Saving Throws for 24 hours.
Spurs
You have developed leg spurs you wield in combat.
Prerequisites: Defender
Benefits: You gain 2 Rake attacks when performing a Charge doing 1d3 plus Str modifier (use highest BAB).
Terrifying Charge
You are less open during charging attacks
Prerequisites: Puff Up, any one Feat that modifies Charge attacks
Benefits: When you make a Charge Attack, you can make an Intimidation Check to leave them Shaken as per the Puff Up Feat as a Free Action.