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1001 TCG Card Ideas

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Garryl:

--- Quote from: sirpercival on May 24, 2017, 11:21:21 PM ---I'll just leave this here...

--- End quote ---

That is hilarious.

I'm surprised how many of those actually make sense and are interesting concepts. One of them (Curse of Thought) is even a color-shifted reprint of Desert Twister.

Garryl:
Dunno why I'm thinking about counterspell-esque effects right now.

Revert Existence {1}{W}{U}{B} (v1)
Instant
Exile target permanent and counter all of its activated and triggered abilities. While {this} is on the stack, that permanent's activated abilities can't be activated and its triggered abilities don't trigger.

Revert Existence {W}{U}{B} (v2)
Instant
Counter target activated or triggered ability. If a permanent's ability is countered this way, exile that permanent.

The Red/Green Counterspell {R}{G}
Instant
Change the target of target spell or ability you don't control that targets a permanent or player. You may have its new target gain hexproof until end of turn.

Preemptive Theft {R}{R}
Instant
Gain control of target creature or artifact spell. As it enters the battlefield, it gains haste until end of turn and if you control it at the beginning of your next end step, its owner gains control of it.

Devouring Bag {2}
Artifact
Devouring Bag enters the battlefield with a charge counter on it.
Discard a card, {X}{2/U}, {T}: Counter target spell with converted mana cost X or less, where X is equal to the number of charge counters on Devouring Bag. Then, put a charge counter on Devouring Bag.
Sacrifice Devouring Bag, {2}, {T}: Draw a card for each charge counter on Devouring Bag.

False Hope {B}{B}
Instant
Target creature or planeswalker that entered the battlefield this turn's controller sacrifices it at the beginning of their next upkeep.

Balanced Summons {W}{W}
Instant
Target spell's controller may have you put a permanent card from your hand onto the battlefield. If they don't, counter that spell.


Fade Into Illusion {1}{U}{U}
Sorcery
Target creature gains "Whenever this becomes the target of a spell or ability, sacrifice it." until end of turn.

Garryl:
Had some ideas for fun with splice.


Gift of Fortune {1}{R}
Instant - Gift
Create a Treasure token. If this spell's name is Gift of Fortune, exile the top two cards of your library. You may play one of them until the end of your next turn.
Splice onto Gift {R}

Gift of Wisdom {1}{U}
Instant - Gift
Scry 2. If this spell's name is Gift of Wisdom, draw a card.
Splice onto Gift {U}

Gift of Might {1}{G}
Instant - Gift
Target creature gets +1/+1 until end of turn. If this spell's name is Gift of Might, it also gains trample and hexproof until end of turn.
Splice onto Gift {G}

Gift of Life {1}{W}
Instant - Gift
You gain 2 life. If this spell's name is Gift of Life, creatures you control get +0/+2 until end of turn.
Splice onto Gift {W}

Gift of Weakness {1}{B}
Instant - Gift
Target creature gets -2/-0 until end of turn. If this spell's name is Gift of Finality, it gets -3/-3 until end of turn instead.
Splice onto Gift {B}


Chronicler of Savagery {2}{G}
Creature - Bear Warrior
When this creature enters the battlefield, it fights up to one target creature you don't control.
Splice onto Creature {G}{G}
2/2

Chronicler of Portents {2}{U}
Creature - Cephalid Wizard
When this creature enters the battlefield, it connives.
Splice onto Creature {U}{U}
2/2

Chronicler of Restoration {2}{W}
Creature - Human Cleric
When this creature enters the battlefield, return up to one target aura card with mana value less than or equal to this creature's mana value from your graveyard to the battlefield attached to this creature.
Splice onto Creature {W}{W}
2/2

Chronicler of Fury {2}{R}
Creature - Goblin Warrior
When this creature enters the battlefield, it gains haste and first strike until end of turn.
Splice onto Creature {R}{R}
2/2

Chronicler of Vengeance {2}{B}
Creature - Zombie Warrior
When this creature enters the battlefield, it gains undying until end of turn.
Splice onto Creature {B}{B}
2/2


Would this even work? Playing around with equipment.

The Evolving Armory {1}
Artifact - Equipment
Equipment cards in your hand have mutate. Their mutate cost is equal to their mana cost.
Equipment spells you cast for their mutate cost can target The Evolving Armory as though it was a creature.

Soul Shell {2}
Creature Artifact - Equipment Spirit
Mutate {3}
Equipped creature has all activated abilities of Soul Shell other than Equip or Reconfigure.
Equipped creature has +X/+X, where X is equal to Soul Shell's mana value.
Reconfigure {2}
2/2

Vehicular Manslaughterer {2}
Artifact - Equipment Vehicle
First Strike, Trample
Equipped creature has +1/+1, first strike, and trample.
Sacrifice equipped creature: Vehicular Manslaughterer becomes an artifact creature until end of turn.
Equip {3}
5/5

Road Chopper {3}
Artifact - Equipment Vehicle
Equipped creature has +1/+1.
Whenever Road Chopper becomes crewed by exactly one creature, as Road Chopper stops being a creature this turn, attach it to that creature.
Crew 1
3/3

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