System: D&D 3.5 Gestalt.
Main Diferences
1. Level 1 gestalt using Giant Robots
2. Just SRD or Super Robot Wars races. Yes, this includes no monster classes.
3. Try to keep homebrew stuff to a minimum.
4. Everyone start as Pilot in one gestalt half.
Standard wealth by level, no pre-game crafting unless it's something really essential to you.
All 3.5 books under the sun allowed. Homebrew material is ok after being reviewed by me (but again try to keep it to a minimum). I reserve myself the right to ban certain combinations or specific items I may find too cheesy. Also Oriental Adventures and Arms and equipment guide wich are technically 3.0 but work just fine in 3.5
You can be any alignment as long as you're willing to work in a team.
32 point buy.
Maximum HP at 1st level, then either roll or take average.
GiTP rules for diplomacy
Flaws and traits allowed as in the srd.
Average powered game. Monsters will not be as significantly pimped as my other campaigns, at least at start.
Focused in combat and roleplaying, with a bit of puzzles thrown in the middle.
Experience will come in faster than normal to hopefully allow players to see higher levels.