Table: The Sublime Rogue | HD: d6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
|
|
|
|
|
An interesting way to handle sneak attack, but using it to refresh maneuvers could also be interesting. Maybe you refresh one maneuver whenever you kill/KO an enemy who's denied their Dex bonus to AC?That's pretty cool... but would it be giving them too many recovery mechanisms? I don't want that to be the only one, since it'll be useless in (for example) BBEG battles... Maybe make the standard recovery mech only get you one, and then have Skilled Recovery and this one as extra class features?
Also: a potential alternate discipline (http://www.giantitp.com/forums/showthread.php?t=204787).Oh, cool. Hmm... I had kept away from a couple other ninja-y disciplines, since this was supposed to be less of a ninja than a swordsage is. You know? But let me take a look.
You've got a little gender confusion in Sneak Attack, Skilled Recovery. Also, Elusive Dodge uses a different gender from the greater version, but that's less of an issue.Sneak attack is actually completely gender-consistent... it's just confusing. That's not my fault, though -- blame the SRD. Skilled Recovery shall be fixed.
An intriguing take. Odd that you have so many maneuvers known (~halfway between Warblade and Swordsage) but so few disciplines available (only 3).Is it a problem? If so, would it be better served by adding another discipline or reducing the maneuvers known? You'll still know nowhere near all the maneuvers in your disciplines...
Minor nitpick: The rogue skill list doesn't include Heal, but Steel Serpent has it as a discipline skill.
If you're creative enough, you can probably trigger Skilled Recovery as fast as you can spend your maneuvers. Many maneuvers require skill checks, and many skills have uses that can be done as part of other actions or as free actions. For example, Hide and Jump on a 5' step, Sleight of Hand is a free action if you take a -20 penalty, Spot and Listen are nonaction reactions when you first have the chance to become aware of something or essentially anything happens, etc.There is also a feat that lets you make Spot (and Listen?) checks every round as a free action, IIRC. I don't think burning a feat to let you recover a single maneuver every round is a problem, though.
If you're creative enough, you can probably trigger Skilled Recovery as fast as you can spend your maneuvers. Many maneuvers require skill checks, and many skills have uses that can be done as part of other actions or as free actions. For example, Hide and Jump on a 5' step, Sleight of Hand is a free action if you take a -20 penalty, Spot and Listen are nonaction reactions when you first have the chance to become aware of something or essentially anything happens, etc.There is also a feat that lets you make Spot (and Listen?) checks every round as a free action, IIRC.
If you're creative enough, you can probably trigger Skilled Recovery as fast as you can spend your maneuvers. Many maneuvers require skill checks, and many skills have uses that can be done as part of other actions or as free actions. For example, Hide and Jump on a 5' step, Sleight of Hand is a free action if you take a -20 penalty, Spot and Listen are nonaction reactions when you first have the chance to become aware of something or essentially anything happens, etc.