May as well mention these stunts now:
Take a
lance, which does double damage while charging with a mount (3x with
Spirited Charge) and make it a +1
throwing lance, which lets you apply the
Named Bullet spell since our lance is now a thrown weapon (maybe using
Ascendant Spell at high levels for the extra crit multiplier, and if you are buffing pre-combat, using
Sure Casting and
Piercing Spell metamagic is probably a decent way to make spell resistance irrelevant), and use the
Charging Hurler feat so that you can throw the lance as part of a charge. Probably a
Belt of Mighty Hurling would do good too.
Now the lance is a ranged touch attack to hit the target that is an automatic critical threat, for an easy guaranteed 9x damage (12x with
Ascendant Spell on
Named Bullet) and a 3x damage on your named bullet damage (9x if it was a nat 20 roll).
Clearly this isn't enough for us, so we should get pounce somehow (4 levels of
Weretouched Shifter or 11 levels of
Barbarian with
greater beast totem rage power), obtain
Ricochet Toss (use
Martial Focus if not a Fighter)
or use a Blinkback Belt (2H weapons like lances do not fit in the belt), and throw the lance iteratively because the
FAQ only prohibits getting the lance multiplier on iterative pounce attacks on the rather reasonable basis that you are aborting your momentum while collecting iteratives with a lance attack, but that means as a thrown lance attack you are still charging towards your enemy while making iteratives so maintaining charge momentum on your follow-up attacks is not a problem. Moreover, we can use
Two-Weapon Fighting to throw a lance with each limb, so if we play a
Kasatha race character (with 4 arms) and take
Multiweapon Fighting, we can throw 4 +1 throwing named bullet lances with a pounce for 9x damage each before we even consider what we do with our remaining iteratives,
haste,
Rapid Shot, etc.
Anyway, I guess an 11th level character doing this sort of thing will get 10 lance attacks, 4 of which are basically auto-crit. That's pretty good, but if we add a
Cyclops Helm we can make it 5 auto-crits, which is better. If we get multiple cyclops helms we can just put on a fresh helm after each combat, which is pretty nice too. And considering these are all ranged attacks, we don't need to target the same foe with every lance attack, so probably we can clear out an entire encounter in one charge.
Of course, once you use a
Cyclops Helm I'd be remiss to not note that you can just auto-kill enemies with a +1
heart-piercing bow (or arrow, for 1/50th the price) or +1
vorpal weapon and declaring your die roll to be a 20 for a no roll instakill.